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PNG issue #567
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Now, The only way is rolling back to UIL before application release :( |
Do you specify ResizeOptions? If not, each of these images requires a bitmap of the screen size, even though they are 9 times smaller (I.e. your app is using 9x more memory on images than it should). Without some more context it is hard to tell. |
For PNGs you need to enable downsampling when specifying ResizeOptions. |
Awesome, thank you. |
That's Right,thank you @tyronen |
i wanna load gifs in my gallery.But when i get the first frame of the gif as a bitmap, i don't know how to load it with fresco |
I get a TooManyBitmapsException when I load several PNG format images by use GridView on screen. After that, I can't display one of these images on a SimpleDraweeView full screen.
Use a Sumsung device make many screenshots and run the comparison sample, The exception can reproduce every time.
I upload a video about this on youtube.
I searched and saw all issues about this, but I have no idea to resolve it.
#213
#214
#256
#307
#308
#469
#483
#539
#556
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