module2.js is logical comparator. It takes signal inputs in Inputs 1 & 2, and outputs the Max, Min, Mix of the two signals out Outputs 1, 2, 3, respectively.
- Inputs: IN1, IN2
- Outputs: OUT1, OUT2, OUT3
Build a rhythmic pattern using the highlighted controls - culminating in noise morphing into tone.
A low winding sound pulsates in the left. 3 or so pulses of that winding sound begin prior to a slowly alternating low reverberation pulsates on the right. As they slowly rise in amplitude, period after period, 19 seconds in, appears a sort of chime on the right, blending in with the reverb. That chime gets louder, but its pitch changes back to a lower reverb, but still with higher amplitude.
Lfo-1 freq results in speed changes.
For at least the first minute (~60s) you don't really notice any speed changes. This doesn't seem to happen until about ~82s into the recording.
The left random rate results in “aftershocks” of rhythmic content.
The aftershocks heard are slightly unpleasant, but yet keeps you on the edge of your seat waiting to hear if they sharpen out their surrounding noise, A noise, mind you, that sounds like you should be constantly on alert to lower your volume in case in clips out of control and pops your speakers!
At ~49 seconds in, the aftershock started to sound more like a smashing sound. My partner sitting beside me, reading, hears this and shouts: "Atari Pole Position!"
~82 seconds in, and the speed begins to increase. ~10s after that, the volume increases, making the messy aftershock sound even more messy with surrounding noise.
VCF freq results in higher overtone-like content
(file: patch.vcv)
Module | Control | Value | Type |
---|---|---|---|
LFO-1 | FREQ | 0.35306 | attenuator knob |
Random (L) | RATE | 0.002 | slider |
VCF | FREQ | 87.206 | attenuator knob |
(file: patch.vcv)
Module | Control | Value | Type |
---|---|---|---|
LFO-1 | FREQ | 0.047663 | attenuator knob |
Random (L) | RATE | 1.7907 | slider |
VCF | FREQ | 8.1758 | attenuator knob |
This edit attempts to slow down LFO frequency, that results into an elongated aftershock sound (approx. ~22s apart).
(file: patch.vcv)
Module | Control | Value | Type |
---|---|---|---|
LFO-1 | FREQ | 0.047663 | attenuator knob |
Random (L) | RATE | 1.7907 | slider |
VCF | FREQ | 8.1758 | attenuator knob |
The above screenshot shows an amendment to patch.vcv that seems to generate a slow sweeping rise and fall sound while generating little blips (which I can only imagine is derived from the random generators' STEP output). Those blips have a slight echo around them, giving them a pleasant, yet glitchy digital sound. Would these be called timbres?
Highlighted in blue are the LFO-1 and SEQ-3 modules. Use the FREQ and STEPS knobs (respectively) to alter the siren.
Siren sound is the base of this patch. With MIDI-CV module part of the flow, use keyboard to alter the siren and create your own alarm sounds.
Increase the frequency of the LFO-1 module to shorten the alarm time span. An identifiable range for this would be keeping the knob between 9 o'clock (0.047663 Hz) and 12 o'clock (2.0125 Hz).
Turn on the sequencer module (SEQ-3) for further play. Change the STEPS knob, to give a "gear changing" effect to the alarm sounds.
Came across an issue attempting to create a recording, that didn't take into account the use of the sequencer in the performance. A cable was not set to the recording module to incorporate the sequencer sounds. To fix this, CH 1 (MIXER) -> L/MON (REC) cable was removed, and instead added a MIX (MIXER) -> L/MON (REC) cable.
The purpose of this improvisation was to attempt using the sequencer STEPS knob as the main melody changer int he performance. Next steps could include controlling the FREQ values of both LFO-1 and VCF from the sequencer.
Analysis of Sound Segmentation
This patch consists of one basic tone principle and one sampled Latin song. Through the alter of speed, tune, delay and a series of functions to add up the distinctive texture to the sonic narrative. The whole song expresses a positive emotion with dancing rhythm.