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rift.odin
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import "core:fmt.odin"; // println, printf
foreign_system_library ovr "libovr.lib";
// from OVR_Version.h
OVR_PRODUCT_VERSION :: 1; // Product version doesn't participate in semantic versioning.
OVR_MAJOR_VERSION :: 1; // If you change these values then you need to also make sure to change LibOVR/Projects/Windows/LibOVR.props in parallel.
OVR_MINOR_VERSION :: 18; //
OVR_PATCH_VERSION :: 0;
OVR_BUILD_NUMBER :: 0;
OVR_DLL_COMPATIBLE_VERSION :: 101; // ((product * 100) + major)
OVR_MIN_REQUESTABLE_MINOR_VERSION :: 17;
OVR_FEATURE_VERSION :: 0;
OVR_VERSION_STRING :: "1.18.0";
OVR_DETAILED_VERSION_STRING :: "1.18.0.0";
_DEBUG :: true;
when _DEBUG do OVR_FILE_DESCRIPTION_STRING :: "dev build debug";
else do OVR_FILE_DESCRIPTION_STRING :: "dev build";
// from OVR_CAPI_Keys.h
OVR_KEY_USER :: "User\x00";
OVR_KEY_NAME :: "Name\x00";
OVR_KEY_GENDER :: "Gender\x00"; // string "Male", "Female", or "Unknown"
OVR_DEFAULT_GENDER :: "Unknown\x00";
OVR_KEY_PLAYER_HEIGHT :: "PlayerHeight\x00"; // float meters
OVR_DEFAULT_PLAYER_HEIGHT :: f32(1.778);
OVR_KEY_EYE_HEIGHT :: "EyeHeight\x00"; // float meters
OVR_DEFAULT_EYE_HEIGHT :: f32(1.675);
OVR_KEY_NECK_TO_EYE_DISTANCE :: "NeckEyeDistance\x00"; // float[2] meters
OVR_DEFAULT_NECK_TO_EYE_HORIZONTAL :: f32(0.0805);
OVR_DEFAULT_NECK_TO_EYE_VERTICAL :: f32(0.075);
OVR_KEY_EYE_TO_NOSE_DISTANCE :: "EyeToNoseDist\x00"; // float[2] meters
OVR_PERF_HUD_MODE :: "PerfHudMode\x00"; // int, allowed values are defined in enum ovrPerfHudMode
OVR_LAYER_HUD_MODE :: "LayerHudMode\x00"; // int, allowed values are defined in enum ovrLayerHudMode
OVR_LAYER_HUD_CURRENT_LAYER :: "LayerHudCurrentLayer\x00"; // int, The layer to show
OVR_LAYER_HUD_SHOW_ALL_LAYERS :: "LayerHudShowAll\x00"; // bool, Hide other layers when the hud is enabled
OVR_DEBUG_HUD_STEREO_MODE :: "DebugHudStereoMode\x00"; // int, allowed values are defined in enum ovrDebugHudStereoMode
OVR_DEBUG_HUD_STEREO_GUIDE_INFO_ENABLE :: "DebugHudStereoGuideInfoEnable\x00"; // bool
OVR_DEBUG_HUD_STEREO_GUIDE_SIZE :: "DebugHudStereoGuideSize2f\x00"; // float[2]
OVR_DEBUG_HUD_STEREO_GUIDE_POSITION :: "DebugHudStereoGuidePosition3f\x00"; // float[3]
OVR_DEBUG_HUD_STEREO_GUIDE_YAWPITCHROLL :: "DebugHudStereoGuideYawPitchRoll3f\x00"; // float[3]
OVR_DEBUG_HUD_STEREO_GUIDE_COLOR :: "DebugHudStereoGuideColor4f\x00"; // float[4]
// OVR_ErrorCode.h
ovrResult :: #type i32;
ovrSuccessType :: enum i32 {
ovrSuccess = 0,
};
ovrSuccessTypes :: enum i32 {
ovrSuccess_NotVisible = 1000,
ovrSuccess_BoundaryInvalid = 1001, ///< Boundary is invalid due to sensor change or was not setup.
ovrSuccess_DeviceUnavailable = 1002,
}
ovrErrorType :: enum i32 {
/* General errors */
ovrError_MemoryAllocationFailure = -1000, ///< Failure to allocate memory.
ovrError_InvalidSession = -1002, ///< Invalid ovrSession parameter provided.
ovrError_Timeout = -1003, ///< The operation timed out.
ovrError_NotInitialized = -1004, ///< The system or component has not been initialized.
ovrError_InvalidParameter = -1005, ///< Invalid parameter provided. See error info or log for details.
ovrError_ServiceError = -1006, ///< Generic service error. See error info or log for details.
ovrError_NoHmd = -1007, ///< The given HMD doesn't exist.
ovrError_Unsupported = -1009, ///< Function call is not supported on this hardware/software
ovrError_DeviceUnavailable = -1010, ///< Specified device type isn't available.
ovrError_InvalidHeadsetOrientation = -1011, ///< The headset was in an invalid orientation for the requested operation (e.g. vertically oriented during ovr_RecenterPose).
ovrError_ClientSkippedDestroy = -1012, ///< The client failed to call ovr_Destroy on an active session before calling ovr_Shutdown. Or the client crashed.
ovrError_ClientSkippedShutdown = -1013, ///< The client failed to call ovr_Shutdown or the client crashed.
ovrError_ServiceDeadlockDetected = -1014, ///< The service watchdog discovered a deadlock.
ovrError_InvalidOperation = -1015, ///< Function call is invalid for object's current state
ovrError_InsufficientArraySize = -1016, ///< Increase size of output array
ovrError_NoExternalCameraInfo = -1017, /// There is not any external camera information stored by ovrServer.
ovrError_LostTracking = -1018, /// Tracking is lost when ovr_GetDevicePoses() is called.
/* Audio error range, reserved for Audio errors. */
ovrError_AudioDeviceNotFound = -2001, ///< Failure to find the specified audio device.
ovrError_AudioComError = -2002, ///< Generic COM error.
