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// Signal scenario that playback has started. just before starting the fill buffer loop.
// This will cause a slight mismatch of max a few milliseconds between the timers in the DynamicData and the actual playback,
// but this is the last place where we know the difference between a newly activated scenario and an existing one.
scenariosToActivateCopy.forEach(ActiveScenario::nextPlaybackStarted);
Solution can be to save some state of start/restart in ActiveScenario with is false at creation and set to false at restart. But is that worth it or is hte delay neglectible?
The text was updated successfully, but these errors were encountered:
Solution can be to save some state of start/restart in ActiveScenario with is false at creation and set to false at restart. But is that worth it or is hte delay neglectible?
The text was updated successfully, but these errors were encountered: