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Releases: codecat/godot-tbloader

0.2.0

31 Aug 10:56
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This adds support for Godot 4.0 alpha 15.

What's Changed

  • Added CollisionShape and position setting for custom Area3D by @Macronic in #10
  • Check for .tres material if no .material file exists by @the-sink in #16
  • Update godot-cpp version to prevent a crash on startup by @EIREXE in #23

New Contributors

Full Changelog: v0.1.1...v0.2.0

0.1.1

06 Aug 11:50
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Added support for Godot 4 Alpha 13, as well as provide a Linux and MacOS binary.

0.1.0

07 Jul 00:42
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Added support for Godot 4 Alpha 11.

0.0.9

19 Jun 13:31
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  • Added support for Godot 4 Alpha 10

0.0.8

29 Apr 10:02
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This adds support for Godot 4 Alpha 7.

0.0.7

14 Apr 08:56
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  • Adds support for Godot 4 Alpha 6.

0.0.6

25 Mar 11:38
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This release adds support for Godot 4 Alpha 5.

Test build (0.0.5)

08 Mar 23:06
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  • Adds support for Godot 4 Alpha 4
  • Adds many new features

Test build (0.0.2)

03 Mar 15:34
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Second test version of TBLoader. Supports most basic things you'd expect, plus a few more common features (groups and layers) that were not in the first test build.

To install, place tbloader in your project's addons folder, and enable the plugin in Project -> Project Settings -> Plugins. Create a TBLoader node, select the map resource in the properties, and click on "Build Meshes".

Test build (0.0.1)

02 Mar 02:35
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First test version of TBLoader. Supports most basic things you'd expect.

To install, place tbloader in your project's addons folder, and enable the plugin in Project -> Project Settings -> Plugins. Create a TBLoader node, select the map resource in the properties, and click on "Build Meshes".

This is a debug build, the release build seems to crash the editor on startup for now due to godotengine/godot-cpp#718. This means you might need the Visual C++ debug runtime installed to use this. This will be fixed later!