/* Initialization errors. */
ovrError_Initialize = -3000, ///< Generic initialization error.
ovrError_LibLoad = -3001, ///< Couldn't load LibOVRRT.
ovrError_LibVersion = -3002, ///< LibOVRRT version incompatibility.
ovrError_ServiceConnection = -3003, ///< Couldn't connect to the OVR Service.
ovrError_ServiceVersion = -3004, ///< OVR Service version incompatibility.
ovrError_IncompatibleOS = -3005, ///< The operating system version is incompatible.
ovrError_DisplayInit = -3006, ///< Unable to initialize the HMD display.
ovrError_ServerStart = -3007, ///< Unable to start the server. Is it already running?
ovrError_Reinitialization = -3008, ///< Attempting to re-initialize with a different version.
ovrError_MismatchedAdapters = -3009, ///< Chosen rendering adapters between client and service do not match
ovrError_LeakingResources = -3010, ///< Calling application has leaked resources
ovrError_ClientVersion = -3011, ///< Client version too old to connect to service
ovrError_OutOfDateOS = -3012, ///< The operating system is out of date.
ovrError_OutOfDateGfxDriver = -3013, ///< The graphics driver is out of date.
ovrError_IncompatibleGPU = -3014, ///< The graphics hardware is not supported
ovrError_NoValidVRDisplaySystem = -3015, ///< No valid VR display system found.
ovrError_Obsolete = -3016, ///< Feature or API is obsolete and no longer supported.
ovrError_DisabledOrDefaultAdapter = -3017, ///< No supported VR display system found, but disabled or driverless adapter found.
ovrError_HybridGraphicsNotSupported = -3018, ///< The system is using hybrid graphics (Optimus, etc...), which is not support.
ovrError_DisplayManagerInit = -3019, ///< Initialization of the DisplayManager failed.
ovrError_TrackerDriverInit = -3020, ///< Failed to get the interface for an attached tracker
ovrError_LibSignCheck = -3021, ///< LibOVRRT signature check failure.
ovrError_LibPath = -3022, ///< LibOVRRT path failure.
ovrError_LibSymbols = -3023, ///< LibOVRRT symbol resolution failure.
ovrError_RemoteSession = -3024, ///< Failed to connect to the service because remote connections to the service are not allowed.
ovrError_InitializeVulkan = -3025, /// Vulkan initialization error.
/* Rendering errors */
ovrError_DisplayLost = -6000, ///< In the event of a system-wide graphics reset or cable unplug this is returned to the app.
ovrError_TextureSwapChainFull = -6001, ///< ovr_CommitTextureSwapChain was called too many times on a texture swapchain without calling submit to use the chain.
ovrError_TextureSwapChainInvalid = -6002, ///< The ovrTextureSwapChain is in an incomplete or inconsistent state. Ensure ovr_CommitTextureSwapChain was called at least once first.
ovrError_GraphicsDeviceReset = -6003, ///< Graphics device has been reset (TDR, etc...)
ovrError_DisplayRemoved = -6004, ///< HMD removed from the display adapter
ovrError_ContentProtectionNotAvailable = -6005, ///<Content protection is not available for the display
ovrError_ApplicationInvisible = -6006, ///< Application declared itself as an invisible type and is not allowed to submit frames.
ovrError_Disallowed = -6007, ///< The given request is disallowed under the current conditions.
ovrError_DisplayPluggedIncorrectly = -6008, ///< Display portion of HMD is plugged into an incompatible port (ex: IGP)
/* Fatal errors */
ovrError_RuntimeException = -7000, ///< A runtime exception occurred. The application is required to shutdown LibOVR and re-initialize it before this error state will be cleared.
/* Calibration errors */
ovrError_NoCalibration = -9000, ///< Result of a missing calibration block
ovrError_OldVersion = -9001, ///< Result of an old calibration block
ovrError_MisformattedBlock = -9002, ///< Result of a bad calibration block due to lengths
}
ovrErrorInfo :: struct #ordered {
Result: ovrResult,
ErrorString: [512]u8,
};
// PORT NOTE: Changed from macros to inline procedures
OVR_SUCCESS :: proc(result: ovrResult) -> bool #inline {
return result >= ovrResult(ovrSuccessType.ovrSuccess);
}
OVR_UNQUALIFIED_SUCCESS :: proc(result: ovrResult) -> bool #inline {
return result == ovrResult(ovrSuccessType.ovrSuccess);
}
OVR_FAILURE :: proc(result: ovrResult) -> bool #inline {
return !OVR_SUCCESS(result);
}
// from OVR_CAPI.h
OVR_OS :: ODIN_OS;
ovrBool :: #type u8; ///< Boolean type, char
ovrTrue :: 1; ///< ovrBool value of false.
ovrFalse :: 0; ///< ovrBool value of true.
// ***** Simple Math Structures
ovrColorf :: struct #ordered #align 4 {
r, g, b, a: f32,
};
ovrVector2i :: struct #ordered #align 4 {
x, y: i32,
};
ovrSizei :: struct #ordered #align 4 {
w, h: i32,
};
ovrRecti :: struct #ordered #align 4 {
Pos: ovrVector2i,
Size: ovrSizei,
};
ovrQuatf :: struct #ordered #align 4 {
x, y, z, w: f32,
};
ovrVector2f :: struct #ordered #align 4 {
x, y: f32,
};
ovrVector3f :: struct #ordered #align 4 {
x, y, z: f32,
}
ovrMatrix4f :: struct #ordered #align 4 {
M: [4][4]f32,
};
ovrPosef :: struct #ordered #align 4 {
Orientation: ovrQuatf,
Position: ovrVector3f,
};
ovrPoseStatef :: struct #ordered #align 8 {
ThePose: ovrPosef, ///< Position and orientation.
AngularVelocity: ovrVector3f, ///< Angular velocity in radians per second.
LinearVelocity: ovrVector3f, ///< Velocity in meters per second.
AngularAcceleration: ovrVector3f, ///< Angular acceleration in radians per second per second.
LinearAcceleration: ovrVector3f, ///< Acceleration in meters per second per second.
pad0: [4]u8, ///< \internal struct pad.
TimeInSeconds: f64, ///< Absolute time that this pose refers to. \see ovr_GetTimeInSeconds
};
ovrFovPort :: struct #ordered #align 4 {
UpTan: f32, ///< The tangent of the angle between the viewing vector and the top edge of the field of view.
DownTan: f32, ///< The tangent of the angle between the viewing vector and the bottom edge of the field of view.
LeftTan: f32, ///< The tangent of the angle between the viewing vector and the left edge of the field of view.
RightTan: f32, ///< The tangent of the angle between the viewing vector and the right edge of the field of view.
