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Macro Commands from Docs do not seem to work #139
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I went back through the code's history and those four functions haven't been exposed like that since v0.2.17, which is almost 2 years ago now. More recently, I changed how the preset control was implemented and Do you actually need these functions for a macro you're working on or were you just pointing out a possible bug or error with the readme? If you don't actually need them, then I can certainly fix the readme to remove the mention of those functions. |
What I was hoping is that I'd be able to use them as a non-GM to setup my own presets. I'm definitely the technical person in our player group and there doesn't seem to be a setting for the GM to allow preset creation/modification for players which he would otherwise grant me. The normal way of doing this (the button) is not available to players. I guess my root request is, "let players access the preset config" but this was an issue I found while trying to figure out how I might do that. |
The presets are world settings, not client settings, which is why the control only shows up for GMs (only GMs can change world settings). While technically possible, using sockets as a workaround to let non-GMs make changes to presets, it's a good amount of work for very little gain. I know it's a feature you'd want, but my suspicion is that feature wouldn't get much use. The preset UI itself could use some love and that alone barely gets any feedback. |
I can ultimately work around it for my personal use but when another player asks hey can you help me setup these goggles of darkvision things you have I have to coach them through 8 lines of effects. |
Describe the bug
Running the commands
ATL.GeneratePreset()
&ATL.UpdatePresets()
which are shown in the module readme file do not work.To Reproduce
Steps to reproduce the behavior:
Expected behavior
The present dialog is opened.
Screenshots
Environment:
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