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index.js
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index.js
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//Detecting button press
for (var i = 0; i < document.querySelectorAll(".drum").length; i++)
{
document.querySelectorAll(".drum")[i].addEventListener("click", handleClick)
function handleClick () {
var drumButton = this.innerHTML;
makeSound(drumButton);
buttonAnimation(drumButton)
}
}
function makeSound(key) {
switch (key) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play()
break;
case "a":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play()
break;
case "s":
var snare = new Audio("sounds/snare.mp3");
snare.play()
break;
case "d":
var tom3 = new Audio("sounds/tom-3.mp3");
tom3.play()
break;
case "j":
var tom4 = new Audio("sounds/tom-4.mp3");
tom4.play()
break;
case "k":
var kickBass = new Audio("sounds/kick-bass.mp3");
kickBass.play()
break;
case "l":
var crash = new Audio("sounds/crash.mp3");
crash.play()
break;
default:
console.log(drumButton)
break;
}
}
//detecting keypress
document.addEventListener("keydown", function(event) {
makeSound(event.key)
buttonAnimation(event.key)
})
// button example
function buttonAnimation(currentKey) {
var activeButton = document.querySelector("." + currentKey)
activeButton.classList.add("pressed")
setTimeout(function() {
activeButton.classList.remove("pressed")
}, 100)
}