};
ovrHmdType :: enum i32 {
ovrHmd_None = 0,
ovrHmd_DK1 = 3,
ovrHmd_DKHD = 4,
ovrHmd_DK2 = 6,
ovrHmd_CB = 8,
ovrHmd_Other = 9,
ovrHmd_E3_2015 = 10,
ovrHmd_ES06 = 11,
ovrHmd_ES09 = 12,
ovrHmd_ES11 = 13,
ovrHmd_CV1 = 14,
ovrHmd_EnumSize = 0x7fffffff, ///< \internal Force type int32_t.
};
ovrHmdCaps :: enum i32 {
ovrHmdCap_DebugDevice = 0x0010, ///< <B>(read only)</B> Specifies that the HMD is a virtual debug device.
ovrHmdCap_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
}
ovrTrackingCaps :: enum i32 {
ovrTrackingCap_Orientation = 0x0010, ///< Supports orientation tracking (IMU).
ovrTrackingCap_MagYawCorrection = 0x0020, ///< Supports yaw drift correction via a magnetometer or other means.
ovrTrackingCap_Position = 0x0040, ///< Supports positional tracking.
ovrTrackingCap_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
}
ovrEyeType :: enum i32 {
ovrEye_Left = 0, ///< The left eye, from the viewer's perspective.
ovrEye_Right = 1, ///< The right eye, from the viewer's perspective.
ovrEye_Count = 2, ///< \internal Count of enumerated elements.
ovrEye_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
}
ovrTrackingOrigin :: enum i32 {
ovrTrackingOrigin_EyeLevel = 0,
ovrTrackingOrigin_FloorLevel = 1,
ovrTrackingOrigin_Count = 2, ///< \internal Count of enumerated elements.
ovrTrackingOrigin_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrGraphicsLuid :: struct #ordered #align 8 {
// Public definition reserves space for graphics API-specific implementation
Reserved : [8]u8,
};
ovrHmdDesc :: struct #ordered #align 8 {
Type: ovrHmdType, ///< The type of HMD.
pad0: [4]u8, ///< \internal struct paddding.
ProductName: [64]u8, ///< UTF8-encoded product identification string (e.g. "Oculus Rift DK1").
Manufacturer: [64]u8, ///< UTF8-encoded HMD manufacturer identification string.
VendorId: i16, ///< HID (USB) vendor identifier of the device.
ProductId: i16, ///< HID (USB) product identifier of the device.
SerialNumber: [24]u8, ///< HMD serial number.
FirmwareMajor: i16, ///< HMD firmware major version.
FirmwareMinor: i16, ///< HMD firmware minor version.
AvailableHmdCaps: u32, ///< Capability bits described by ovrHmdCaps which the HMD currently supports.
DefaultHmdCaps: u32, ///< Capability bits described by ovrHmdCaps which are default for the current Hmd.
AvailableTrackingCaps: u32, ///< Capability bits described by ovrTrackingCaps which the system currently supports.
DefaultTrackingCaps: u32, ///< Capability bits described by ovrTrackingCaps which are default for the current system.
DefaultEyeFov: [ovrEyeType.ovrEye_Count]ovrFovPort, ///< Defines the recommended FOVs for the HMD.
MaxEyeFov: [ovrEyeType.ovrEye_Count]ovrFovPort, ///< Defines the maximum FOVs for the HMD.
Resolution: ovrSizei, ///< Resolution of the full HMD screen (both eyes) in pixels.
DisplayRefreshRate: f32, ///< Nominal refresh rate of the display in cycles per second at the time of HMD creation.
pad1: [4]u8, ///< \internal struct paddding.
};
ovrSession :: #type ^struct {};
ovrProcessId :: u32;
VkInstance :: ^struct {};
VkPhysicalDevice :: ^struct {};
VkDevice :: ^struct {};
VkQueue :: ^struct {};
VkImage :: ^struct {};
ovrStatusBits :: enum i32 {
ovrStatus_OrientationTracked = 0x0001, ///< Orientation is currently tracked (connected and in use).
ovrStatus_PositionTracked = 0x0002, ///< Position is currently tracked (false if out of range).
ovrStatus_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrTrackerDesc :: struct #ordered #align 8 {
FrustumHFovInRadians: f32, ///< Sensor frustum horizontal field-of-view (if present).
FrustumVFovInRadians: f32, ///< Sensor frustum vertical field-of-view (if present).
FrustumNearZInMeters: f32, ///< Sensor frustum near Z (if present).
FrustumFarZInMeters: f32, ///< Sensor frustum far Z (if present).
};
ovrTrackerFlags :: enum i32 {
ovrTracker_Connected = 0x0020, ///< The sensor is present, else the sensor is absent or offline.
ovrTracker_PoseTracked = 0x0004 ///< The sensor has a valid pose, else the pose is unavailable. This will only be set if ovrTracker_Connected is set.
};
ovrTrackerPose :: struct #ordered #align 8 {
TrackerFlags: u32, ///< ovrTrackerFlags.
Pose: ovrPosef, ///< The sensor's pose. This pose includes sensor tilt (roll and pitch). For a leveled coordinate system use LeveledPose.
LeveledPose: ovrPosef, ///< The sensor's leveled pose, aligned with gravity. This value includes position and yaw of the sensor, but not roll and pitch. It can be used as a reference point to render real-world objects in the correct location.
pad0: [4]u8, ///< \internal struct pad.
};
ovrTrackingState :: struct #ordered #align 8 {
HeadPose: ovrPoseStatef,
StatusFlags: u32,
HandPoses: [2]ovrPoseStatef,
HandStatusFlags: [2]u32,
CalibratedOrigin: ovrPosef,
};
ovrEyeRenderDesc :: struct #ordered #align 4 {
Eye: ovrEyeType, ///< The eye index to which this instance corresponds.
Fov: ovrFovPort, ///< The field of view.
DistortedViewport: ovrRecti, ///< Distortion viewport.
PixelsPerTanAngleAtCenter: ovrVector2f, ///< How many display pixels will fit in tan(angle) = 1.
HmdToEyePose: ovrPosef, ///< Translation of each eye, in meters. @NOTE: CHANGED FROM VECTOR TO POSE IN 1.17
};
ovrTimewarpProjectionDesc :: struct #ordered #align 4 {
Projection22: f32, ///< Projection matrix element [2][2].
