From aefce8000d6cc2a743aaefd2aac8da2d5a99246c Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Wed, 27 Jan 2021 14:18:07 +0300 Subject: [PATCH] Fix particles not properly modified by their lifetime --- scene/2d/cpu_particles_2d.cpp | 34 ++++++++++++++------------ scene/3d/cpu_particles_3d.cpp | 34 ++++++++++++++------------ scene/resources/particles_material.cpp | 28 +++++++++++---------- 3 files changed, 53 insertions(+), 43 deletions(-) diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 7c9bd118d863..eacd6f3d80d9 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -671,6 +671,8 @@ void CPUParticles2D::_particles_process(float p_delta) { restart = true; } + float tv = 0.0; + if (restart) { if (!emitting) { p.active = false; @@ -685,12 +687,12 @@ void CPUParticles2D::_particles_process(float p_delta) { float tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0); + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } float tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0); + tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); } p.seed = Math::rand(); @@ -765,59 +767,61 @@ void CPUParticles2D::_particles_process(float p_delta) { continue; } else if (p.time > p.lifetime) { p.active = false; + tv = 1.0; } else { uint32_t alt_seed = p.seed; p.time += local_delta; p.custom[1] = p.time / lifetime; + tv = p.time / p.lifetime; float tex_linear_velocity = 0.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); } float tex_orbit_velocity = 0.0; if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]); + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); } float tex_angular_velocity = 0.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); } float tex_linear_accel = 0.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]); + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); } float tex_tangential_accel = 0.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]); + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); } float tex_radial_accel = 0.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]); + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); } float tex_damping = 0.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { - tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]); + tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); } float tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]); + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } float tex_anim_speed = 0.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { - tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]); + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); } float tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]); + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); } Vector2 force = gravity; @@ -869,12 +873,12 @@ void CPUParticles2D::_particles_process(float p_delta) { float tex_scale = 1.0; if (curve_parameters[PARAM_SCALE].is_valid()) { - tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]); + tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); } float tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { - tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]); + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); } float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); @@ -893,7 +897,7 @@ void CPUParticles2D::_particles_process(float p_delta) { } if (color_ramp.is_valid()) { - p.color = color_ramp->get_color_at_offset(p.custom[1]) * color; + p.color = color_ramp->get_color_at_offset(tv) * color; } else { p.color = color; } diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 3562f7b7788f..c80ff882dcfa 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -646,6 +646,8 @@ void CPUParticles3D::_particles_process(float p_delta) { restart = true; } + float tv = 0.0; + if (restart) { if (!emitting) { p.active = false; @@ -660,12 +662,12 @@ void CPUParticles3D::_particles_process(float p_delta) { float tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0); + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } float tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0); + tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); } p.seed = Math::rand(); @@ -771,61 +773,63 @@ void CPUParticles3D::_particles_process(float p_delta) { continue; } else if (p.time > p.lifetime) { p.active = false; + tv = 1.0; } else { uint32_t alt_seed = p.seed; p.time += local_delta; p.custom[1] = p.time / lifetime; + tv = p.time / p.lifetime; float tex_linear_velocity = 0.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); } float tex_orbit_velocity = 0.0; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]); + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); } } float tex_angular_velocity = 0.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); } float tex_linear_accel = 0.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]); + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); } float tex_tangential_accel = 0.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]); + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); } float tex_radial_accel = 0.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]); + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); } float tex_damping = 0.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { - tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]); + tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); } float tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]); + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } float tex_anim_speed = 0.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { - tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]); + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); } float tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]); + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); } Vector3 force = gravity; @@ -887,12 +891,12 @@ void CPUParticles3D::_particles_process(float p_delta) { float tex_scale = 1.0; if (curve_parameters[PARAM_SCALE].is_valid()) { - tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]); + tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); } float tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { - tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]); + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); } float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); @@ -911,7 +915,7 @@ void CPUParticles3D::_particles_process(float p_delta) { } if (color_ramp.is_valid()) { - p.color = color_ramp->get_color_at_offset(p.custom[1]) * color; + p.color = color_ramp->get_color_at_offset(tv) * color; } else { p.color = color; } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 3aa9f9b3bc76..c5a295e13fed 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -305,6 +305,7 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } + code += " float tv = 0.0;\n"; code += " if (RESTART) {\n"; if (tex_parameters[PARAM_ANGLE].is_valid()) { @@ -407,64 +408,65 @@ void ParticlesMaterial::_update_shader() { code += " } else {\n"; code += " CUSTOM.y += DELTA / LIFETIME;\n"; + code += " tv = CUSTOM.y / CUSTOM.w;\n"; if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_linear_velocity = 0.0;\n"; } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_orbit_velocity = 0.0;\n"; } } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_angular_velocity = 0.0;\n"; } if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_linear_accel = 0.0;\n"; } if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_radial_accel = 0.0;\n"; } if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_tangent_accel = 0.0;\n"; } if (tex_parameters[PARAM_DAMPING].is_valid()) { - code += " float tex_damping = textureLod(damping_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_damping = 0.0;\n"; } if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += " float tex_angle = textureLod(angle_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_angle = 0.0;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_anim_speed = 0.0;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_anim_offset = 0.0;\n"; } @@ -526,13 +528,13 @@ void ParticlesMaterial::_update_shader() { // apply color // apply hue rotation if (tex_parameters[PARAM_SCALE].is_valid()) { - code += " float tex_scale = textureLod(scale_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_scale = 1.0;\n"; } if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { - code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_hue_variation = 0.0;\n"; } @@ -553,7 +555,7 @@ void ParticlesMaterial::_update_shader() { code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; if (color_ramp.is_valid()) { - code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(CUSTOM.y, 0.0), 0.0);\n"; + code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n"; } else { code += " COLOR = hue_rot_mat * color_value;\n"; }