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vn.ts
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let story: any;
(function(storyContent: string) {
// These keys cause the text to advance.
const continueKeys: Set<string> = new Set([' ', 'Enter']);
// Ignore clicks/keypresses on anything in one of these CSS selectors.
// Any selector should work, so also things like '.myClass' or '#myID'
const noContinue: Set<string> = new Set(['a', 'button', 'input', 'textarea']);
story = new inkjs.Story(storyContent);
let storyContainer: Element = document.querySelectorAll('.chat')[0];
const historyContainer: Element = document.getElementById('old-chat');
const chatHistory: Element = historyContainer.querySelectorAll('.chat-history')[0];
let choicePoint: any;
const menuParent = (elt: Element): Element => {
do {
elt = elt.parentNode as Element;
} while(elt != null && !elt.classList.contains('menu'));
return elt;
};
for(const b of document.querySelectorAll('button.close')) {
const m = menuParent(b);
if(m != null) {
N(b, {'click': (e: Event) => { m.classList.remove('show'); }});
}
}
N(document.body, {'keydown': (e: KeyboardEvent) => {
const menu = document.body.querySelector('.menu.show');
if(menu == null) return;
const modifiers = e.shiftKey || e.altKey || e.ctrlKey || e.metaKey;
if(!modifiers && e.key === 'Escape') menu.classList.remove('show');
}});
const saveMenu: Element = document.getElementById('save-menu');
N(document.getElementById('save'), {'click': (e: Event) => {
saveMenu.classList.add('show');
saveMenu.querySelector('.close').focus();
}});
N(document.getElementById('save-browser'), {'click': (e: Event) => {
saveGame();
saveMenu.classList.remove('show');
}});
N(document.getElementById('load-browser'), {'click': (e: Event) => {
loadGameFromBrowser();
saveMenu.classList.remove('show');
}});
N(document.getElementById('save-file'), {'click': (e: Event) => {
const data = URL.createObjectURL(new Blob([JSON.stringify(gameState())]));
const link = N('a', {
href: data,
download: 'ink-vn-save.json',
style: {visibility: 'hidden'}
});
N(saveMenu, link);
link.click();
link.remove();
saveMenu.classList.remove('show');
}});
const loadButton: Element = document.getElementById('load-file');
N(loadButton, {change: (e: Event) => {
e.preventDefault();
const file = (loadButton as HTMLInputElement).files[0];
if(file == null) return;
file.text().then(json => {
loadGame(JSON.parse(json), file.name);
saveMenu.classList.remove('show');
});
}});
N(document.getElementById('theme'), {'click': (e: Event) => {
setTheme(!document.documentElement.classList.contains('dark'));
}});
N(document.getElementById('history'), {'click': (e: Event) => {
historyContainer.classList.add('show');
historyContainer.querySelector('.close').focus();
}});
const confirmRestart: Element = document.getElementById('confirm-restart');
N(document.getElementById('restart'), {'click': (e: Event) => {
confirmRestart.classList.add('show');
}});
N(document.getElementById('yes-restart'), {'click': (e: Event) => {
confirmRestart.classList.remove('show');
restart();
}});
N(document.getElementById('no-restart'), {'click': (e: Event) => {
confirmRestart.classList.remove('show');
}});
let speechTags: { player_tag: string, speaker_tag: string } = { player_tag: "Me", speaker_tag: "" };
const speechTagName = (isPlayer: boolean): string => isPlayer ? 'player_tag' : 'speaker_tag';
function stripSpeechTag(text: string, isPlayer: boolean): string {
const m = /^([A-Z]\S*):\s+/.exec(text);
if(m) {
const varName = speechTagName(isPlayer);
text = text.substr(m[0].length);
speechTags[varName] = m[1];
if(story.variablesState[varName] != null) {
story.variablesState[varName] = m[1];
}
}
return text;
}
function addSpeechTag(text: string, isPlayer: boolean): string {
let strip = story.variablesState.strip_speaker_tags;
if(strip == null) strip = 'player';
if(!strip || (strip == 'player' && !isPlayer)) {
text = speechTags[speechTagName(isPlayer)] + ': ' + text;
}
return text;
}
function getInkSpeechTag(isPlayer: boolean): void {
const varName = speechTagName(isPlayer);
const inkVar = story.variablesState[varName];
if(inkVar != null) speechTags[varName] = inkVar;