Projection23: f32, ///< Projection matrix element [2][3].
Projection32: f32, ///< Projection matrix element [3][2].
};
ovrViewScaleDesc :: struct #ordered #align 4 {
HmdToEyeOffset: [ovrEyeType.ovrEye_Count]ovrVector3f, ///< Translation of each eye.
HmdSpaceToWorldScaleInMeters: f32, ///< Ratio of viewer units to meter units.
};
// ***** Platform-independent Rendering Configuration
ovrTextureType :: enum i32 {
ovrTexture_2D, ///< 2D textures.
ovrTexture_2D_External, ///< External 2D texture. Not used on PC
ovrTexture_Cube, ///< Cube maps. Not currently supported on PC.
ovrTexture_Count,
ovrTexture_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrTextureBindFlags :: enum i32 {
ovrTextureBind_None,
ovrTextureBind_DX_RenderTarget = 0x0001, ///< The application can write into the chain with pixel shader
ovrTextureBind_DX_UnorderedAccess = 0x0002, ///< The application can write to the chain with compute shader
ovrTextureBind_DX_DepthStencil = 0x0004, ///< The chain buffers can be bound as depth and/or stencil buffers
ovrTextureBind_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrTextureFormat :: enum i32 {
OVR_FORMAT_UNKNOWN = 0,
OVR_FORMAT_B5G6R5_UNORM = 1, ///< Not currently supported on PC. Would require a DirectX 11.1 device.
OVR_FORMAT_B5G5R5A1_UNORM = 2, ///< Not currently supported on PC. Would require a DirectX 11.1 device.
OVR_FORMAT_B4G4R4A4_UNORM = 3, ///< Not currently supported on PC. Would require a DirectX 11.1 device.
OVR_FORMAT_R8G8B8A8_UNORM = 4,
OVR_FORMAT_R8G8B8A8_UNORM_SRGB = 5,
OVR_FORMAT_B8G8R8A8_UNORM = 6,
OVR_FORMAT_B8G8R8A8_UNORM_SRGB = 7, ///< Not supported for OpenGL applications
OVR_FORMAT_B8G8R8X8_UNORM = 8, ///< Not supported for OpenGL applications
OVR_FORMAT_B8G8R8X8_UNORM_SRGB = 9, ///< Not supported for OpenGL applications
OVR_FORMAT_R16G16B16A16_FLOAT = 10,
OVR_FORMAT_R11G11B10_FLOAT = 25, ///< Introduced in v1.10
OVR_FORMAT_D16_UNORM = 11,
OVR_FORMAT_D24_UNORM_S8_UINT = 12,
OVR_FORMAT_D32_FLOAT = 13,
OVR_FORMAT_D32_FLOAT_S8X24_UINT = 14,
OVR_FORMAT_BC1_UNORM = 15,
OVR_FORMAT_BC1_UNORM_SRGB = 16,
OVR_FORMAT_BC2_UNORM = 17,
OVR_FORMAT_BC2_UNORM_SRGB = 18,
OVR_FORMAT_BC3_UNORM = 19,
OVR_FORMAT_BC3_UNORM_SRGB = 20,
OVR_FORMAT_BC6H_UF16 = 21,
OVR_FORMAT_BC6H_SF16 = 22,
OVR_FORMAT_BC7_UNORM = 23,
OVR_FORMAT_BC7_UNORM_SRGB = 24,
OVR_FORMAT_ENUMSIZE = 0x7fffffff ///< \internal Force type int32_t.
};
ovrTextureMiscFlags :: enum i32 { // @WARNING: OVR_CAPI.h is inconsistent in typedefing the struct name
ovrTextureMisc_None = 0x0000,
ovrTextureMisc_DX_Typeless = 0x0001,
ovrTextureMisc_AllowGenerateMips = 0x0002,
ovrTextureMisc_ProtectedContent = 0x0004,
ovrTextureMisc_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrTextureSwapChainDesc :: struct #ordered {
Type: ovrTextureType, // @WARNING: Unset in OVR_CAPI.h
Format: ovrTextureFormat,
ArraySize: i32, ///< Only supported with ovrTexture_2D. Not supported on PC at this time.
Width: i32,
Height: i32,
MipLevels: i32,
SampleCount: i32, ///< Current only supported on depth textures
StaticImage: ovrBool, ///< Not buffered in a chain. For images that don't change
MiscFlags: u32, ///< ovrTextureFlags
BindFlags: u32, ///< ovrTextureBindFlags. Not used for GL.
};
ovrMirrorTextureDesc :: struct #ordered {
Format: ovrTextureFormat,
Width: i32,
Height: i32,
MiscFlags: u32, ///< ovrTextureFlags
MirrorOptions: u32, // @WARNING; ADDED SINCE 1.13
};
ovrTextureSwapChain :: #type ^struct {};
ovrMirrorTexture :: #type ^struct {};
//-----------------------------------------------------------------------------------
ovrButton :: enum i32 {
ovrButton_A = 0x00000001, /// A button on XBox controllers and right Touch controller. Select button on Oculus Remote.
ovrButton_B = 0x00000002, /// B button on XBox controllers and right Touch controller. Back button on Oculus Remote.
ovrButton_RThumb = 0x00000004, /// Right thumbstick on XBox controllers and Touch controllers. Not present on Oculus Remote.
ovrButton_RShoulder = 0x00000008, /// Right shoulder button on XBox controllers. Not present on Touch controllers or Oculus Remote.
ovrButton_X = 0x00000100, /// X button on XBox controllers and left Touch controller. Not present on Oculus Remote.
ovrButton_Y = 0x00000200, /// Y button on XBox controllers and left Touch controller. Not present on Oculus Remote.
ovrButton_LThumb = 0x00000400, /// Left thumbstick on XBox controllers and Touch controllers. Not present on Oculus Remote.
ovrButton_LShoulder = 0x00000800, /// Left shoulder button on XBox controllers. Not present on Touch controllers or Oculus Remote.
ovrButton_Up = 0x00010000, /// Up button on XBox controllers and Oculus Remote. Not present on Touch controllers.
ovrButton_Down = 0x00020000, /// Down button on XBox controllers and Oculus Remote. Not present on Touch controllers.
ovrButton_Left = 0x00040000, /// Left button on XBox controllers and Oculus Remote. Not present on Touch controllers.
