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Documentation

This package provides a set of editor utilities to quickly create builds locally. It allows to build multiple platforms in one click by also ensuring that the naming of the builds is consistent. Additionally, the resulting builds can be automatically started or archived.

Getting Started

Open Unity Package Manager, select Build Tools package and import Defaults Sample:

Open Build Tools Window by selecting Window/CHARK/Build Tools menu item. This will open an Editor window which allows you to view all Build Configuration assets present in the project:

The Defaults Sample contains a set of Build Configuration assets which showcase Windows and Android builds. Clicking Build will next to a configuration will trigger the build process and halt the editor.

If you create new Build Configuration assets, they will automatically appear in this window.

Note, rearranging entries in this list will only affect your local editor and will not show up in version control.

Build Configurations

To create a Build Configuration asset, right-click anywhere in the Project Window and select Create/CHARK/Build Tools/Build Configuration. It is recommended to keep these configuration assets in Editor directory as internally they are working with UnityEditor namespace.

You can customize this configuration depending on your needs. However, over field to see tooltips for explanations.