}
const images: { [tag: string]: any } = {};
function clearImage(tag: string): void {
const img = images[tag];
if(img && img.elt) {
img.elt.remove();
delete img.elt;
delete images[tag];
if(tag === 'bg') delete camera.style['background-image'];
}
}
function setImage(str: string): void {
const err = (): void => { throw new Error("invalid image command: #" + str); };
const args = str.trim().split(/\s+/);
if(!/:$/.test(args[0])) err();
const tag = args.shift().slice(0, -1).toLowerCase();
let img = images[tag];
let file, coords = [];
for(let i = 0; i < args.length; ++i) {
const n = Number(args[i]);
if(n === n) coords.push(n);
else if(file == null) file = args[i];
else err();
}
const cameras = document.querySelectorAll('.camera');
const camera = cameras[0].firstElementChild as HTMLElement;
if(file == null && coords.length === 0) {
clearImage(tag);
return;
} else if(tag == 'bg') {
if(file == null || coords.length !== 0) err();
camera.style['background-image'] = 'url("img/' + file + '")';
images.bg = { tag: tag, img: file };
return;
} else if(img == null) {
if(file == null || coords.length !== 3) err();
img = images[tag] = { tag: tag };
}
if(file != null && file !== img.file) {
const src = 'img/' + file;
if(img.elt) img.elt.src = src;
else {
img.elt = N('img', {src: src, style: {position: 'absolute'}});
N(camera, img.elt);
}
img.file = file;
}
img.x = coords[0] ?? img.x;
img.y = coords[1] ?? img.y;
img.w = coords[2] ?? img.w;
const ox = -img.x, oy = -img.y;
N(img.elt, {style: {
left: img.x + '%',
top: img.y + '%',
transform: 'translate(' + ox + '%, ' + oy + '%)',
width: img.w + '%'
}});
}
function isInSelector(elt: Element, selector: string): boolean {
while(elt && elt.matches) {
if(elt.matches(selector)) return true;
elt = elt.parentNode as Element;
}
return false;
}
function choose(event: Event): void {
event.preventDefault();
getInkSpeechTag(true);
const p = N('p');
while(this.firstChild != null) p.appendChild(this.firstChild);
p.innerHTML = stripSpeechTag(p.innerHTML, true);
addHistoryLine(p, speechTags.player_tag);
const existingChoices = storyContainer.querySelectorAll('p.choice');
for(const c of existingChoices) c.remove();
story.ChooseChoiceIndex(+this.dataset.index);
choicePoint = story.state.toJson();
continueStory();
}
function setTheme(dark?: boolean): void {
try {
if(dark == null) {
dark = window.localStorage.getItem('theme') === 'dark';
}
if(dark == null) {
for(const t of story.globalTags) {
const m = /^([^:])+:(.*)$/.exec(t.trim().toLowerCase());
if(m && m[1] == 'theme') {
dark = m[2] === 'dark';
break;
}
}
}
if(dark == null) {
const m = "(prefers-color-scheme: dark)";
dark = window.matchMedia(m).matches;
}
const classes = document.documentElement.classList;
if(dark) classes.add('dark');
else classes.remove('dark');
window.localStorage.setItem('theme', dark ? 'dark' : '');
} catch(e) {
console.warn("Couldn't set/save theme");
}
}
function serializeImages(): string[] {
const out: string[] = [];
for(const tag in images) {
const i = images[tag];
out.push([tag + ':', i.file, i.x, i.y, i.w].join(' '));
}
return out;
}
function deserializeImages(images: string[]): void {
for(const i of images) setImage(i);
}
function gameState(): any {
return {
ink: choicePoint,
alert: document.body.classList.contains('alert'),
speechTags: speechTags,
img: serializeImages(images)
};
}
function loadGame(state: any, name: string): boolean {
try {
clearContent();
if(state.ink.alert) document.body.classList.add('alert');
story.state.LoadJson(state.ink);
choicePoint = story.state.toJson();
speechTags = state.speechTags;
deserializeImages(state.img);
continueStory();
return true;
} catch(e) {
console.debug("Couldn't load game \"" + name + "\"", e);
}
return false;
}
function saveGame(name?: string): void {
name = name ?? 'default';
try {
window.localStorage.setItem(name, JSON.stringify(gameState()));
} catch(e) {
console.warn("Couldn't save game \"" + name + "\"");
}
}
function loadGameFromBrowser(name?: string): boolean {
name = name ?? 'default';
try {
let state = window.localStorage.getItem(name);
if(state) return loadGame(JSON.parse(state), name);
} catch(e) {
console.debug("Couldn't load game \"" + name + "\"", e);
