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shell.py
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shell.py
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import cmd2
import cmd2.ansi
from cmd2.table_creator import (
Column,
SimpleTable
)
import argparse
import datetime
import json
import ast
from types import SimpleNamespace
from shortcuts import convert_aliases
import client
import utils
class FactorioShell(cmd2.Cmd):
intro = "Welcome to factorio-cli. Type help or ? to list cmds \n"
prompt = "(0:00:00) "
# todo: this is sus, move or refactor out of here
mineable = ['stone', 'coal', 'iron-ore', 'copper-ore']
def __init__(self, data_dict):
super().__init__(startup_script='scripts/startup.txt', silence_startup_script=True)
# register hooks
self.register_postcmd_hook(self.update_prompt)
self.register_postparsing_hook(self.arg_alias_hook)
# handle args
self.data = SimpleNamespace(**data_dict)
self.allow_ansi = cmd2.ansi.allow_style
def update_prompt(self, data: cmd2.plugin.PostcommandData) -> cmd2.plugin.PostcommandData:
"""Update shell prompt with the amount of time elapsed in the simulation"""
game_time = client.get_game_time()
self.prompt = f'({datetime.timedelta(0, game_time)})'
return data
def arg_alias_hook(self, params: cmd2.plugin.PostparsingData) -> cmd2.plugin.PostparsingData:
"""A hook to dynamically convert aliases to full-name versions"""
converted = ' '.join(convert_aliases(params.statement.raw.split()))
params.statement = self.statement_parser.parse(converted)
return params
def do_launch(self, args):
msg = client.launch()
self.poutput(msg)
def do_time(self, args):
"""Return the current time elapased in the sim (in seconds)"""
game_time = client.get_game_time()
self.poutput(game_time)
def do_clear(self, args):
"""Reset the simulation and wipe all data"""
client.clear()
spawn_parser = cmd2.Cmd2ArgumentParser()
spawn_parser.add_argument('item', help='item type to spawn in')
spawn_parser.add_argument('amount', type=int, help='amount of the given item to be spawned in')
@cmd2.with_argparser(spawn_parser)
def do_spawn(self, args):
"""grant items to player without spending resources or using crafting time"""
client.spawn(args.item, args.amount)
def research_tech_choices(self):
options = client.suggest().split()
items = []
for i in range(len(options)):
researchable = client.researchable(options[i])
if researchable == 'pog':
description = cmd2.ansi.style("researchable",fg=cmd2.ansi.Fg.LIGHT_GREEN)
else:
description = cmd2.ansi.style("researchable",fg=cmd2.ansi.Fg.LIGHT_RED)
items.append(cmd2.CompletionItem(options[i], description))
return items
research_parser = cmd2.Cmd2ArgumentParser()
research_parser.add_argument('tech', choices_provider=research_tech_choices, help='name of technology to research')
@cmd2.with_argparser(research_parser)
def do_research(self, args):
"""
Research a given technology
"""
msg = client.research(args.tech)
self.poutput(msg)
tech_needed_parser = cmd2.Cmd2ArgumentParser()
tech_needed_parser.add_argument('tech', help='name of goal technology')
@cmd2.with_argparser(tech_needed_parser)
def do_tech_needed(self, args):
""" Given a goal technology, return all the technologies required to unlock it, as well as all the science packs
"""
self.poutput(utils.tech_needed(self.data.technology, args.tech))
def do_limits(self, args):
msg = client.limits()
self.poutput(msg)
def do_cookbook(self, args):
""" Return all recipes currently available to the player
"""
msg = client.cookbook()
self.poutput(msg)
prio_parser = cmd2.Cmd2ArgumentParser()
prio_parser.add_argument('machine', help='name of goal technology')
prio_parser.add_argument('item', help='name of goal technology')
prio_parser.add_argument('old', help='name of goal technology')
prio_parser.add_argument('new', help='name of goal technology')
@cmd2.with_argparser(prio_parser)
def do_prio(self, args):
""" Return all machines currently running
"""
msg = client.prio(args.machine, args.item, args.old, args.new)
self.poutput(msg)
def wish_item_choices(self):
# suggest recipes and technology
return set(self.data.recipes.keys()).union(set(self.data.technology.keys()))
wish_parser = cmd2.Cmd2ArgumentParser()
wish_parser.add_argument('item', choices_provider=wish_item_choices, help='item type')
wish_parser.add_argument('amount', nargs='?', default=1, type=int, help='amount of the given item, defaults to 1')
@cmd2.with_argparser(wish_parser)
def do_wish(self, args):
"""Return a shopping list for a given item, will also produce a potion list for technologies"""
request = {
args.item: args.amount
}
found = False
if args.item in self.data.recipes:
