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functions.cpp
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functions.cpp
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#include <cstdlib>
#include <string.h>
#include <iostream>
#include <cstdio>
#include <random>
#include <chrono>
#include <thread>
#include <assert.h>
#include "struct.h"
#include "functions.h"
using namespace std;
// Change this to reflect changes to cards.def
#define CARD_COUNT 39
card deck[CARD_COUNT];
// insert card into deck, called by createCards()
void insertCard(card c, int &n) {
deck[n] = c;
n++;
}
/* All microbe cards have ODD ids */
void createCards() {
cout << "Creating cards!\n";
#include "cards.def"
}
void createPlayer(player &player1, player &player2) {
cout << "Please enter a name for player 1: " << endl;
cin >> player1.name;
cout << "Please enter a name for player 2: " << endl;
cin >> player2.name;
srand(time(NULL));
player1.type = rand() % 2;
player2.type = player1.type ? 0 : 1;
// using printf here so I can put ternaries in it
printf("%s is playing as %s!\n", player1.name.c_str(), player1.type ? "the microbes" : "the human");
this_thread::sleep_for(chrono::milliseconds(1000));
}
void addCard(player &p, card c) {
//assert(p.handCount < 6);
p.hand[p.handCount] = c;
p.handCount++;
}
/* num: number of cards to deal */
void dealCard(player &p, int num) {
cout << "Dealing " << num << " cards to " << p.name << endl;
srand(time(NULL));
for(int i=0; i<num; i++) {
int sel;
do sel = rand() % CARD_COUNT;
while(deck[sel].id % 2 != p.type);
addCard(p, deck[sel]);
}
}
/* GameLoop function declerations */
void showCard(card c, int n);
void showHand(player p);
void playCard(player &p, int cc, card t[], int &tc);
int contains(card cards[], int id, int r);
double getRand(double fr, double to);
// Main game loop
void gameLoop(player &player1, player &player2) {
dealCard(player1, 5);
dealCard(player2, 5);
cout << "Game has started!\n";
player microbe;
player human;
int roundCounter = 1;
string input;
while(1) {
// End game conditions
if(player1.health == 0) {
cout << "===== Game over! =====\n" << player2.name << " wins!\n";
cout << "Type \"start\" for a new game.\n";
break;
}else if(player2.health == 0) {
cout << "===== Game over! =====\n" << player1.name << " wins!\n";
cout << "Type \"start\" for a new game.\n";
break;
}
microbe = player1.type == 1 ? player1 : player2;
human = player1.type == 1 ? player2 : player1;
// ===Phase 1: microbes===
// Draw cards to 5
if(microbe.handCount < 5) dealCard(microbe, 5 - microbe.handCount);
// announcer
cout << "It's " << microbe.name << "'s turn." << endl;
showHand(microbe);
bool pass = 0;
// check for playable cards
bool has_playable_cards = false;
for(int i=0; i<microbe.handCount; i++)
if(microbe.hand[i].immune == 0 || microbe.hand[i].type == 'f') has_playable_cards = true;
if(!has_playable_cards) {
cout << "You have no playable cards!\n";
dealCard(microbe, 1);
pass = 1;
}
cout << "Waiting for your actions... to see what is available, type \"help\"\n";
int m_played_cards_p = 0;
int m_played_cards_f = 0;
card m_table[3];
int m_table_count = 0;
while(!pass) {
cin >> input;
//quit the game
if(input == "quit") break;
if(input == "help") {
cout << "hand - see your hand\nplay [number] - play a card\ntable - see what you've played\ndone - finish your turn\n";
}else if(input == "hand") {
showHand(microbe);
}else if(input == "play") {
int param;
cin >> param;
if(param > microbe.handCount - 1 || param < 0) {
cout << "Invalid card number, try again.\n";
continue;
