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Text Input #532
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I apologise if this is a little weird, I have just given up googling after several hours and my teachers are no help either :P |
Without a little code of what you are doing it is more than unlikely that someone will/can help you |
As Omar says in the imgui readme, most of the documentation is the header file. Is there any reason why you couldn't check IsRootWindowOrAnyChildFocused() and disable input to your camera? |
Read the comments nearby the ImGuiIO structure. |
This is a frequent question but it's also documented in the Programmer Guide in imgui.cpp and other places. I may add it to the FAQ. |
If you would like when I have free time I can go through your files and add doxygen to them so you have some online documentation |
Unfortunately that wouldn't be super useful and make the code way too noisy for what is a library that people need to read. There is already a plan for documentation discussed in #435 which we'll work on with a programmatic approach. |
ImGui Doesn't have ImGui::Update() :P Did you mean ImGui_ImplGlfwGL3_NewFrame(); |
Sorry I meant NewFrame() |
No worries :) Just checking haha. |
Hi. I am a student in Australia and I am using your library to create a game engine for my course. I have created a fly cam using GLFW and when I try to input text, it overrides your input and moves the camera. Is there anyway I can prevent this?
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