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dijkstra.go
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dijkstra.go
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// Copyright ©2015 The gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package path
import (
"container/heap"
"github.com/gonum/graph"
)
// DijkstraFrom returns a shortest-path tree for a shortest path from u to all nodes in
// the graph g. If the graph does not implement graph.Weighter, graph.UniformCost is used.
// DijkstraFrom will panic if g has a u-reachable negative edge weight.
//
// The time complexity of DijkstrFrom is O(|E|+|V|.log|V|).
func DijkstraFrom(u graph.Node, g graph.Graph) Shortest {
if !g.Has(u) {
return Shortest{from: u}
}
var weight graph.WeightFunc
if g, ok := g.(graph.Weighter); ok {
weight = g.Weight
} else {
weight = graph.UniformCost
}
nodes := g.Nodes()
path := newShortestFrom(u, nodes)
// Dijkstra's algorithm here is implemented essentially as
// described in Function B.2 in figure 6 of UTCS Technical
// Report TR-07-54.
//
// http://www.cs.utexas.edu/ftp/techreports/tr07-54.pdf
Q := priorityQueue{{node: u, dist: 0}}
for Q.Len() != 0 {
mid := heap.Pop(&Q).(distanceNode)
k := path.indexOf[mid.node.ID()]
if mid.dist < path.dist[k] {
path.dist[k] = mid.dist
}
for _, v := range g.From(mid.node) {
j := path.indexOf[v.ID()]
w := weight(g.Edge(mid.node, v))
if w < 0 {
panic("dijkstra: negative edge weight")
}
joint := path.dist[k] + w
if joint < path.dist[j] {
heap.Push(&Q, distanceNode{node: v, dist: joint})
path.set(j, joint, k)
}
}
}
return path
}
// DijkstraAllPaths returns a shortest-path tree for shortest paths in the graph g.
// If the graph does not implement graph.Weighter, graph.UniformCost is used.
// DijkstraAllPaths will panic if g has a negative edge weight.
//
// The time complexity of DijkstrAllPaths is O(|V|.|E|+|V|^2.log|V|).
func DijkstraAllPaths(g graph.Graph) (paths AllShortest) {
paths = newAllShortest(g.Nodes(), false)
dijkstraAllPaths(g, paths)
return paths
}
// dijkstraAllPaths is the all-paths implementation of Dijkstra. It is shared
// between DijkstraAllPaths and JohnsonAllPaths to avoid repeated allocation
// of the nodes slice and the indexOf map. It returns nothing, but stores the
// result of the work in the paths parameter which is a reference type.
func dijkstraAllPaths(g graph.Graph, paths AllShortest) {
var weight graph.WeightFunc
if g, ok := g.(graph.Weighter); ok {
weight = g.Weight
} else {
weight = graph.UniformCost
}
var Q priorityQueue
for i, u := range paths.nodes {
// Dijkstra's algorithm here is implemented essentially as
// described in Function B.2 in figure 6 of UTCS Technical
// Report TR-07-54 with the addition of handling multiple
// co-equal paths.
//
// http://www.cs.utexas.edu/ftp/techreports/tr07-54.pdf
// Q must be empty at this point.
heap.Push(&Q, distanceNode{node: u, dist: 0})
for Q.Len() != 0 {
mid := heap.Pop(&Q).(distanceNode)
k := paths.indexOf[mid.node.ID()]
if mid.dist < paths.dist.At(i, k) {
paths.dist.Set(i, k, mid.dist)
}
for _, v := range g.From(mid.node) {
j := paths.indexOf[v.ID()]
w := weight(g.Edge(mid.node, v))
if w < 0 {
panic("dijkstra: negative edge weight")
}
joint := paths.dist.At(i, k) + w
if joint < paths.dist.At(i, j) {
heap.Push(&Q, distanceNode{node: v, dist: joint})
paths.set(i, j, joint, k)
} else if joint == paths.dist.At(i, j) {
paths.add(i, j, k)
}
}
}
}
}
type distanceNode struct {
node graph.Node
dist float64
}
// priorityQueue implements a no-dec priority queue.
type priorityQueue []distanceNode
func (q priorityQueue) Len() int { return len(q) }
func (q priorityQueue) Less(i, j int) bool { return q[i].dist < q[j].dist }
func (q priorityQueue) Swap(i, j int) { q[i], q[j] = q[j], q[i] }
func (q *priorityQueue) Push(n interface{}) { *q = append(*q, n.(distanceNode)) }
func (q *priorityQueue) Pop() interface{} {
t := *q
var n interface{}
n, *q = t[len(t)-1], t[:len(t)-1]
return n
}