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Allow the use of .tres
in addition to .material
#15
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If your material is saved with the extension It's potentially safer to use |
.tres
in addition to .material
My bad, it works fine with ".material" files ! Thank you :) |
I'm gonna keep this issue open because I do wanna look into supporting the |
I figured out we can convert .tres to .material using the Save button in Godot :) |
Hello !
It would be cool if materials (.tres) will be loaded instead of image files (.png).
Like Qodot does.
It's useful, for example, with Material Maker. When the "albedo" have the same name of the Material file.
I coded a script which can be attached to the TBLoader node, in your Godot project... Just for testing purpose :
https://pastebin.com/uXdSgYYm
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