From 81c09f3004e62556afe939bf601265f8e611a169 Mon Sep 17 00:00:00 2001 From: Joe Bott Date: Tue, 27 Aug 2019 22:20:32 -0500 Subject: [PATCH] Adding an explicit class mapping for `ProjectX.Default__NetModeReplicator_X`. The fallback heuristic was choosing it, but this is safer --- RocketLeagueReplayParser/NetworkStream/ActorState.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/RocketLeagueReplayParser/NetworkStream/ActorState.cs b/RocketLeagueReplayParser/NetworkStream/ActorState.cs index 218904d..1592759 100644 --- a/RocketLeagueReplayParser/NetworkStream/ActorState.cs +++ b/RocketLeagueReplayParser/NetworkStream/ActorState.cs @@ -107,6 +107,8 @@ public static ClassNetCache ObjectNameToClassNetCache(string objectName, IDictio case "GameInfo_Items.GameInfo.GameInfo_Items:GameReplicationInfoArchetype": case "GameInfo_Breakout.GameInfo.GameInfo_Breakout:GameReplicationInfoArchetype": return classNetCacheByName["TAGame.GRI_TA"]; + case "ProjectX.Default__NetModeReplicator_X": + return classNetCacheByName["ProjectX.NetModeReplicator_X"]; case "TAGame.Default__CameraSettingsActor_TA": return classNetCacheByName["TAGame.CameraSettingsActor_TA"]; case "Neotokyo_p.TheWorld:PersistentLevel.InMapScoreboard_TA_0":