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Player.pde
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Player.pde
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class Player extends GameObject
{
int ammo;
Player(float x, float y)
{
this.x = x;
this.y = y;
this.ammo = 200;
this.sprite = loadImage("player.png");
sprite.resize(60, 40);
speed = 5;
}
void fire()
{
gameObjects.add(new Bullet(this.x+30, this.y));
ammo--;
}
void render()
{
update();
imageMode(CORNER);
image(sprite, x, y);
}
void update()
{
for(int i=0; i<gameObjects.size(); i++)
{
GameObject e = gameObjects.get(i);
if( e instanceof Enemy )
{
Enemy a = (Enemy)e;
if(dist(this.x, this.y, a.x, a.y) < 30 && a.isAlive())//detects enemy player collision
{
gameObjects.add(new Explosion(this.x, this.y, 60, 60));
die();
}
}
}
if(this.x < -60)//screen scrolling capabilities
{
this.x = 660;
}
if(this.x > 660)
{
this.x = -60;
}
if(checkKey(LEFT))
{
rightUp = false;//stops any player movement to the right
speed = 5;//reset player speed to default
this.x -= speed;
}
if(leftUp)//dont come to a complete stop
{
if(speed >= 0)
{
this.x -= speed;
speed -= 0.2;
}
if(speed <= 0)
{
leftUp = false;
}
}
if(checkKey(RIGHT))//works same as left
{
leftUp = false;
speed = 5;
this.x += speed;
}
if(rightUp)
{
if(speed >= 0)
{
this.x += speed;
speed -= 0.2;
}
if(speed <= 0)
{
rightUp = false;
}
}
}
void resetAmmo()
{
this.ammo = 200;
}
String toString()
{
return "Player";
}
}