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Changes from original

Brandon edited this page Dec 16, 2020 · 29 revisions

Gameplay Differences

The changes below have some impact on game difficulty.

Monsters

• Dar priestesses are now included in the 'Mage' monster class. A weapon of mage slaying will instantly kill them, and armor of mage immunity will provide invulnerability to their feeble attacks.

• Goblin conjurers no longer have the spear attack pattern in contradiction with their attack message

• Liches/phoenixes polymorphed into other creatures no longer spawn phylacteries/eggs on death

• Allies can no longer learn abilities from the spectral clones created by armor of multiplicity

Items

• Fixed a bug which caused staffs of firebolt and lightning to deal a fixed amount of damage instead of a variable amount

• Wands of plenty now reduce the maximum health of the target (including the player) and its clone by 50%

• Wands of empowerment no longer increase the target's health regeneration rate

• Wands of empowerment have been strengthened to a middle-ground between their 1.7.4 and 1.7.5 versions

• Nerfed charm of teleportation recharge time. At +1 it starts at the same value, but becomes 1 turn at +13 instead of +11

• Buffed staff of protection duration. At /N max charges, the duration is now 13 x 1.4^(N-2) instead of 5 x 1.53^(N-2)

• Fixed a bug which caused the bolt name from unidentified staffs or wands to be revealed when reflected

• Fixed a bug which caused some staffs to appear in treasure vaults without their max charges being shown

• Fixed a bug which caused unidentified rings to be revealed as negative in the ring description after reading a scroll of remove curse

Combat

• Changed the creatures hit as collateral from a spear attack to be the same as those hit by the sweep of an axe attack. (This reincludes hitting hidden monsters)

• Fixed a bug which allowed fast-attacking monsters to attack the player before falling down a chasm or hole

• Fixed a bug which prevented discordant allies from attacking the player diagonally

• Fixed a bug which caused ranged-melee attackers (e.g. goblins, salamanders) with the grappling mutation to attempt to seize non-adjacent targets. Now they only seize adjacent targets and perform normal, damage-dealing, ranged attacks on non-adjacent targets

Dungeon Generation

• Captive and shackled allies are more common

• Fixed a bug which caused some traps to be generated on cells with foliage, leading to odd behavior

Mechanics

• Fixed a bug which caused hunting monsters to have a 97% chance to lose track of the player for each turn they spend outside of the player's stealth range, instead of the intended 3% chance

• Revamped the searching system. Instead of performing a strong search only after five consecutive turns of pressing 's', you now perform a weaker, single-turn search every time you press 's', with a stronger one on the fifth.

• (Control+s will perform five searches, stopping if interrupted, just like old 'S'.)

Informational

• The "blue" player-to-monster combat information is now displayed in ally tooltips (so you can more easily assess how much health they have)

• The sidebar now displays whether a monster is carrying an item

• Magic-detected cells are now described with "you remember seeing here" when the item has been seen

• Fixed a bug where inspecting an out-of-sight lumenstone would say "you remember seeing a lumenstone from depth 0" instead of the depth it was found

• Fixed a bug where some item quantities were remembered incorrectly on leaving and revisiting a level

• Fixed incorrect descriptions of remembered items when hallucinating

• Fixed a rare bug on Linux where some item names would not show

• Generate a complete catalog of the items, allies, and altars for a seed (see brogue --help for details on --print-seed-catalog command line usage)

Game Modes

• Wizard mode - Start the game with the -W/--wizard command-line option to play with teleportation, immortality and overpowered items

Non-Gameplay Differences

The changes below have no impact on game difficulty.

Notable Enhancements

• Improved stability. Game crashes and out-of-sync errors are rare

• Improved performance and decreased CPU usage

• Added support for Oryx's graphical tiles (toggle with 'G')

• The game window is freely resizable, and the best-fitting font size is automatically chosen

Other Enhancements

• Various improvements to playback and navigation of recordings

• Added a re-throw command (T), which throws the last item at the last-chosen monster

• Turning on autopilot requires confirmation• The maximum seed able to be input in the main menu is now the same on all platforms (2^32 - 1 = 4294967295)

• The full identified inventory is now shown on the post-victory screen

• Pressing the PrintScreen key now saves a screenshot to the save directory

• Recordings are now sorted by date descending (newest on top) and all dates (high scores, saved games, recordings) are now displayed as "YYYY-MM-DD"

• Added F12 and Alt+Enter as shortcuts for full-screen mode

• Low health alerts no longer show on every turn when using autopilot or watching replays

• Fixed incorrect percentage health change info in sidebar

• Fixed the player's health bar showing a negative percentage when landing a hit with a transference ring equipped

• Fixed incorrect percentages in the ring of wisdom tooltip

• Added brogue-cmd.bat file for Windows. brogue.exe does not print output when run from a command prompt window, so use this script instead if you want to see it, e.g. when printing a seed catalog

• (For developers) You can now take control of recordings in debug mode by pressing 'P'

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