diff --git a/.github/workflows/prBuild.yml b/.github/workflows/prBuild.yml new file mode 100644 index 0000000..40d78db --- /dev/null +++ b/.github/workflows/prBuild.yml @@ -0,0 +1,36 @@ +# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage. +# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml +name: PR Build + +on: + pull_request: + branches: [ "master" ] + +env: + # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) + BUILD_TYPE: RelWithDebInfo + +jobs: + build: + # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. + # You can convert this to a matrix build if you need cross-platform coverage. + # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix + runs-on: windows-latest + + steps: + - uses: actions/checkout@v3 + - uses: NuGet/setup-nuget@v1.2.0 + with: + nuget-version: latest + + - name: Configure CMake + # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. + # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type + run: cmake -B ${{github.workspace}}/build -DCMAKE_SYSTEM_VERSION="10.0.22621.0" + + - name: Nuget Restore + run: nuget restore ${{github.workspace}}/build/D3D11on12.sln + + - name: Build + # Build your program with the given configuration + run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 24f05c3..2baced4 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -18,7 +18,7 @@ endif() FetchContent_Declare( d3d12translationlayer GIT_REPOSITORY https://github.com/microsoft/D3D12TranslationLayer.git - GIT_TAG 5277e2b2994bb475a709033a77bcc7a239def943 + GIT_TAG master ) FetchContent_MakeAvailable(d3d12translationlayer)