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TAGame.Default__PRI_TA

Player replication info object, one of these is made for each player The ActorID is a player

Engine.PlayerReplicationInfo:*

Player replication info for the player. This has the same actor as the TAGame.Default__PRI_TA These attributes collect info about the player, such as their name, ping, etc

Engine.PlayerReplicationInfo:Team

This is how to put a player on a team The actor is a reference to TAGame.Default__PRI_TA The attribute is an active actor that matches either a Archetypes.Teams.Team0 or Archetypes.Teams.Team1 actor

Engine.Pawn:PlayerReplicationInfo

This relates a player to a car. The attribute is an active actor that matches the TAGame.Default__PRI_TA actor object The actor ID is the Car archetype

Archetypes.Car.Car_Default

This is an instance of a car This only exists if a player selects a team

Archetypes.Ball.Ball_Default

The actor for the ball

Archetypes.Teams.Team0

The actor for team 0 (blue?)

Archetypes.Teams.Team1

The actor for team 1 (orange?)

TAGame.RBActor_TA:ReplicatedRBState

When a car moves, the actor id is of the Archetypes.Car.Car_Default