ovrButton_Right = 0x00080000, /// Right button on XBox controllers and Oculus Remote. Not present on Touch controllers.
ovrButton_Enter = 0x00100000, /// Start on XBox 360 controller. Menu on XBox One controller and Left Touch controller. Should be referred to as the Menu button in user-facing documentation.
ovrButton_Back = 0x00200000, /// Back on Xbox 360 controller. View button on XBox One controller. Not present on Touch controllers or Oculus Remote.
ovrButton_VolUp = 0x00400000, /// Volume button on Oculus Remote. Not present on XBox or Touch controllers.
ovrButton_VolDown = 0x00800000, /// Volume button on Oculus Remote. Not present on XBox or Touch controllers.
ovrButton_Home = 0x01000000, /// Home button on XBox controllers. Oculus button on Touch controllers and Oculus Remote.
ovrButton_Private = ovrButton_VolUp | ovrButton_VolDown | ovrButton_Home,
ovrButton_RMask = ovrButton_A | ovrButton_B | ovrButton_RThumb | ovrButton_RShoulder,
ovrButton_LMask = ovrButton_X | ovrButton_Y | ovrButton_LThumb | ovrButton_LShoulder | ovrButton_Enter,
ovrButton_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrTouch :: enum i32 {
ovrTouch_A = 0x00000001, // ovrButton_A,
ovrTouch_B = 0x00000002, // ovrButton_B,
ovrTouch_RThumb = 0x00000004, // ovrButton_RThumb,
ovrTouch_RThumbRest = 0x00000008,
ovrTouch_RIndexTrigger = 0x00000010,
ovrTouch_RButtonMask = ovrTouch_A | ovrTouch_B | ovrTouch_RThumb | ovrTouch_RThumbRest | ovrTouch_RIndexTrigger,
ovrTouch_X = 0x00000100, // ovrButton_X,
ovrTouch_Y = 0x00000200, // ovrButton_Y,
ovrTouch_LThumb = 0x00000400, // ovrButton_LThumb,
ovrTouch_LThumbRest = 0x00000800,
ovrTouch_LIndexTrigger = 0x00001000,
ovrTouch_LButtonMask = ovrTouch_X | ovrTouch_Y | ovrTouch_LThumb | ovrTouch_LThumbRest | ovrTouch_LIndexTrigger,
ovrTouch_RIndexPointing = 0x00000020,
ovrTouch_RThumbUp = 0x00000040,
ovrTouch_LIndexPointing = 0x00002000,
ovrTouch_LThumbUp = 0x00004000,
ovrTouch_RPoseMask = ovrTouch_RIndexPointing | ovrTouch_RThumbUp,
ovrTouch_LPoseMask = ovrTouch_LIndexPointing | ovrTouch_LThumbUp,
ovrTouch_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrTouchHapticsDesc :: struct #ordered #align 8 {
SampleRateHz: i32,
SampleSizeInBytes: i32,
QueueMinSizeToAvoidStarvation: i32,
SubmitMinSamples: i32,
SubmitMaxSamples: i32,
SubmitOptimalSamples: i32,
};
ovrControllerType :: enum i32 {
ovrControllerType_None = 0x0000,
ovrControllerType_LTouch = 0x0001,
ovrControllerType_RTouch = 0x0002,
ovrControllerType_Touch = (ovrControllerType_LTouch | ovrControllerType_RTouch),
ovrControllerType_Remote = 0x0004,
ovrControllerType_XBox = 0x0010,
ovrControllerType_Object0 = 0x0100,
ovrControllerType_Object1 = 0x0200,
ovrControllerType_Object2 = 0x0400,
ovrControllerType_Object3 = 0x0800,
ovrControllerType_Active = -1, ///< Operate on or query whichever controller is active. // @@@ WARNING!!: is 0xffffffff in the OVR_CAPI.h!
ovrControllerType_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrHapticsBufferSubmitMode :: enum i32 {
ovrHapticsBufferSubmit_Enqueue = 0x0, // @WARNING: unset in OVR_CAPI.h
};
OVR_HAPTICS_BUFFER_SAMPLES_MAX :: 256;
ovrHapticsBuffer :: struct #ordered {
Samples: rawptr, // @WARNING: const void*
SamplesCount: i32,
SubmitMode: ovrHapticsBufferSubmitMode,
};
ovrHapticsPlaybackState :: struct #ordered {
RemainingQueueSpace: i32,
SamplesQueued: i32,
};
ovrTrackedDeviceType :: enum i32 {
ovrTrackedDevice_None = 0x0000,
ovrTrackedDevice_HMD = 0x0001,
ovrTrackedDevice_LTouch = 0x0002,
ovrTrackedDevice_RTouch = 0x0004,
ovrTrackedDevice_Touch = (ovrTrackedDevice_LTouch| ovrTrackedDevice_RTouch),
ovrTrackedDevice_Object0 = 0x0010,
ovrTrackedDevice_Object1 = 0x0020,
ovrTrackedDevice_Object2 = 0x0040,
ovrTrackedDevice_Object3 = 0x0080,
ovrTrackedDevice_All = 0xFFFF,
};
ovrBoundaryType :: enum i32 {
ovrBoundary_Outer = 0x0001,
ovrBoundary_PlayArea = 0x0100,
};
ovrBoundaryLookAndFeel :: struct #ordered {
Color: ovrColorf,
};
ovrBoundaryTestResult :: struct #ordered {
IsTriggering: ovrBool,
ClosestDistance: f32,
ClosestPoint: ovrVector3f,
ClosestPointNormal: ovrVector3f,
};
ovrHandType :: enum i32 {
ovrHand_Left = 0,
ovrHand_Right = 1,
ovrHand_Count = 2,
ovrHand_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrInputState :: struct #ordered {
TimeInSeconds: f64,
Buttons: u32,
Touches: u32,
IndexTrigger: [ovrHandType.ovrHand_Count]f32,
HandTrigger: [ovrHandType.ovrHand_Count]f32,
Thumbstick: [ovrHandType.ovrHand_Count]ovrVector2f,
ControllerType: ovrControllerType,
IndexTriggerNoDeadzone: [ovrHandType.ovrHand_Count]f32,
HandTriggerNoDeadzone: [ovrHandType.ovrHand_Count]f32,
ThumbstickNoDeadzone: [ovrHandType.ovrHand_Count]ovrVector2f,
