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SkimWindow.cpp
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SkimWindow.cpp
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#include "SkimWindow.h"
using namespace Drawing;
//----------------------------------------
//--------Constructor & destructor--------
//----------------------------------------
CSkimWindow::CSkimWindow(ConVar* enabled, ConVar* x, ConVar*y, ConVar* width, ConVar* height, const char* windowName, bool sizeable){
m_pEnabled = enabled;
m_pX = x;
m_pY = y;
m_pW = width;
m_pH = height;
m_sName = windowName;
m_bMainWindow = sizeable;
// Initialize stuff
this->m_bClicked = false;
this->m_bSelected = false;
this->m_cpPrevious = CartPt(0,0);
this->m_iDragtype = Dragtype::None;
this->m_iSelectedButton = -1;
this->m_vInteractives = new std::vector<IMouseInteractive*>();
}
CSkimWindow::~CSkimWindow() { m_vInteractives->clear(); }
//----------------------------------------
//--------------Add functions-------------
//----------------------------------------
void CSkimWindow::AddButton( ConCommand* func, const char* name, const char* parent )
{
SkimButton* dat = new SkimButton( 0, 0, STD_BUTTON_WIDTH, STD_BUTTON_HEIGHT, name? name : func->GetName(), parent, func );
m_vInteractives->push_back( dat );
}
void CSkimWindow::AddFilter( const char* name, const char* parent)
{
SkimFilter* dat = new SkimFilter( 0, 0, STD_BUTTON_WIDTH, STD_BUTTON_HEIGHT, name, parent );
m_vInteractives->push_back( dat );
}
void CSkimWindow::AddSlider(ConVar* val, const char* name, const char* parent)
{
SkimSlider* dat = new SkimSlider( 0, 0, STD_BUTTON_WIDTH, STD_BUTTON_HEIGHT, name? name : val->GetName(), parent, val );
m_vInteractives->push_back( dat );
}
SkimEnumButton* CSkimWindow::AddEnumeration(ConVar* val, const char* name, const char* parent)
{
SkimEnumButton* dat = new SkimEnumButton( 0, 0, STD_BUTTON_WIDTH, STD_BUTTON_HEIGHT, name? name : val->GetName(), parent, val );
m_vInteractives->push_back(dat);
return dat;
}
//----------------------------------------
//-----------Misc. helper stuff-----------
//----------------------------------------
void CSkimWindow::GetWindowBounds(int& otop, int& obot, int& olef, int& orig, int& top, int& bott, int& left, int& righ, bool pointsOnScreen)
{
// Draw the stuff that goes around the panel we cover, size specified in convars
// Points inside, original points
otop = pointsOnScreen? m_pY->GetInt() - 1 : 0;
olef = pointsOnScreen? m_pX->GetInt() - 1 : 0;
orig = olef + m_pW->GetInt() + 2;
if ( m_pEnabled->GetBool() )
{
obot = otop + m_pH->GetInt() + 2;//vroom vroom
}
else
{
obot = otop;
}
top = otop;
bott = obot;
left = olef;
righ = orig;
top -= WINDOW_TOP_THICK;
bott += WINDOW_SIDES_THICK;
left -= WINDOW_SIDES_THICK;
righ += WINDOW_SIDES_THICK;
}
int CSkimWindow::MovetypeAtMousepos( const Drawing::CartPt& loc )
{
if (!m_bMainWindow)
return Dragtype::None;
int result = 0;
// point inside window
CartPt inWin = loc - CartPt( m_pX->GetInt(), m_pY->GetInt() );
int otop = 0, obottom = 0, oleft = 0, oright = 0;
int top = 0, bottom = 0, left = 0, right = 0;
GetWindowBounds(otop,obottom,oleft,oright,top,bottom,left,right,false);
// We're sizing it vertically
if ((inWin.x >= left && inWin.x <= right && inWin.y >= top && inWin.y < top + WINDOW_SIZE_THICK ) ||
(inWin.x >= left && inWin.x <= right && inWin.y <= bottom && inWin.y > bottom - WINDOW_SIZE_THICK ))
{
result = Dragtype::SizeWidth;
}
// We're sizing it horizontally
if ((inWin.y >= top && inWin.y <= bottom && inWin.x >= left && inWin.x < left + WINDOW_SIZE_THICK) ||
(inWin.y >= top && inWin.y <= bottom && inWin.x <= right && inWin.x > right - WINDOW_SIZE_THICK))
{
result |= Dragtype::SizeHorizontal;
}
if (result)
return result;
return Dragtype::Move;
}
bool CSkimWindow::IsInWindow( const Drawing::CartPt& loc )
{
int t=0,b=0,l=0,r=0,ot=0,ob=0,ol=0,or=0;
GetWindowBounds(ot,ob,ol,or,t,b,l,r,true);
bool inWindow = (loc.y >= t && loc.y <= b && loc.x <= r && loc.x >= l);