}
return false;
}
function clearContent(): void {
for(const tag in images) clearImage(tag);
document.body.classList.remove('alert');
document.querySelector('.chat').textContent = '';
chatHistory.textContent = '';
}
function restart(): void {
clearContent();
story.ResetState();
choicePoint = story.state.toJson();
continueStory();
}
function splitTag(t: string): { property: string, value: string } | null {
let split = /([^:]+):(.*)/.exec(t);
if(split != null) {
split = {
property: split[1].toLowerCase(),
value: split[2].trim()
};
}
return split;
}
let currentAudio: HTMLAudioElement | null = null;
function continueStory(): void {
if(story.canContinue) {
let text = story.Continue().trim();
text = stripSpeechTag(text);
for(const t of story.currentTags) {
const lower = t.trim().toLowerCase();
const split = splitTag(t);
if(split?.property === 'audio') {
if(currentAudio) {
currentAudio.pause();
currentAudio.removeAttribute('src');
currentAudio.load();
}
currentAudio = new Audio(split.value);
currentAudio.play();
} else if(lower === 'alert') {
document.body.classList.add('alert');
} else if(lower === 'dialogue') {
document.body.classList.remove('alert');
} else if(lower === 'restart') {
restart();
return;
} else if(/^img\s/.test(lower)) setImage(t.substring(3).trim());
}
storyContainer.replaceChildren();
if(text !== '') {
const p = N('p', {class: 'text'});
p.innerHTML = addSpeechTag(text);
storyContainer.appendChild(p);
getInkSpeechTag();
const logLine = N('p', {class: 'text'});
logLine.innerHTML = text;
addHistoryLine(logLine, speechTags.speaker_tag);
}
}
// Render choices, if not already rendered.
if(!story.canContinue && storyContainer.querySelectorAll('.choice').length === 0) {
if(document.body.classList.contains('alert')) {
// Alert box: single paragraph with buttons.
const p = N('p', {class: 'choice'});
story.currentChoices.forEach((choice: any) => {
const i = choice.index;
const t = stripSpeechTag(choice.text, true);
const b = N('button', {click: choose, 'data-index': i});
b.innerHTML = addSpeechTag(t, true);
N(p, b);
});
N(storyContainer, p);
} else {
// Regular dialogue: links on separate lines.
story.currentChoices.forEach((choice: any) => {
const i = choice.index;
const t = stripSpeechTag(choice.text, true);
const a = N('a', {href: '#', click: choose, 'data-index': i});
a.innerHTML = addSpeechTag(t, true);
N(storyContainer, N('p', a, {class: 'choice'}));
});
}
}
if(storyContainer.querySelector('.continue')) return;
// Detect end of story.
if(!story.canContinue && story.currentChoices.length === 0) return;
const paras = storyContainer.querySelectorAll('p');
const last = paras[paras.length - 1];
if(last && last.classList.contains('text')) {
N(last, N('br'), N('button', "➔", {
class: 'continue',
'aria-label': 'continue',
'click': (e: Event) => { continueStory(); }
}));
}
}
function maybeContinue(ev: Event | null): void {
// Not if a menu is showing
const menus = document.querySelectorAll('.menu');
for(const menu of menus) {
if(menu.classList.contains('show')) return;
}
// Ignore these elements.
if(ev) for(const selector of noContinue) {
if(isInSelector(ev.target as Element, selector)) return;
}
const existingChoices = storyContainer.querySelectorAll('p.choice');
if(existingChoices.length === 0) {
// We're doing the special thing, prevent the default behavior
ev && ev.preventDefault();
continueStory();
}
}
const html = document.documentElement;
N(html, {
click: maybeContinue,
keypress: function(ev: KeyboardEvent) {
const modifiers = ev.ctrlKey || ev.altKey || ev.shiftKey;
if(continueKeys.has(ev.key) && !modifiers) {
maybeContinue(ev);
}
}
});
function addHistoryLine(elt: Element, charName: string): void {
charName = charName ? charName + ':' : '';
N(chatHistory, N('p', charName, {class: 'char-name'}), elt);
}
setTheme();
let urlTarget = false;
if(window.location.hash !== '') {
try {
urlTarget = true;
story.ChoosePathString(window.location.hash.substr(1));
} catch(e) {
urlTarget = false;
console.debug("URL hash not a valid knot/stitch.");
}
}
if(urlTarget || !loadGameFromBrowser()) {
choicePoint = story.state.toJson();
continueStory();
}
})(storyContent);