IndexTriggerRaw: [ovrHandType.ovrHand_Count]f32,
HandTriggerRaw: [ovrHandType.ovrHand_Count]f32,
ThumbstickRaw: [ovrHandType.ovrHand_Count]ovrVector2f,
};
ovrCameraIntrinsics :: struct #ordered {
LastChangedTime: f64,
FOVPort: ovrFovPort,
VirtualNearPlaneDistanceMeters: f32,
VirtualFarPlaneDistanceMeters: f32,
ImageSensorPixelResolution: ovrSizei,
LensDistortionMatrix: ovrMatrix4f,
ExposurePeriodSeconds: f64,
ExposureDurationSeconds: f64,
};
ovrCameraStatusFlags :: enum i32 {
ovrCameraStatus_None = 0x0,
ovrCameraStatus_Connected = 0x1,
ovrCameraStatus_Calibrating = 0x2,
ovrCameraStatus_CalibrationFailed = 0x4,
ovrCameraStatus_Calibrated = 0x8,
ovrCameraStatus_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrCameraExtrinsics :: struct #ordered {
LastChangedTimeSeconds: f64,
CameraStatusFlags: u32,
AttachedToDevice: ovrTrackedDeviceType,
RelativePose: ovrPosef,
LastExposureTimeSeconds: f64,
ExposureLatencySeconds: f64,
AdditionalLatencySeconds: f64,
};
OVR_EXTERNAL_CAMERA_NAME_SIZE :: 32;
ovrExternalCamera :: struct #ordered {
Name: [OVR_EXTERNAL_CAMERA_NAME_SIZE]u8,
Intrinsics: ovrCameraIntrinsics,
Extrinsics: ovrCameraExtrinsics,
};
// ***** Initialize structures
ovrInitFlags :: enum i32 {
ovrInit_Debug = 0x00000001,
ovrInit_RequestVersion = 0x00000004,
ovrInit_Invisible = 0x00000010,
ovrInit_MixedRendering = 0x00000020,
ovrinit_WritableBits = 0x00ffffff,
ovrInit_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrLogLevel :: enum i32 {
ovrLogLevel_Debug = 0, ///< Debug-level log event.
ovrLogLevel_Info = 1, ///< Info-level log event.
ovrLogLevel_Error = 2, ///< Error-level log event.
ovrLogLevel_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrLogCallback :: #type proc(userData: uint, level: i32, message: ^u8) #cc_c; // @WARNING: message was initially const char* in OVR_CAPI.h
ovrInitParams :: struct #ordered #align 8 {
Flags: u32,
RequestedMinorVersion: u32,
LogCallback: ovrLogCallback,
UserData: uint,
ConnectionTimeoutMS: u32,
pad0: [4]u8, ///< \internal
};
// ***** API Interfaces
foreign ovr {
ovr_Initialize :: proc(params: ^ovrInitParams) -> ovrResult ---;
ovr_Shutdown :: proc() ---;
ovr_GetLastErrorInfo :: proc(errorInfo: ^ovrErrorInfo) ---;
ovr_GetVersionString :: proc() -> ^u8 ---; // @WARNING: returns const char* in OVR_CAPI.h
ovr_TraceMessage :: proc(level: i32, message: ^u8) -> i32 ---; // @WARNING: message originall const char* in OVR_CAPI.h
ovr_IdentifyClient :: proc(identify: ^u8) -> ovrResult ---; // @WARNING: identity originally const char* in OVR_CAPI.h
}
/// @name HMD Management
foreign ovr {
ovr_GetHmdDesc :: proc(session: ovrSession) -> ovrHmdDesc ---;
ovr_GetTrackerCount :: proc(session: ovrSession) -> u32 ---;
ovr_GetTrackerDesc :: proc(session: ovrSession, trackerDescIndex: u32) -> ovrTrackerDesc ---;
ovr_Create :: proc(pSession: ^ovrSession, pLuid: ^ovrGraphicsLuid) -> ovrResult ---;
ovr_Destroy :: proc(ovrSession) ---;
}
ovrSessionStatus :: struct #ordered {
IsVisible: ovrBool, ///< True if the process has VR focus and thus is visible in the HMD.
HmdPresent: ovrBool, ///< True if an HMD is present.
HmdMounted: ovrBool, ///< True if the HMD is on the user's head.
DisplayLost: ovrBool, ///< True if the session is in a display-lost state. See ovr_SubmitFrame.
ShouldQuit: ovrBool, ///< True if the application should initiate shutdown.
ShouldRecenter: ovrBool, ///< True if UX has requested re-centering. Must call ovr_ClearShouldRecenterFlag, ovr_RecenterTrackingOrigin or ovr_SpecifyTrackingOrigin
Internal: [2]ovrBool,
};
foreign ovr ovr_GetSessionStatus :: proc(session: ovrSession, sessionStatus: ^ovrSessionStatus) -> ovrResult ---;
/// @name Tracking
foreign ovr {
ovr_SetTrackingOriginType :: proc(session: ovrSession, origin: ovrTrackingOrigin) -> ovrResult ---;
ovr_GetTrackingOriginType :: proc(session: ovrSession) -> ovrTrackingOrigin ---;
ovr_RecenterTrackingOrigin :: proc(session: ovrSession) -> ovrResult ---;
ovr_SpecifyTrackingOrigin :: proc(session: ovrSession, originPose: ovrPosef) -> ovrResult ---;
ovr_ClearShouldRecenterFlag :: proc(session: ovrSession) ---;
ovr_GetTrackingState :: proc(session: ovrSession, absTime: f64, latencyMarker: ovrBool) -> ovrTrackingState ---;
ovr_GetDevicePoses :: proc(session: ovrSession, deviceTypes: ^ovrTrackedDeviceType, deviceCount: i32, absTime: f64, outDevicePoses: ^ovrPoseStatef) -> ovrResult ---;
ovr_GetTrackerPose :: proc(session: ovrSession, trackerPoseIndex: u32) -> ovrTrackerPose ---;
ovr_GetInputState :: proc(session: ovrSession, controllerType: ovrControllerType, inputState: ^ovrInputState) -> ovrResult ---;
ovr_GetConnectedControllerTypes :: proc(session: ovrSession) -> u32 ---;