if (inWindow)
return true;
int len = m_vInteractives->size();
for (int i = 0; i < len; i++)
{
if (m_vInteractives->at(i)->Inside( loc.x, loc.y ) )
return true;
}
return false;
}
//----------------------------------------
//--------------Mouse events--------------
//----------------------------------------
int CSkimWindow::SelectedButton( const Drawing::CartPt& loc )
{
int len = m_vInteractives->size();
// we were on a button before
// see if we're still on it or moved up or down on the list it's parented to or moved back to its parent or moved to its children
// m_bShown will be set if either
if (m_iSelectedButton != -1)
{
if (m_vInteractives->at(m_iSelectedButton)->Inside( loc.x, loc.y ))
return m_iSelectedButton;
}
for (int i = 0; i < len; i++)
{
IMouseInteractive* that = m_vInteractives->at(i);
if (that->Inside( loc.x, loc.y ) && that->m_bShown)
//( i == m_iSelectedButton || that->m_iParent == btnsParent || that->m_iParent == m_iSelectedButton))
return i;
}
return -1;
}
void CSkimWindow::MouseBrowsing( const Drawing::CartPt& loc )
{
m_bSelected = true;
m_bClicked = false;
// Update buttons, determine if they're visible
m_iSelectedButton = SelectedButton( loc );
int len = m_vInteractives->size();
// The cursor is inside the window
if ( m_iSelectedButton == -1 )
{
m_iDragtype = MovetypeAtMousepos(loc);
for (int i = 0; i < len; i++)
{
m_vInteractives->at(i)->m_bHighlighted = false;
if (m_vInteractives->at(i)->m_iParent != -1)
m_vInteractives->at(i)->m_bShown = false;
}
return;
}
else
m_iDragtype = Dragtype::None;
IMouseInteractive* selected = m_vInteractives->at(m_iSelectedButton);
int selectedParentParent = 0;
if (selected->m_iParent != -1)
selectedParentParent = m_vInteractives->at(selected->m_iParent)->m_iParent;
for( int i = 0; i < len; i++ )
{
IMouseInteractive* that = m_vInteractives->at(i);
that->m_bHighlighted = false;
// is selected button a part of the list that selected is parented to,
// or a child of the selected button,
// or the selected button
// also reset their highlighted status while we're here
if (that->m_iParent == -1 || i == m_iSelectedButton || that->m_iParent == m_iSelectedButton || selectedParentParent == that->m_iParent || that->m_iParent == selected->m_iParent)
that->m_bShown = true;
else
that->m_bShown = false;
}
selected->m_bHighlighted = true;
}
void CSkimWindow::MouseClicking( const Drawing::CartPt& loc )
{
// Was clicking on previous frame
// Figure out if we need to click a button, move window, or resize
CartPt difference = loc - m_cpPrevious;
if (m_bClicked)
{
// Tell button to drag
if (m_iSelectedButton != -1)
{
IMouseInteractive* asdf = m_vInteractives->at(m_iSelectedButton);
CartPt locInsideBtn = loc - CartPt(asdf->x,asdf->y);
asdf->Drag(locInsideBtn);
}
// We're not on a button
// Move this window
else if (m_iDragtype == Dragtype::Move)
{
m_pX->SetValue( m_pX->GetInt() + difference.x );
m_pY->SetValue( m_pY->GetInt() + difference.y );
MoveInteractives(difference);
}
// resize appropriately
else if (m_bMainWindow)
{
if ( m_iDragtype & Dragtype::SizeHorizontal )
{
m_pW->SetValue( m_pW->GetInt() + difference.x );
}
if ( m_iDragtype & Dragtype::SizeWidth && m_pEnabled->GetBool())
{
m_pH->SetValue( m_pH->GetInt() + difference.y );
}
}
}
// Just clicked
// Gotta set up buttons by calling mousebrowsing, it decides what button we're on
else
{
MouseBrowsing( loc );
m_bClicked = true;
m_iDragtype = 0;
if ( m_iSelectedButton != -1 )
{
// Since we just clicked, send a click event
IMouseInteractive* asdf = m_vInteractives->at(m_iSelectedButton);
CartPt locInsideBtn = loc - CartPt(asdf->x,asdf->y);
asdf->OnClick(locInsideBtn);
}
// Not clicking a button, figure out our movetype
else
{
m_iDragtype = MovetypeAtMousepos( loc );
}
}
m_cpPrevious = loc;
}
void CSkimWindow::FocusOut()
{
m_bSelected = false;
int len = m_vInteractives->size();
for (int i = 0; i < len; i++)
{
if (m_vInteractives->at(i)->m_iParent != -1)
m_vInteractives->at(i)->m_bShown = false;
m_vInteractives->at(i)->m_bHighlighted = false;
