diff --git a/content/docs/learning-guide/tutorials/entities-and-prefabs/override-a-prefab.md b/content/docs/learning-guide/tutorials/entities-and-prefabs/override-a-prefab.md index 5e265029e9a..8a7275de19f 100644 --- a/content/docs/learning-guide/tutorials/entities-and-prefabs/override-a-prefab.md +++ b/content/docs/learning-guide/tutorials/entities-and-prefabs/override-a-prefab.md @@ -10,7 +10,7 @@ When a prefab is open in [Prefab Edit Mode](/docs/learning-guide/tutorials/entit | O3DE Experience | Time to Complete | Feature Focus | Last Updated | | --- | --- | --- | --- | -| Beginner | 15 Minutes | Using prefab overrides to make prefab instances unique. | April 27, 2023 | +| Beginner | 15 Minutes | Using prefab overrides to make prefab instances unique. | October 11, 2023 | ## Prerequisites @@ -39,14 +39,8 @@ Overrides are not limited to the level. In fact, any prefab that is open for edi ## Enable prefab overrides -To enable prefab overrides in Entity Outliner, you must set the `ed_enableOutlinerOverrideManagement` console variable (CVar) to "true": - -1. In **O3DE Editor**, from the **Tools** menu, choose **Console Variables**. -2. In Console Variables editor, set the `ed_enableOutlinerOverrideManagement` flag to true. It can be easily found by typing `outliner` into the filter box: - -{{< image-width src="/images/learning-guide/tutorials/entities-and-prefabs/outliner-prefab-prefs.png" width="700" alt="CVar settings to enable Outliner override support" >}} - -Alternatively, if you want the flag to be automatically enabled when O3DE Editor starts, you can create a settings registry file with the following contents: +To enable prefab overrides in Entity Outliner, you must set the `ed_enableOutlinerOverrideManagement` console variable (CVar) to "true". Although you *can* set this in the **Console Variables Editor**, this feature is not currently changeable +while the Editor is running, so it must be set before the Editor starts, via a settings registry file. You should create a settings registry file with the following contents: ```JSON {