}
if(microbe.hand[param].type == 'p' && m_played_cards_p == 0) {
playCard(microbe, param, m_table, m_table_count);
m_played_cards_p++;
showHand(microbe);
}else if(microbe.hand[param].type == 'p' && m_played_cards_p > 0) {
cout << "You have already played a pathogen card!\n";
}else if(microbe.hand[param].type == 'f' && m_played_cards_f < 2) {
playCard(microbe, param, m_table, m_table_count);
m_played_cards_f++;
showHand(microbe);
}else {
cout << "You have already played 2 function cards!\n";
}
}else if(input == "table") {
if(m_table_count == 0) cout << "You haven't played any cards yet!\n";
for(int i=0; i<m_table_count; i++)
showCard(m_table[i], i);
}else if(input == "done") {
pass = 1;
}else {
cout << "Command not recognised, type \"help\" for a list of commands.\n";
}
}// while
if(input == "quit") break;
cout << "-------------------------------------------------\n";
this_thread::sleep_for(chrono::milliseconds(1500));
// ===Phase 2: humans===
// Draw to 5
if(human.handCount < 5) dealCard(human, 5-human.handCount);
// announcer
cout << "It's " << human.name << "'s turn." << endl;
showHand(human);
cout << "Waiting for your actions... to see what is available, type \"help\"\n";
int h_played_cards_a = 0;
bool h_pass = 0;
card h_table[10];
int h_table_count = 0;
while(!h_pass) {
cin >> input;
//quit the game
if(input == "quit") break;
if(input == "help") {
cout << "hand - see your hand\nplay [number] - play a card\ntable - see what you've played\notherTable - see what your opponent has played\ndone - finish your turn\n";
}else if(input == "hand") {
showHand(human);
}else if(input == "play") {
int param;
cin >> param;
if(param > human.handCount - 1 || param < 0) {
cout << "Invalid card number, try again.\n";
continue;
}
if(human.hand[param].type == 'a' && h_played_cards_a == 0) {
playCard(human, param, h_table, h_table_count);
h_played_cards_a++;
showHand(human);
}else if(human.hand[param].type == 'a' && h_played_cards_a > 0) {
cout << "You have already played an offense card!\n";
}else {
playCard(human, param, h_table, h_table_count);
showHand(human);
}
}else if(input == "table") {
if(h_table_count == 0) cout << "You haven't played any cards yet!\n";
for(int i=0; i<h_table_count; i++)
showCard(h_table[i], i);
}else if(input == "otherTable") {
if(m_table_count == 0) cout << "Your opponent hasn't played any cards!\n";
for(int i=0; i<m_table_count; i++)
showCard(m_table[i], i);
}else if(input == "done") {
h_pass = 1;
}else {
cout << "Command not recognised, type \"help\" for a list of commands.\n";
}
}// while
if(input == "quit") break;
this_thread::sleep_for(chrono::milliseconds(500));
// ===Phase 3: tally===
cout << "==========MICROBES PLAYED==========\n";
if(m_table_count == 0) cout << "Nothing.\n";
for(int i=0; i<m_table_count; i++)
showCard(m_table[i], i);
cout << "==========HUMANS PLAYED==========\n";
if(h_table_count == 0) cout << "Nothing.\n";
for(int i=0; i<h_table_count; i++)
showCard(h_table[i], i);
card pathogen_of_the_round;
bool canMutate = false;
float mutateChance = 0;
int id_of_potr;
for(int i=0; i<m_table_count; i++)
if(m_table[i].type == 'p') {
pathogen_of_the_round = m_table[i];
id_of_potr = i;
}
// cout << "DEBUG: POTR is " << pathogen_of_the_round.name << endl;
for(int i=0; i<m_table_count; i++) {
if(m_table[i].type == 'f') {
switch(m_table[i].id) {
case 21:
microbe.health++;
cout << "Microbes health +1\n";
mutateChance += 1.0 / 6.0;
break;
case 23:
microbe.health++;
cout << "Microbes health +1\n";
mutateChance += 1.0 / 3.0;
break;
case 25:
