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GameEventHooks.cpp
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GameEventHooks.cpp
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#include "GameEventHooks.h"
//"player" is ent index
//"userid" is ID, short (int16)
//"attacker" is ID, short
CGameEventHooks *g_pGEHooks;
void HookGameEvent(const CCommand &args)
{
if ( args.ArgC() < 2 || strlen(args.Arg(2)) == 0)
{
Msg("%s Usage: skim_hooks_hook <event> <commands to run>\n", PLUGIN_NAME);
return;
}
GEHook_t hok = GEHook_t();
strcpy(hok.evnt, args.Arg(1));
strcpy(hok.commands, args.Arg(1));
g_pGEHooks->AddHook(hok,false);
}
void UnhookGameEvent(const CCommand &args)
{
if ( args.ArgC() < 1 || strlen(args.Arg(1)) == 0)
{
Msg("%s Usage: skim_hooks_unhook <event>\n", PLUGIN_NAME);
return;
}
Msg("%sNot implemented", PLUGIN_NAME);
}
void HookGameEventMeOnly(const CCommand &args)
{
if ( args.ArgC() < 2 || strlen(args.Arg(2)) == 0)
{
Msg("%s Usage: skim_hook <event> <commands to run>\n", PLUGIN_NAME);
return;
}
GEHook_t hok = GEHook_t();
strcpy(hok.evnt, args.Arg(1));
strcpy(hok.commands, args.Arg(1));
g_pGEHooks->AddHook(hok,true);
}
void UnhookGameEventMeOnly(const CCommand &args)
{
if ( args.ArgC() < 1 || strlen(args.Arg(1)) == 0)
{
Msg("%s Usage: skim_hooks_unhook <event>\n", PLUGIN_NAME);
return;
}
Msg("%sNot implemented", PLUGIN_NAME);
}
void HookKillEvent(const CCommand &args)
{
if ( args.ArgC() < 1 || strlen(args.Arg(1)) == 0)
{
Msg("%s Usage: skim_hook_kill <command>\n", PLUGIN_NAME);
return;
}
g_pGEHooks->AddDeathHook(args.Arg(1), EVENTS_KILL);
}
void HookDeathEvent(const CCommand &args)
{
if ( args.ArgC() < 1 || strlen(args.Arg(1)) == 0)
{
Msg("%s Usage: skim_hook_death <command>\n", PLUGIN_NAME);
return;
}
g_pGEHooks->AddDeathHook(args.Arg(1), EVENTS_DEATH);
}
void HookSuicideEvent(const CCommand &args)
{
if ( args.ArgC() < 1 || strlen(args.Arg(1)) == 0)
{
Msg("%s Usage: skim_hook_death <command>\n", PLUGIN_NAME);
return;
}
g_pGEHooks->AddDeathHook(args.Arg(1), EVENTS_SUICIDE);
}
void UnhookKillEvent(){
g_pGEHooks->RemoveDeathHook(EVENTS_KILL);
}
void UnhookDeathEvent(){
g_pGEHooks->RemoveDeathHook(EVENTS_DEATH);
}
void UnhookSuicideEvent(){
g_pGEHooks->RemoveDeathHook(EVENTS_SUICIDE);
}
using namespace Skim;
using namespace Skim::ValveInterfaces;
inline bool IsSuicide(bool victimMe, int attackerid)
{
//Attackerid can be 0(world) or attackers entindex can equal ours
return ( victimMe && ( !attackerid || (pEngine->GetPlayerForUserID(attackerid) == pEngine->GetLocalPlayer() ) ) );
}
bool CGameEventHooks::RunDeathCommands(player_info_t *attack, player_info_t *victim)
{
player_info_t *local = new player_info_t();
pEngine->GetPlayerInfo(pEngine->GetLocalPlayer(), local);
bool victimMe = local->userID == victim->userID;
bool killerMe = local->userID == attack->userID;
int attackerid = attack->userID;
//if I'm the victim & not the killer, I got killed
//if I'm the killer & not the victim, I killed
//if the victim and killer id match ours, I suicided
//(victim, not killer, hooked death, not world death) OR (not hooking suicide and is suicide)
