-
Notifications
You must be signed in to change notification settings - Fork 0
/
MetalView.mm
175 lines (138 loc) · 4.55 KB
/
MetalView.mm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
//
// MetalView.m
// MetalExample
//
// Created by Brent on 6/1/20.
// Copyright © 2020 James Hughes. All rights reserved.
//
#import "MetalView.h"
#import "MetalViewController.h"
#import <Foundation/Foundation.h>
#import <QuartzCore/CAMetalLayer.h>
@implementation MetalView
- (BOOL)acceptsFirstResponder
{
return YES;
}
+ (Class)layerClass
{
return [CAMetalLayer class];
}
- (CAMetalLayer *)metalLayer
{
return (CAMetalLayer *)self.layer;
}
- (instancetype)initWithFrame:(CGRect)frameRect
{
if ((self = [super initWithFrame:frameRect]))
{
if ([self renderInit] != EXIT_SUCCESS)
return nil;
self.metalLayer.device = m_mtlDevice;
self.metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
self.metalLayer.framebufferOnly = true; // Note: setting this will dissallow sampling and reading from texture.
self.metalLayer.frame = frameRect;
CGSize drawableSize = self.bounds.size;
// Since drawable size is in pixels, we need to multiply by the scale to move from points to pixels
CGFloat scale = UIScreen.mainScreen.scale;
drawableSize.width *= scale;
drawableSize.height *= scale;
self.metalLayer.drawableSize = drawableSize;
}
return self;
}
- (void)dealloc
{
[_displayLink invalidate];
[self renderDestroy];
[super dealloc];
}
- (void)didMoveToSuperview
{
[super didMoveToSuperview];
if (self.superview)
{
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkDidFire:)];
[self.displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
}
else
{
[self.displayLink invalidate];
self.displayLink = nil;
}
}
- (void)displayLinkDidFire:(CADisplayLink *)displayLink
{
[self doRender];
}
- (void) doRender
{
if (!g_MetalViewController.m_metalView.metalLayer)
{
NSLog(@"Warning: No metal layer, skipping render.\n");
return;
}
id<CAMetalDrawable> drawable = [g_MetalViewController.m_metalView.metalLayer nextDrawable];
id<MTLTexture> texture = drawable.texture;
MTLRenderPassDescriptor* passDescriptor =
[MTLRenderPassDescriptor renderPassDescriptor];
passDescriptor.colorAttachments[0].texture = texture;
passDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
passDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
passDescriptor.colorAttachments[0].clearColor =
MTLClearColorMake(0.3f, 0.3f, 0.3f, 1.0f);
id<MTLCommandBuffer> commandBuffer = [m_mtlCommandQueue commandBuffer];
id<MTLRenderCommandEncoder> commandEncoder =
[commandBuffer renderCommandEncoderWithDescriptor:passDescriptor];
[commandEncoder setFrontFacingWinding:MTLWindingClockwise];
[commandEncoder setCullMode:MTLCullModeNone];
[commandEncoder setRenderPipelineState:m_mtlPipelineState];
[commandEncoder drawPrimitives:MTLPrimitiveTypeTriangle
vertexStart:0
vertexCount:3];
[commandEncoder endEncoding];
[commandBuffer presentDrawable:drawable];
[commandBuffer commit];
}
- (int) renderInit
{
m_mtlDevice = MTLCreateSystemDefaultDevice();
if (!m_mtlDevice)
{
NSLog(@"System does not support metal.\n");
return EXIT_FAILURE;
}
m_mtlCommandQueue = [m_mtlDevice newCommandQueue];
//------------------------------------------
// Shader Compilation and Pipeline Creation
//------------------------------------------
NSError* err = nil;
id<MTLLibrary> library = [m_mtlDevice newDefaultLibrary];
// Load shader from inline source
// NSString* source = [[NSString alloc] initWithUTF8String:g_shaderCode];
// MTLCompileOptions* compileOpts = [[MTLCompileOptions alloc] init];
// compileOpts.languageVersion = MTLLanguageVersion2_0;
// id<MTLLibrary> library = [m_mtlDevice newLibraryWithSource:source options:compileOpts error:&err];
if (err)
{
NSLog(@"%@", err);
return EXIT_FAILURE;
}
// Create pipeline state.
MTLRenderPipelineDescriptor* pipelineDescriptor = [MTLRenderPipelineDescriptor new];
pipelineDescriptor.vertexFunction = [library newFunctionWithName:@"render_vertex"];
pipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"render_fragment"];
pipelineDescriptor.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
pipelineDescriptor.depthAttachmentPixelFormat = MTLPixelFormatInvalid;
NSError* error = nil;
m_mtlPipelineState = [m_mtlDevice newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
if (!m_mtlPipelineState)
{
NSLog(@"Failed to create render pipeline state: %@", error);
}
return EXIT_SUCCESS;
}
- (void) renderDestroy
{
}
@end