ovr_GetTouchHapticsDesc :: proc(session: ovrSession, controllerType: ovrControllerType) -> ovrTouchHapticsDesc ---;
ovr_SetControllerVibration :: proc(session: ovrSession, controllerType: ovrControllerType, frequency, amplitude: f32) -> ovrResult ---;
ovr_SubmitControllerVibration :: proc(session: ovrSession, controllerType: ovrControllerType, buffer: ^ovrHapticsBuffer) -> ovrResult ---; // @WARNING: const removed
ovr_GetControllerVibrationState :: proc(session: ovrSession, controllerType: ovrControllerType, outState: ^ovrHapticsPlaybackState) -> ovrResult ---;
ovr_TestBoundary :: proc(session: ovrSession, deviceBitmask: ovrTrackedDeviceType, boundaryType: ovrBoundaryType, outTestResult: ^ovrBoundaryTestResult) -> ovrResult ---;
ovr_TestBoundaryPoint :: proc(session: ovrSession, point: ^ovrVector3f, singleBoundaryType: ovrBoundaryType, outTestResult: ^ovrBoundaryTestResult) -> ovrResult ---; // @WARNING: const removed
ovr_SetBoundaryLookAndFeel :: proc(session: ovrSession, lookAndFeel: ^ovrBoundaryLookAndFeel) -> ovrResult ---; // @WARNING: const removed
ovr_ResetBoundaryLookAndFeel :: proc(session: ovrSession) -> ovrResult ---;
ovr_GetBoundaryGeometry :: proc(session: ovrSession, boundaryType: ovrBoundaryType, outFloorPoints: ^ovrVector3f, outFloorPointsCount: ^i32) -> ovrResult ---;
ovr_GetBoundaryDimensions :: proc(session: ovrSession, boundaryType: ovrBoundaryType, outDimensions: ^ovrVector3f) -> ovrResult ---;
ovr_GetBoundaryVisible :: proc(session: ovrSession, outIsVisible: ^ovrBool) -> ovrResult ---;
ovr_RequestBoundaryVisible :: proc(session: ovrSession, visible: ovrBool) -> ovrResult ---;
}
// @name Layers
ovrMaxLayerCount :: 16;
ovrLayerType :: enum i32 {
ovrLayerType_Disabled = 0, ///< Layer is disabled.
ovrLayerType_EyeFov = 1, ///< Described by ovrLayerEyeFov.
ovrLayerType_Quad = 3, ///< Described by ovrLayerQuad. Previously called ovrLayerType_QuadInWorld.
/// enum 4 used to be ovrLayerType_QuadHeadLocked. Instead, use ovrLayerType_Quad with ovrLayerFlag_HeadLocked.
ovrLayerType_EyeMatrix = 5, ///< Described by ovrLayerEyeMatrix.
ovrLayerType_EnumSize = 0x7fffffff ///< Force type int32_t.
};
ovrLayerFlags :: enum i32 {
ovrLayerFlag_HighQuality = 0x01,
ovrLayerFlag_TextureOriginAtBottomLeft = 0x02,
ovrLayerFlag_HeadLocked = 0x04
};
ovrLayerHeader :: struct #ordered #align 8 { // @WARNING: aligned to pointer size. @TODO: warning on all other align as pointer size
Type: ovrLayerType, ///< Described by ovrLayerType.
Flags: u32, ///< Described by ovrLayerFlags.
};
ovrLayerEyeFov :: struct #ordered #align 8 { // @WARNING: aligned to pointer size.
Header: ovrLayerHeader,
ColorTexture: [ovrEyeType.ovrEye_Count]ovrTextureSwapChain,
Viewport: [ovrEyeType.ovrEye_Count]ovrRecti,
Fov: [ovrEyeType.ovrEye_Count]ovrFovPort,
RenderPose: [ovrEyeType.ovrEye_Count]ovrPosef,
SensorSampleTime: f64,
};
ovrLayerEyeMatrix :: struct #ordered #align 8 { // @WARNING: aligned to pointer size.
Header: ovrLayerHeader,
ColorTexture: [ovrEyeType.ovrEye_Count]ovrTextureSwapChain,
Viewport: [ovrEyeType.ovrEye_Count]ovrRecti,
RenderPose: [ovrEyeType.ovrEye_Count]ovrPosef,
Matrix: [ovrEyeType.ovrEye_Count]ovrMatrix4f,
SensorSampleTime: f64,
};
ovrLayerQuad :: struct #ordered #align 8 { // @WARNING: aligned to pointer size.
Header: ovrLayerHeader,
ColorTexture: ovrTextureSwapChain,
Viewport: ovrRecti,
QuadPoseCenter: ovrPosef,
QuadSize: ovrVector2f,
};
ovrLayer_Union :: struct #raw_union {
Header: ovrLayerHeader,
EyeFov: ovrLayerEyeFov,
Quad: ovrLayerQuad,
};
/// SDK Distortion Rendering
foreign ovr {
ovr_GetTextureSwapChainLength :: proc(session: ovrSession, chain: ovrTextureSwapChain, out_Length: ^i32) -> ovrResult ---;
ovr_GetTextureSwapChainCurrentIndex :: proc(session: ovrSession, chain: ovrTextureSwapChain, out_Index: ^i32) -> ovrResult ---;
ovr_GetTextureSwapChainDesc :: proc(session: ovrSession, chain: ovrTextureSwapChain, out_Desc: ^ovrTextureSwapChainDesc) -> ovrResult ---;
ovr_CommitTextureSwapChain :: proc(session: ovrSession, chain: ovrTextureSwapChain) -> ovrResult ---;
ovr_DestroyTextureSwapChain :: proc(session: ovrSession, chain: ovrTextureSwapChain) ---;
ovr_DestroyMirrorTexture :: proc(session: ovrSession, mirrorTexture: ovrMirrorTexture) ---;
ovr_GetFovTextureSize :: proc(session: ovrSession, eye: ovrEyeType, fov: ovrFovPort, pixelsPerDisplayPixel: f32) -> ovrSizei ---;
ovr_GetRenderDesc :: proc(session: ovrSession, eyeType: ovrEyeType, fov: ovrFovPort) -> ovrEyeRenderDesc ---;
ovr_SubmitFrame :: proc(session: ovrSession, frameIndex: i64, viewScaleDesc: ^ovrViewScaleDesc, layerPtrList: ^^ovrLayerHeader, layerCount: u32) -> ovrResult ---; // @WARNING: const removed
}
/// Frame Timing
