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kernels.cu
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kernels.cu
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#include <cub/cub.cuh>
#include "kernels.cuh"
// Unroller
template <int N>
struct sequence {
template <typename Lambda>
static __forceinline__ __device__ void run(const Lambda& f) {
sequence<N-1>::run(f);
f(N-1);
}
template <typename Lambda>
static __forceinline__ __device__ void reverse(const Lambda& f) {
f(N-1);
sequence<N-1>::reverse(f);
}
};
template <>
struct sequence<0> {
template <typename Lambda>
static __forceinline__ __device__ void run(const Lambda& f) {}
template <typename Lambda>
static __forceinline__ __device__ void reverse(const Lambda& f) {}
};
template __global__ void reduce<0>(Point*, Norm*, size_t, const Point*, const Norm*, size_t);
template __global__ void reduce<1>(Point*, Norm*, size_t, const Point*, const Norm*, size_t);
template __global__ void reduce<2>(Point*, Norm*, size_t, const Point*, const Norm*, size_t);
const int NumPrefetch = CUB_QUOTIENT_FLOOR(4 * BlockDim, Pitch);
using shared_t = union
{
float block[BlockDim][4];
float linear[NumPrefetch][Pitch];
};
template <int step>
__global__
void reduce(Point* gs, Norm* gns, size_t g_size, const Point* hs, const Norm* hns, size_t h_size)
{
__shared__ bool check;
if (step == 0)
{
if (threadIdx.x == 0) check = false;
__syncthreads();
}
const int subidx = threadIdx.x % RakeWidth;
const int subinst = threadIdx.x / RakeWidth;
float* g_ptr = reinterpret_cast<float*>(gs);
const float* h_ptr = reinterpret_cast<const float*>(hs);
cub::CacheModifiedInputIterator<cub::LOAD_LDG, float> g_in(g_ptr);
cub::CacheModifiedInputIterator<cub::LOAD_LDG, float> h_in(h_ptr);
using BlockLoadT = cub::BlockLoad<decltype(g_in), BlockDim, NT, cub::BLOCK_LOAD_VECTORIZE>;
using BlockStoreT = cub::BlockStore<float*, BlockDim, NT, cub::BLOCK_STORE_VECTORIZE>;
using BlockLoadVT = cub::BlockLoad<decltype(h_in), BlockDim, 4, cub::BLOCK_LOAD_VECTORIZE>;
union {
typename BlockLoadT::TempStorage load;
typename BlockStoreT::TempStorage store;
typename BlockLoadVT::TempStorage loadv;
} shared;
for (int g_base = blockIdx.x * InstPerBlock; g_base < g_size; g_base += GridDim * InstPerBlock)
{
const auto g_idx = g_base + subinst;
float g[NT], gg;
float reduced {}; // Flag: 0 <-> Not reduced.
float min_norm;
BlockLoadT(shared.load).Load(g_in + g_base * Pitch, g);
gg = gns[g_idx];
auto t = (g_in + g_base * Pitch)[0];
min_norm = gg + P * t * t;
__shared__ alignas(128) shared_t prefetch;
__shared__ float prefetch_n[BlockDim];
for (int h_base = 0; h_base < h_size; h_base += NumPrefetch)
{
BlockLoadVT(shared.loadv).Load(h_in + h_base * Pitch, prefetch.block[threadIdx.x]);
if (threadIdx.x < NumPrefetch)
prefetch_n[threadIdx.x] = hns[h_base + threadIdx.x];
__syncthreads();
if (step == 0)
{
if (__all(gg < prefetch_n[0]) && threadIdx.x == 0)
check = true;
__syncthreads();
if (check) break;
}
for (int i = 0; i < NumPrefetch && h_base + i < h_size; ++i) // 可省?
{
__syncthreads();
const int h_idx = h_base + i;
const float hh = prefetch_n[i];
if (step != 0 && hh < 10) continue; // h is already reduced
// h_buf has no zero padding
using sep = float[RakeWidth][NT];
__shared__ float h_buf[BlockDim]; // 可能不夠 126 維?
h_buf[threadIdx.x] = threadIdx.x < P ? prefetch.linear[i][threadIdx.x] : 0;
for (int rot = 0; rot < CUB_ROUND_DOWN_NEAREST(P, ILP) - ILP; rot += ILP)
{
__syncthreads();
float q_best {};
float gh[ILP] {};
float h[NT + (ILP - 1)];
for (int j = 0; j < NT; ++j)
h[j] = (*(volatile sep*)(&h_buf[rot]))[subidx][j];
sequence<ILP - 1>::run([&](int k)
{
h[NT + k] = h_buf[rot + (subidx + 1) * NT + k]; // 小心出界
});
sequence<ILP>::run([&](int k)
{
for (int j = 0; j < NT; ++j)
gh[k] += g[j] * h[j + k];
if (subidx == RakeWidth - 1)
h[NT - Padding + k] = h_buf[rot + k];
});
for (int j = 1; j < RakeWidth; j *= 2)
sequence<ILP>::run([&](int k)
{
gh[k] += __shfl_xor(gh[k], j);
});
int from {};
for (int j = 0; j < Times; ++j) // j 可以 1 至 NT
{
float uu = gg + (P * g[j]) * g[j];
sequence<ILP>::run([&](int k)
{
float uv = gh[k] + (P * g[j]) * h[j + k],
vv = hh + P * h[j + k] * h[j + k];
float q = rintf(uv / uu);
if (step == 1 && gg < 0) q = 0;
if (step == 1 && g_idx == h_idx && rot == 0 && k == 0) q = 0;
float new_norm = uu + q * (q * vv - 2 * uv);
if (new_norm < min_norm) // 若 j 快到 NT,要加 && subidx * NT + j < P)
{
q_best = q;
from = k + 1; // 因為 k 的預設值是 0,後會面多做事
}
min_norm = min(new_norm, min_norm);
});
}
for (int j = 1; j < RakeWidth; j *= 2)
{
float min_norm_t = __shfl_xor(min_norm, j);
float q_best_t = __shfl_xor(q_best, j);
int from_t = __shfl_xor(from, j);
// 最好加後面那句避免非常非常小的機率錯誤
if (min_norm_t < min_norm) // || min_norm_t == min_norm && (subidx ^ j) >= subidx)
{
q_best = q_best_t;
from = from_t;
}
min_norm = min(min_norm_t, min_norm);
}
if (step == 0 || __any(q_best != 0)) // 這行舊版沒有
{
sequence<ILP>::reverse([&](int k) // 倒著跑
{
if (from == k + 1)
{
gg += q_best * (q_best * hh - 2 * gh[k]);
for (int j = 0; j < NT; ++j)
g[j] -= q_best * h[j + k];
}
if (subidx == RakeWidth - 1)
h[NT - Padding + k] = 0;
});
reduced += q_best * q_best;
}
__syncthreads();
if (threadIdx.x == 0)
sequence<ILP>::run([&](int k)
{
h_buf[P + rot + k] = h[k];
});
}
}
__syncthreads();
}
BlockStoreT(shared.store).Store(g_ptr + g_base * Pitch, g);
if (reduced > 0.5) gns[g_idx] = -1;
__syncthreads();
if (step == 0 && check) break;
}
}