From f43b91b810403f8b3ac15b92fcddd8f13be5844c Mon Sep 17 00:00:00 2001 From: DAIKI Date: Mon, 13 May 2024 18:11:50 +0900 Subject: [PATCH] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 44660ac..65a54bc 100644 --- a/README.md +++ b/README.md @@ -19,3 +19,7 @@ https://github.com/eviltwo/SystemFontLocalization.git?path=src/SystemFontLocaliz - Create empty GameObject and attach SystemFontReplacer component to it. - Set font asset and font name list in SystemFontReplacer component. - When you play the game, the font assets will be swapped to match the localization language. +- Recommend: Dynamic fonts cause diffs on git every time you build, so use static fonts instead. + - Set the default language to "en". + - Set the base font asset to "Static". + - Generate a Font atlas with the character set set to "ASCII".