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Windows 10, OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Issue description
When an object is moved using move_and_collide with low velocity and collides with another object, the collision is not returned. The objects do not pass through each other, indicating the collision is detected, it is just not returned.
Similar problem was described in #62153, where this happens in 3D Bullet physics. Here, the issue is present in 2D physics.
Run the project, top box moves into the bottom box, but does not turn red (indication of returned collision).
However, if the velocity is increased in the KinematicBody2D object script, the box does turn red on collision.
Vector2.DOWN * 4 * delta and lower velocity does not trigger the collision response Vector2.DOWN * 5 * delta and higher velocity does
The problem does not exist in 3.4.4
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
Godot Engine v3.5.1.stable.official.6fed1ffa3
System information
Windows 10, OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Issue description
When an object is moved using
move_and_collide
with low velocity and collides with another object, the collision is not returned. The objects do not pass through each other, indicating the collision is detected, it is just not returned.Similar problem was described in #62153, where this happens in 3D Bullet physics. Here, the issue is present in 2D physics.
Steps to reproduce
Project with the problem present: move_and_collide_problem.zip
Run the project, top box moves into the bottom box, but does not turn red (indication of returned collision).
However, if the velocity is increased in the
KinematicBody2D
object script, the box does turn red on collision.Vector2.DOWN * 4 * delta
and lower velocity does not trigger the collision responseVector2.DOWN * 5 * delta
and higher velocity doesThe problem does not exist in 3.4.4
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: