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APNG frames are cut off when saving #6672
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I don't expect it to make a difference, but just for clarity - your 'original character folder' in the zip contains 'characters animation.00 animation.gif'. That was a mistake, yes? |
Yes, sorry, I still had the gif export in that folder. I updated the file, thanks for pointing it out! |
Okay, awesome! I'm not sure if disposal=2 is supposed to cut frames in half like that for APNGs, but from my side the issue is resolved anyways, by removing the argument as you said. Thank you very much for your help, @radarhere ! |
When running your original code, I noticed that the first frame was empty. I've created PR #6683 to fix that. |
When exporting animated PNG files as APNG, based of a PNG image sequence, it cuts 2 frames in half.
Here is the code I use:
The original images contain all frames. When exported as gif you can see all frames:
![characters animation](https://user-images.githubusercontent.com/63544082/197062023-55dfa6df-3e3b-4ec6-9523-8cb48271c247.gif)
And this is what it looks like exported as animated APNG:
![exportimage animation](https://user-images.githubusercontent.com/63544082/197062113-cc688d0b-4612-4abf-a07f-1d555a835fab.gif)
Here you can use this folders and place them in the project folder to test it out:
original character folder and export folder containing apng export file.zip
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