From 9968f2ccb85a85844cede6bf3f5960f61f0808a0 Mon Sep 17 00:00:00 2001 From: vitusventure Date: Mon, 17 Jun 2019 09:40:27 -0700 Subject: [PATCH] Update adventuring_gear.md --- docs/adventuring/equipment/adventuring_gear.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/adventuring/equipment/adventuring_gear.md b/docs/adventuring/equipment/adventuring_gear.md index a2395642a..234977d28 100644 --- a/docs/adventuring/equipment/adventuring_gear.md +++ b/docs/adventuring/equipment/adventuring_gear.md @@ -39,7 +39,7 @@ A cleric or paladin may create holy water by performing a special ritual. The ri **Rope.** Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. **Scale, Merchant's.** A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. **Spellbook.** Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. -**Spyglass.** Objects viewed through a spyglass are magnified to twice their size. +**Spyglass.** Objects viewed through a spyglass are magnified to twice their size. **Tent.** A simple and portable canvas shelter, a tent sleeps two. **Tinderbox.** This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. **Torch.** A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.