if(pathogen_of_the_round.immune == 1) {
mutateChance += (4.0 - microbe.health) * (1.0 / 3.0);
canMutate = true;
}
break;
}
}
}
// mutate
if(canMutate) {
if(mutateChance > 1) mutateChance = 1;
double random = getRand(0.0, 1.0);
if(random < mutateChance) {
pathogen_of_the_round.immune = 0;
pathogen_of_the_round.mutated = 1;
cout << pathogen_of_the_round.name << " mutated successfully!\n";
}
}
bool counter = false;
for(int i=0; i<h_table_count; i++) {
if(h_table[i].type == 'a') {
for(int j=0; j<10; j++) {
// cout << "DEBUG: now looking at target[" << j << "]\n";
if(h_table[i].target[j] == pathogen_of_the_round.id) {
if(pathogen_of_the_round.mutated == 0) {
counter = true;
cout << pathogen_of_the_round.name << " is defeated!\n";
if(h_table[i].id > 23 && h_table[i].id < 43) {
microbe.health--;
cout << "Microbes health -1 (card effect).\n";
}
}else if(contains(h_table, 46, 10) != -1 && (contains(h_table, 44, 10) != -1 || contains(h_table, 48, 10) != -1)) {
counter = true;
cout << "Mutated pathogen identified and countered!\n";
}else {
cout << "The pathogen has mutated and evaded human defenses.\n";
}
}
}
}else {
if(h_table[i].id > 49) {
human.health++;
cout << "Human health +1 (card effect).\n";
}
}
}
if(!counter && m_played_cards_p > 0) {
human.health--;
pathogen_of_the_round.immune = 1;
cout << pathogen_of_the_round.name << " does damage to " << human.name << "!\n";
}
// microbes passive
if(m_played_cards_p + m_played_cards_f == 0) {
microbe.health--;
cout << "Microbe health -1 (no cards played).\n";
}
// apply changes and advance
if(player1.type == 1) {
player1 = microbe;
player2 = human;
}else {
player1 = human;
player2 = microbe;
}
m_table[id_of_potr] = pathogen_of_the_round;
cout << "Round " << roundCounter << " finished.\n";
// print information
printf("%s (%s) | HP: %d\n", player1.name.c_str(), player1.type ? "Microbe":"Human", player1.health);
printf("%s (%s) | HP: %d\n", player2.name.c_str(), player2.type ? "Microbe":"Human", player2.health);
cout << "==========================================================\n";
roundCounter++;
this_thread::sleep_for(chrono::milliseconds(5000));
}// while
}
/* GameLoop specific functions */
// prints information about a card
#include <sstream>
void showCard(card c, int n) {
cout << "#" << n << endl;
stringstream buffer;
buffer << c.name << " (" << c.id << ")";
if(c.immune) buffer << "*";
string out = buffer.str();
out.append(40 - out.length(), ' ');
buffer.str(string());
if(c.id % 2 == 0) {
buffer << " | Target: ";
for(int i=0; c.target[i] != 0; i++) buffer << c.target[i] << ", ";
cout << out << "| " << c.desc << buffer.str() << endl;
}else {
cout << out << "| " << c.desc << buffer.str() << endl;
}
}
// prints a player's hand
void showHand(player p) {
cout << "===========================HANDS============================\n";
for(int i=0; i<p.handCount; i++)
showCard(p.hand[i], i);
// TODO: show if none of the cards can be played.
cout << "============================================================\n";
}
// plays a card
void playCard(player &p, int cc, card t[], int &tc) {
t[tc] = p.hand[cc];
tc++;
cout << "Played card " << p.hand[cc].name << "!\n";
for(int i=cc; i<p.handCount - 1; i++)
p.hand[i] = p.hand[i+1];
p.handCount--;
this_thread::sleep_for(chrono::milliseconds(1000));
}
//
int contains(card cards[], int id, int r) {
for(int i=0; i<r; i++)
if(cards[i].id == id)
return i;
return -1;
}
// returns random double from fr to to
double getRand(double fr, double to) {
double range = to - fr;
double div = RAND_MAX / range;
return fr + (rand() / div);
}