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reflections.md

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GhostYell_week02_Score_RacelarHO

GhostYell_week02_Score_RacelarHO

Description

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Compose Methodology

  • I'm going to inherit the tone principle here as the Music Bed of the new sound and continue the ritornello form, especially Bach's work I mentioned upon.
  • In the next version, I will supply additional tones, such as female voice, to abundant in the musical texture, and also reduce the volumes of the overfrequency pitches.

Arrangements

Arrangements

Time Description Sound Info
0:00.000 - 0:06.00 Fade In G5-A5(880), G5-B2, G6-A6(1.8k),B6-C#Db7
0:06.000 - 0:09.710 Brief Präludium C#Db2-B3,G5
0:09.710 - 0:10.662 Transient Period /
0:10.662 - 0:21.515/ x3, 0:44.744 First Tone Principle x 3 /
0:44.744 - 1:24.156 Secone Tone Principle Ghost Conversation 01 (Start)
1:24.156 - 1:27.774 Transient Period /
1:27.774 - 1:58.048 Secone Tone Principle Ghost >Conversation 02 (Middle)

1:58.048 - 2:37.651 | Secone Tone Principle | Ghost Conversation 03 (End) 2:37.651 - 3:39.150 | Fade Out | Ghost Conversation 04 (End) + low-frequency tone with schneidend sound of electronics (shattering)

Modules Setting

Module PLAN info. /

CLOCKED x 2 | provide rhythm&special musical texture to sound | BPM 180/ 60; RATIO: /12; x1; x1; | CLOCKED TRUMMOR^2 x 1 | provide rhythm&special musical texture to sound | random | TRUMMOR^2 PLATEAU x 3 | provide variation&special musical texture to sound | random | PLATEAU NOIS x 1 | noise | white&pink | NOIS VCO-1 x 1 | Output Waveforms | week01 | VCO-1 LFO-1 x 1 | Wave Types | week01 | LFO-1 ADSR x 1 | Variations | week01 | ADSR Delay x 1 | Take a sound and repeat it | week01 | Delay VCF x 1 | A Voltage Controlled Filter removes a range of frequencies from an audio signal, with its cutoff frequency controlled by an external voltage. | week01 | VCF SPRING REVERB x 1 | To emulate the ambient sound of a room by using a spring connected to a sound generator | week01 | SPRING REVERB

Tone Principle

TonePrinciple_SoundCloud Tone Princple:Sound Cloud Playlist


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This piece is very atmospheric. The quiet human voices and whispered are punctuated y the occasional metallic grinning or sliding sound. There is a subtle metallic clicking as well, that slowly disappears as the piece progresses. This sound also punctuates the sweeping, winglike sounds throughout the piece.

At about 1:05, what sounds like another kind of human vocal starts. It almost sounds like a distant scream, or a kettle boiling. At around 2:10, there is a high pitch squeaking noise. While the noise itself sound artificial the way it behaves sounds like n animal. Throughout the piece, at different times, a low rumbling base rises and falls. This makes the entire piece feel like its in some kind of cavern.

This iteration of the piece involved changing and reordering several of the reverberation producing modules, as well as the inclusion of new mixer modules to better play the piece. Some experimentation with automating the mixer volumes was attempted, however this will require further practice and experimentation in order to create a more structured piece.