From 5579df94a179520bbdecd85f894a6c7bf206cffc Mon Sep 17 00:00:00 2001 From: vitusventure Date: Tue, 21 Nov 2017 14:41:30 -0800 Subject: [PATCH] Update monsters.md --- docs/gamemaster_rules/monsters.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/gamemaster_rules/monsters.md b/docs/gamemaster_rules/monsters.md index 361dfb4db..f5de816d4 100644 --- a/docs/gamemaster_rules/monsters.md +++ b/docs/gamemaster_rules/monsters.md @@ -22,7 +22,7 @@ A monster's type speaks to its fundamental nature. Certain spells, magic items, The game includes the following monster types, which have no rules of their own. **Aberrations** are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world. The quintessential aberrations are aboleths, and slaadi. **Beasts** are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. -**Celestials** are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. +**Celestials** are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. **Constructs** are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material of the plane by the will of more powerful creatures. **Dragons** are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns and pseudodragons. **Elementals** are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds.