Player replication info object, one of these is made for each player The ActorID is a player
Player replication info for the player. This has the same actor as the TAGame.Default__PRI_TA
These attributes collect info about the player, such as their name, ping, etc
This is how to put a player on a team
The actor is a reference to TAGame.Default__PRI_TA
The attribute is an active actor that matches either a Archetypes.Teams.Team0
or Archetypes.Teams.Team1
actor
This relates a player to a car. The attribute is an active actor that matches the TAGame.Default__PRI_TA
actor object
The actor ID is the Car archetype
This is an instance of a car This only exists if a player selects a team
The actor for the ball
The actor for team 0 (blue?)
The actor for team 1 (orange?)
When a car moves, the actor id is of the Archetypes.Car.Car_Default