self.poutput("CRAFTING RECIPE:")
self.poutput(json.dumps(utils.shopping_list(self.data.recipes, request), indent=4))
found = True
if args.item in self.data.technology:
# if the player wished for a technology, output the list of potions required for research
self.poutput("RESEARCH RECIPE:")
self.poutput(json.dumps(utils.get_potion_list(self.data.technology, args.item)))
found = True
if not found:
self.poutput(f'could not find {args.item}')
def place_machine_choices(self, arg_tokens):
# todo: change this to only display machines currently in inventory
return list(self.data.mining_drills.keys()) + list(self.data.furnaces.keys()) + list(self.data.assemblers.keys())
def place_item_helper(self, machine):
machine = convert_aliases([machine])[0]
if machine in self.data.mining_drills:
return {'stone', 'coal', 'iron-ore', 'copper-ore'}
elif machine in self.data.furnaces:
return {'stone-brick', 'iron-plate', 'copper-plate', 'steel-plate'}
elif machine in self.data.assemblers:
return self.data.recipes
else:
return {}
def place_item_choices(self, arg_tokens):
"""Choices provider for place cmd"""
# todo: make this work with machine aliases as well
machine = arg_tokens['machine'][0]
return self.place_item_helper(machine)
place_parser = cmd2.Cmd2ArgumentParser()
place_parser.add_argument('machine', choices_provider=place_machine_choices, help='machine type to be placed')
place_parser.add_argument('item', choices_provider=place_item_choices, help='item type this machine will generate')
place_parser.add_argument('amount', type=int, default=1, nargs='?', help='number of machines to place with the given config')
@cmd2.with_argparser(place_parser)
def do_place(self, args):
"""Given a machine type and an item type, place a machine that will generate that item\nWill fail if:
- machine is not in inventory
- item is not compatible with the machine
"""
msg = client.place(args.machine, args.item, args.amount)
self.poutput(msg)
def do_inventory(self, args):
"""Return the player's inventory"""
current_items = client.get_inventory()
print(json.dumps(current_items, indent=4))
next_parser = cmd2.Cmd2ArgumentParser()
next_parser.add_argument('minutes', type=int, default=1, nargs='?', help='the number of minutes to run the simulation for')
@cmd2.with_argparser(next_parser)
def do_next(self, args):
"""Simulate factory production for a given number of minutes"""
client.next(args.minutes)
def do_prod(self, args):
"""Return production statistcs for the current state of the factory"""
self.poutput('running the factory for one minute will have the following effect:')
data_str = client.production()
#TODO: just send JSON from the server instead
data = ast.literal_eval(data_str)
cols = [Column("Item", width=30), Column("Actual", width=10), Column("Potential", width=10), Column("Inventory", width=10), Column("Limit", width=10)]
st = SimpleTable(cols)
table = st.generate_table(data)
self.poutput(table)
mine_parser = cmd2.Cmd2ArgumentParser()
mine_parser.add_argument('resource', choices=mineable, help='resource type')
mine_parser.add_argument('amount', type=int, help='amount of the given resource to be mined')
@cmd2.with_argparser(mine_parser)
def do_mine(self, args):
msg = client.mine(args.resource, args.amount)
self.poutput(msg)
def craft_item_choices(self, arg_tokens):
# TODO: cache / send less requests
return filter(lambda x: client.craftable(x, 1) == 'pog', client.cookbook().split())
craft_parser = cmd2.Cmd2ArgumentParser()
craft_parser.add_argument('item', choices_provider=craft_item_choices, help='item type')
craft_parser.add_argument('amount', nargs='?', default=1, type=int, help='amount of the given item, defaults to 1')
@cmd2.with_argparser(craft_parser)
def do_craft(self, args):
"""Craft an item in the player's inventory"""
msg = client.craft(args.item, args.amount)
self.poutput(msg)
limit_parser = cmd2.Cmd2ArgumentParser()
limit_parser.add_argument('item', help='item type')
limit_parser.add_argument('amount', nargs='?', default=1, type=int, help='amount of the given item, defaults to 1')
@cmd2.with_argparser(limit_parser)
def do_limit(self, args):
"""Set rate limit on production for certain items"""
msg = client.limit(args.item, args.amount)
self.poutput(msg)
loadsave_parser = cmd2.Cmd2ArgumentParser()
loadsave_parser.add_argument('file', help='path to save file')
@cmd2.with_argparser(loadsave_parser)
def do_load(self, args):
with open(args.file) as save_file:
content = ''.join(save_file.readlines())
client.update(content)
@cmd2.with_argparser(loadsave_parser)
def do_save(self, args):
with open(args.file, 'w') as save_file:
cur_state = client.state()
save_file.write(cur_state)