if((victimMe && !killerMe && hokdeath && !(attack->userID)) || (!hoksuicide && IsSuicide(victimMe, attackerid)))
Yell( deathEventArg, attack->name);
else if (killerMe && !victimMe && hokkill)
Yell( killEventArg, victim->name);
else if (hoksuicide && IsSuicide(victimMe, attackerid))
Yell( suicideEventArg );
delete local;
return true;
}
void CGameEventHooks::Yell(const char* eventArgs, const char* nameToYell)
{
char* full = new char[MAX_COMMAND_SIZE];
sprintf(full, eventArgs, nameToYell);
pEngine->ExecuteClientCmd(full);
delete full;
}
void CGameEventHooks::Yell(const char* eventArgs)
{
pEngine->ExecuteClientCmd(eventArgs);
}
void CGameEventHooks::FireGameEvent(IGameEvent* vent)
{
using namespace Skim::ValveInterfaces;
const char* eventname = vent->GetName();
if(!strcmp("player_death", eventname)
&& !(vent->GetBool("feign_death")))
{
int attacker = vent->GetInt("attacker");
player_info_t *att = new player_info_t();
pEngine->GetPlayerInfo(pEngine->GetPlayerForUserID(attacker), att);
int victim_entindex = vent->GetInt("victim_entindex");
player_info_t *victim = new player_info_t();
pEngine->GetPlayerInfo(victim_entindex, victim);
RunDeathCommands(att, victim);
delete att;
delete victim;
return;//assuming not hooking player_death outside of this
}
player_info_t *loc = new player_info_t();
pEngine->GetPlayerInfo(pEngine->GetLocalPlayer(),loc);
for(int i = m_vMeHooks.size(); i > 0; i--) {
if( !strcmp(eventname, m_vMeHooks[i].evnt) &&
((vent->GetInt("player") == pEngine->GetLocalPlayer()) || (vent->GetInt("userid") == loc->userID)))
{
pEngine->ExecuteClientCmd(m_vMeHooks[i].commands);
delete loc;
return;
}
}
delete loc;
for(int i = m_vHooks.size(); i > 0; i--) {
if( !strcmp(eventname, m_vHooks[i].evnt))
{
pEngine->ExecuteClientCmd(m_vHooks[i].commands);
return;
}
}
}
CGameEventHooks::CGameEventHooks()
{
c1 = new ConCommand(PREFIX "hook", HookGameEvent,
"Makes the specified command run when the specified hook fires\nUsage: skim_hook <hook name> <command>\nExample: skim_hook tf_game_over \"say shit\"");
c2 = new ConCommand(PREFIX "hooks_unhook", UnhookGameEvent, "Unregisters the hook");
c3 = new ConCommand(PREFIX "hook_eventbyme", HookGameEventMeOnly,
"Hooks an event and fires the command if the event was caused by me\ni.e. skim_hooks_hook_eventbyme player_death \"say shit\"");
c4 = new ConCommand(PREFIX "hooks_unhook_eventbyme", UnhookGameEventMeOnly);
c5 = new ConCommand(PREFIX "hook_kill", HookKillEvent,
"Fires the specified command when you kill someone\nExample with printf: skim_hooks_hook_kill \"say I just owned % s\" (no space between % and s)\nReturns I just owned victim name");
c6 = new ConCommand(PREFIX "hooks_unhook_kill", UnhookKillEvent);
c7 = new ConCommand(PREFIX "hook_death", HookDeathEvent,
"Fires when you die\nExample with printf: skim_hooks_hook_death \"say % s pwnd me\" (no space between % and s)\nReturns killer name pwnd me");
c8 = new ConCommand(PREFIX "hooks_unhook_death", UnhookDeathEvent);
c9 = new ConCommand(PREFIX "hook_suicide", HookSuicideEvent, "By you or world");
c0 = new ConCommand(PREFIX "hooks_unhook_suicide", UnhookSuicideEvent);
g_pGEHooks = this;
deathEventArg = 0;
killEventArg = 0;
suicideEventArg = 0;
}
