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Smart textures feature (included texture packer) does not generate sheets properly for ipadhd #422

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flamepygmy opened this issue Sep 12, 2013 · 0 comments

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@flamepygmy
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I have a bunch of square sprites that I have in the following hierarchy:

Resources/graphics/gamesprites/resources-auto <-- all game sprites are here

When I run Publish (or try to run the game on CocosPlayer on iPad3) and check the resulting .plist and .png files in the folders, the atlas on -ipadhd folder is missing some of the textures, where as on the other folders the atlas is fully occupied.

Also.. Where do I control the atlas size? It seems to create a 1024x1024 atlas for iphone, 2048x2048 for the ipad, and 4096x4096 for the ipadhd, which seems a bit excessive. How do I force it to generate atlas 512x512, 1024x1024, 2048x2048 for example?

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