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ResourcesEntity.md

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ResourcesEntity

Properties

Name Type Description Notes
Resources Pointer to []ResourceDTO [optional]

Methods

NewResourcesEntity

func NewResourcesEntity() *ResourcesEntity

NewResourcesEntity instantiates a new ResourcesEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewResourcesEntityWithDefaults

func NewResourcesEntityWithDefaults() *ResourcesEntity

NewResourcesEntityWithDefaults instantiates a new ResourcesEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetResources

func (o *ResourcesEntity) GetResources() []ResourceDTO

GetResources returns the Resources field if non-nil, zero value otherwise.

GetResourcesOk

func (o *ResourcesEntity) GetResourcesOk() (*[]ResourceDTO, bool)

GetResourcesOk returns a tuple with the Resources field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetResources

func (o *ResourcesEntity) SetResources(v []ResourceDTO)

SetResources sets Resources field to given value.

HasResources

func (o *ResourcesEntity) HasResources() bool

HasResources returns a boolean if a field has been set.

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