CGameEventHooks::~CGameEventHooks(){
pGameEventManager->RemoveListener(this);
FreeConCMD(c1);
FreeConCMD(c2);
FreeConCMD(c3);
FreeConCMD(c4);
FreeConCMD(c5);
FreeConCMD(c6);
FreeConCMD(c7);
FreeConCMD(c8);
FreeConCMD(c9);
FreeConCMD(c0);
}
inline void ReadyEventArg(char* argold, const char* arg)
{
delete argold;
argold = new char[MAX_COMMAND_SIZE];
strcpy(argold, arg);
}
void CGameEventHooks::AddDeathHook(const char* command, int type)
{
pGameEventManager->AddListener(this,"player_death",false);
if(type == EVENTS_DEATH){
ReadyEventArg(deathEventArg, command);
hokdeath = true;
}
else if (type == EVENTS_KILL){
ReadyEventArg(killEventArg, command);
hokkill = true;
}
else if (type == EVENTS_SUICIDE){
ReadyEventArg(suicideEventArg, command);
hoksuicide = true;
}
}
//There is no need to delete the arg, it will be deleted and reassigned at the AddDeathHook function
void CGameEventHooks::RemoveDeathHook(int type)
{
if(type == EVENTS_DEATH)
hokdeath = false;
else if (type == EVENTS_KILL)
hokkill = false;
else if (type == EVENTS_SUICIDE)
hoksuicide = false;
}
void AddHook_DuplicateCheck(std::vector<GEHook_t> &vec, GEHook_t hok)
{
int size = vec.size();
for (int i = 0; i < size; i++)
{
if(strcmp(vec[i].evnt, hok.evnt))
{
strcpy(vec[i].commands, hok.commands);
return;
}
}
vec.push_back(hok);
}
void CGameEventHooks::AddHook(const GEHook_t &hok, bool isMe)
{
pGameEventManager->AddListener(this, hok.evnt, false);
if(isMe)
{
AddHook_DuplicateCheck(m_vMeHooks, hok);
m_vMeHooks.push_back(hok);
}
else
{
AddHook_DuplicateCheck(m_vHooks, hok);
m_vHooks.push_back(hok);
}
}
void RemoveHookToVec(std::vector<GEHook_t> &vec, const char* name)
{
std::vector<GEHook_t> tmp;
int size = vec.size();
for(int i = 0; i < size; i++) {
if( strcmp(name, vec[i].evnt) != 0 )//theys different?
{
tmp.push_back(vec[i]);
}
}
vec = tmp;
}
void CGameEventHooks::RemoveHook(const char* name)
{
RemoveHookToVec(m_vMeHooks, name);
RemoveHookToVec(m_vHooks, name);
}
//"player_death" // a game event, name may be 32 charaters long
//{
// // this extends the original player_death
// "userid" "short" // user ID who died
// "victim_entindex" "long"
// "inflictor_entindex" "long" // ent index of inflictor (a sentry, for example)
// "attacker" "short" // user ID who killed
// "weapon" "string" // weapon name killer used
// "weaponid" "short" // ID of weapon killed used
// "damagebits" "long" // bits of type of damage
// "customkill" "short" // type of custom kill
// "assister" "short" // user ID of assister
// "weapon_logclassname" "string" // weapon name that should be printed on the log
// "stun_flags" "short" // victim's stun flags at the moment of death
// "death_flags" "short" //death flags.
// "silent_kill" "bool"
// "playerpenetratecount" "short"
//
//// "dominated" "short" // did killer dominate victim with this kill
//// "assister_dominated" "short" // did assister dominate victim with this kill
//// "revenge" "short" // did killer get revenge on victim with this kill
//// "assister_revenge" "short" // did assister get revenge on victim with this kill
//// "first_blood" "bool" // was this a first blood kill
//// "feign_death" "bool" // the victim is feign death
//}