}
}
//----------------------------------------
//-----------------Render-----------------
//----------------------------------------
void CSkimWindow::Render()
{
if (m_bMainWindow)
{
int otop = 0, obottom = 0, oleft = 0, oright = 0;
int top = otop, bottom = obottom, left = oleft, right = oright;
GetWindowBounds(otop,obottom,oleft,oright,top,bottom,left,right,true);
const static Color blue (0, 116, 210, 255);
const static Color white (255, 255, 255, 255);
// Top, left, right, bottom
// No overdraw
Drawing::DrawFilledBox(left, top, right, otop, blue);
Drawing::DrawFilledBox(left, otop, oleft, obottom, blue);
Drawing::DrawFilledBox(oright, otop, right, obottom, blue);
Drawing::DrawFilledBox(left, obottom, right, bottom, blue);
Drawing::DrawBox(left, top, right, bottom, white);
Drawing::DrawBox(oleft, otop, oright, obottom, white);
//Drawing::DrawStringCenter(oleft - ((oleft - oright)/2), top - ((top - otop) / 2), white, m_sName);
}
// Loop through interactive list and render them if they should be shown
int len = m_vInteractives->size();
for (int i = 0; i < len; i++)
{
if (m_vInteractives->at(i)->m_bShown)// || m_vInteractives->at(i)->m_bHighlighted) Should be shown if highlighted
m_vInteractives->at(i)->Render();
}
}
//----------------------------------------
//----------------Finalize----------------
//----------------------------------------
// Notes:
// Sets all the interactives' positions
//----------------------------------------
int FindParent(const std::vector<IMouseInteractive*>* parentList, const char* parentName) {
int len = parentList->size();
for (int i = 2; i < len; i++)
{
//all strings are constant & made at runtime, all point to same thing in string pool
if (parentList->at(i)->name == parentName)
return i;
}
return 0;
}
// Takes in the list and the button's parent's name
// e.g. asdf is parented to ghjk is parented to qwert = 2 depth
// I hate recursion but Comp Sci II has gotten me to just accept that it has uses
int FindParentDepth(const std::vector<IMouseInteractive*>* butts, const char* parentName)
{
int parentIndex = FindParent(butts, parentName);
if (parentIndex)
return FindParentDepth(butts, butts->at(parentIndex)->parent) + 1;
return 0;
}
void CSkimWindow::Finalize()
{
int len = m_vInteractives->size();
IMouseInteractive* mainBtn = 0;
if (len)
{
mainBtn = m_vInteractives->at(0);
}
for (int i = 0; i < len; i++)
{
IMouseInteractive* that = m_vInteractives->at(i);
if (that->m_iParent != -1)
{
that->m_iParent = FindParent(m_vInteractives, that->parent);
that->x = mainBtn->x + (FindParentDepth(m_vInteractives, that->parent) * STD_BUTTON_WIDTH);
}
else if (that->m_iParent != -1)
that->m_iParent = 0;
}
// All parent indexes are set
// We assume that children were added to the list after the parent was added
// Loop through everything, see what is parented to it, set its y position accordingly
for (int parentIndex = 0; parentIndex < len; parentIndex++)
{
// if the interactive at this index is parented to the main menu, move it down so it doesn't cover it
IMouseInteractive* parent = m_vInteractives->at(parentIndex);
int parentCount = 0;
for (int childIndex = parentIndex + 1; childIndex < len; childIndex++)
{
IMouseInteractive* child = m_vInteractives->at(childIndex);
if (child->m_iParent == parentIndex)
{
child->y += parent->y + (STD_BUTTON_HEIGHT * parentCount);// + mainBtn->height;
parentCount++;
}
}
}
// Gotta move errything down so it will not overlap the main button
for (int i = 0; i < len; i++)
{
IMouseInteractive* that = m_vInteractives->at(i);
//if (that->m_iParent == 0)
// that->x = m_pX->GetInt() + 17;
if (that->m_iParent != -1)
{
that->y += mainBtn->height;
that->m_bShown = true;
}
//if (that->m_iParent > 0)
}
}
// Move Interactives by this much
void CSkimWindow::MoveInteractives( const Drawing::CartPt& difference ){
int len = m_vInteractives->size();
for (int i = 0; i < len; i++)
{
m_vInteractives->at(i)->x += difference.x;
m_vInteractives->at(i)->y += difference.y;
}
}