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mask opacity capped by memory value (if retrieved from another module). #17409

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cjose38 opened this issue Aug 31, 2024 · 0 comments
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@cjose38
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cjose38 commented Aug 31, 2024

Describe the bug

the mask opacity cannot be modified beyond the default stored value. This is a special case because the mask is created for the sharpening module and used in reverse for denoising.

Steps to reproduce

  1. go to the retouch module, make a retouch and set the retouch opacity to 30%, for example.
  2. in the “diffusion and sharpening” module, create a mask and change its opacity to 100% (as the initial value is the one used previously, i.e. 30%).
  3. in the “noise reduction” module, use the mask created in the “diffusion and sharpening” module, and invert it.
    inside the mask, the opacity of the inverted mask should be 0% and completely transparent (when displaying the mask), but this is not the case: the mask is applied (at 30%?).

raw + xmp
Nouveau dossier (6).zip

Expected behavior

Dartable should work as if using a 100% inverted mask created in the module.

Logfile | Screenshot | Screencast

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Where did you obtain darktable from?

downloaded from www.darktable.org

darktable version

4.8.1

What OS are you using?

Windows

What is the version of your OS?

w10 pro

Describe your system?

12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
32,0 Go (31,8 Go utilisable)
Windows 10 Professionnel 22H2

Are you using OpenCL GPU in darktable?

Yes

If yes, what is the GPU card and driver?

NVIDIA geforce RTX 3060 12 gb

Please provide additional context if applicable. You can attach files too, but might need to rename to .txt or .zip

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