Naive screen-space subsurface scattering solution for Unity 5.
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Updated
May 26, 2019 - C#
Naive screen-space subsurface scattering solution for Unity 5.
Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
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Put the MacOS dock of apps in the menu bar (with customizability)
Real-time screen-space global illumination project made for BabylonJS
Source code and resources related to multifragment rendering
Screen-Space Decal
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A screen space sub-surface scattering demo implemented with vulkan api
A sample implementation of Screen Space Deferred Decals using OpenGL.
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