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Animate Music Room levels and spectrum analyzer at a constant speed, regardless of the target frame rate #60

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nmlgc opened this issue Mar 7, 2024 · 0 comments
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BGM Bug Something isn't working ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!

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@nmlgc
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nmlgc commented Mar 7, 2024

This was already broken in the original game. We could either model the constant speed after the original 60 FPS behavior, or we could go for a more accurate approach by factoring in the MIDI file's ADSR envelopes and reverb settings.

60 FPS:

Music.Room.levels.and.spectrum.60.FPS.webm

20 FPS:
Music.Room.levels.and.spectrum.20.FPS.webm

Uncapped (DrawMode [ おまけ ]):
Music.Room.levels.and.spectrum.Uncapped.FPS.webm

@nmlgc nmlgc added Bug Something isn't working BGM ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive! labels Mar 7, 2024
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BGM Bug Something isn't working ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive!
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