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Godot 3.5 rc2 export template error for Win Desktop builds #61392

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Winterslice opened this issue May 25, 2022 · 12 comments · Fixed by #61674
Closed

Godot 3.5 rc2 export template error for Win Desktop builds #61392

Winterslice opened this issue May 25, 2022 · 12 comments · Fixed by #61674

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@Winterslice
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Godot version

3.5 rc2

System information

Windows 10

Issue description

On Godot 3.5 rc2, when trying to build for Windows Desktop, it throws the following error:

GodotExportBug

I've tried redownloading the export templates multiple times, but the problem persists on multiple projects.

Happens with 3.5 rc1 as well.

Steps to reproduce

Build any project using Godot 3.5 rc2 export templates.

Minimal reproduction project

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@Winterslice
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Winterslice commented Jun 1, 2022

This still happens in rc3, I'm completely unable to make Windows builds.

Beta 4 is the last version that works, so it must be down to a change introduced between beta 4 and beta 5.

@akien-mga
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CC @bruvzg

@bruvzg
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bruvzg commented Jun 1, 2022

Can't reproduce, Windows exports are working fine.
Please check if it's the same with the new empty project, and if not, provide MRP. Also try downloading .tpz using browser and installing from file, sometimes downloads from the tuxfamily.org seems to fail in the middle of file.

@bruvzg
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bruvzg commented Jun 1, 2022

Also, check the editor output log, are there any extra errors?

@Winterslice
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Found the problem -- the unconfigured rcedit tool is preventing export, which is being misreported as missing/corrupted export templates.

This should probably be clarified.

Also I don't think it's mentioned anywhere that rcedit is required for a successful build? Only the yellow warning label about changing the icon and app information data.

@bruvzg
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bruvzg commented Jun 1, 2022

You can uncheck "modify resources" in the export settings, and it will work without it.

I'm not sure if it should fail or just show a warning (it won't be able to change the icon as expected, so export is not fully successful). But error messages definitely need improvement.

@bruvzg bruvzg self-assigned this Jun 1, 2022
@Winterslice
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Yeah, that message really sent me down the wrong path.

Thanks for your help!

@mojoyup
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mojoyup commented Aug 7, 2022

Yeah, I just got updated to 3.5 on Steam and I get this now coming from 3.4.4. I'm not sure how to get rid of it but I need to export for Steam application, therefore I NEED the application data and icons.

Going to try redownloading the 3.5 export template. That is the only thing I can think of. Will update asap

[UPDATE]: Updating the build template did not work. If I can think of something else I will post

@akien-mga
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@mojoyup What error are you getting? This was fixed, and it should now provide ample information about what you should do if an export doesn't work.

@mojoyup
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mojoyup commented Aug 7, 2022

Capture

@akien-mga
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You need to configure rcedit in the Editor Settings with the path given by that warning. See https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html#changing-the-file-icon

@mojoyup
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mojoyup commented Aug 7, 2022

ok, thank you for the help. Ill try it now
[UPDATE] seems all set thanks again.

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4 participants