ovrPerfStatsPerCompositorFrame :: struct #ordered #align 4 {
HmdVsyncIndex: i32,
AppFrameIndex: i32,
AppDroppedFrameCount: i32,
AppMotionToPhotonLatency: f32,
AppQueueAheadTime: f32,
AppCpuElapsedTime: f32,
AppGpuElapsedTime: f32,
CompositorFrameIndex: i32,
CompositorDroppedFrameCount: i32,
CompositorLatency: f32,
CompositorCpuElapsedTime: f32,
CompositorGpuElapsedTime: f32,
CompositorCpuStartToGpuEndElapsedTime: f32,
CompositorGpuEndToVsyncElapsedTime: f32,
AswIsActive: ovrBool,
AswActivatedToggleCount: i32,
AswPresentedFrameCount: i32,
AswFailedFrameCount: i32,
};
ovrMaxProvidedFrameStats :: 5;
ovrPerfStats :: struct #ordered #align 4 {
FrameStats: [ovrMaxProvidedFrameStats]ovrPerfStatsPerCompositorFrame,
FrameStatsCount: i32,
AnyFrameStatsDropped: ovrBool,
AdaptiveGpuPerformanceScale: f32,
AswIsAvailable: ovrBool,
VisibleProcessId: ovrProcessId,
};
foreign ovr {
ovr_GetPerfStats :: proc(session: ovrSession, outStats: ^ovrPerfStats) -> ovrResult ---;
ovr_ResetPerfStats :: proc(session: ovrSession) -> ovrResult ---;
ovr_GetPredictedDisplayTime :: proc(session: ovrSession, frameIndex: i64) -> f64 ---;
ovr_GetTimeInSeconds :: proc() -> f64 ---;
}
ovrPerfHudMode :: enum i32 {
ovrPerfHud_Off = 0, ///< Turns off the performance HUD
ovrPerfHud_PerfSummary = 1, ///< Shows performance summary and headroom
ovrPerfHud_LatencyTiming = 2, ///< Shows latency related timing info
ovrPerfHud_AppRenderTiming = 3, ///< Shows render timing info for application
ovrPerfHud_CompRenderTiming = 4, ///< Shows render timing info for OVR compositor
ovrPerfHud_AswStats = 6, ///< Shows Async Spacewarp-specific info
ovrPerfHud_VersionInfo = 5, ///< Shows SDK & HMD version Info
ovrPerfHud_Count = 7, ///< \internal Count of enumerated elements.
ovrPerfHud_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
};
ovrLayerHudMode :: enum i32 {
ovrLayerHud_Off = 0, ///< Turns off the layer HUD
ovrLayerHud_Info = 1, ///< Shows info about a specific layer
ovrLayerHud_EnumSize = 0x7fffffff
};
ovrDebugHudStereoMode :: enum i32 {
ovrDebugHudStereo_Off = 0, ///< Turns off the Stereo Debug HUD
ovrDebugHudStereo_Quad = 1, ///< Renders Quad in world for Stereo Debugging
ovrDebugHudStereo_QuadWithCrosshair = 2, ///< Renders Quad+crosshair in world for Stereo Debugging
ovrDebugHudStereo_CrosshairAtInfinity = 3, ///< Renders screen-space crosshair at infinity for Stereo Debugging
ovrDebugHudStereo_Count, ///< \internal Count of enumerated elements
ovrDebugHudStereo_EnumSize = 0x7fffffff ///< \internal Force type int32_t
};
/// @name Mixed reality capture support
foreign ovr {
ovr_GetExternalCameras :: proc(session: ovrSession, cameras: ^ovrExternalCamera, inoutCameraCount: ^u32) -> ovrResult ---;
ovr_SetExternalCameraProperties :: proc(session: ovrSession, name: ^u8, intrinsics: ^ovrCameraIntrinsics, extrinsics: ^ovrCameraExtrinsics) -> ovrResult ---;
}
/// @name Property Access
foreign ovr {
ovr_GetBool :: proc(session: ovrSession, propertyName: ^u8, defaultVal: ovrBool) -> ovrBool ---; // @WARNING: const char* to ^u8
ovr_SetBool :: proc(session: ovrSession, propertyName: ^u8, value: ovrBool) -> ovrBool ---; // @WARNING: const char* to ^u8
ovr_GetInt :: proc(session: ovrSession, propertyName: ^u8, defaultVal: i32) -> i32 ---;
ovr_SetInt :: proc(session: ovrSession, propertyName: ^u8, value: i32) -> ovrBool ---;
ovr_GetFloat :: proc(session: ovrSession, propertyName: ^u8, defaultVal: f32) -> f32 ---;
ovr_SetFloat :: proc(session: ovrSession, propertyName: ^u8, value: f32) -> ovrBool ---;
ovr_GetFloatArray :: proc(session: ovrSession, propertyName: ^u8, values: ^f32, valuesCapacity: u32) -> u32 ---; // @WARNING: float[] to ^f32
ovr_SetFloatArray :: proc(session: ovrSession, propertyName: ^u8, values: ^f32, valuesSize: u32) -> ovrBool ---; // @WARNING: const float[] to ^f32
ovr_GetString :: proc(session: ovrSession, propertyName: ^u8, defaultVal: ^u8) -> ^u8 ---;
ovr_SetString :: proc(session: ovrSession, propertyName: ^u8, value: ^u8) -> ovrBool ---;
}
// ***** Backward compatibility #includes
// from OVR_CAPI_Util.h
ovrProjectionModifier :: enum i32 {
ovrProjection_None = 0x00,
ovrProjection_LeftHanded = 0x01,
ovrProjection_FarLessThanNear = 0x02,
ovrProjection_FarClipAtInfinity = 0x04,
ovrProjection_ClipRangeOpenGL = 0x08,
};
ovrDetectResult :: struct #ordered #align 8 {
IsOculusServiceRunning: ovrBool,
IsOculusHMDConnected: ovrBool,
pad0: [6]u8,
};
_ := compile_assert(size_of(ovrDetectResult) == 8);
ovrHapticsGenMode :: enum i32 {
ovrHapticsGenMode_PointSample,
ovrHapticsGenMode_Count
};
ovrAudioChannelData :: struct #ordered {
Samples: ^f32,
SamplesCount: i32,
Frequency: i32,
};
ovrHapticsClip :: struct #ordered {
Samples: rawptr,
SamplesCount: i32,