-
Notifications
You must be signed in to change notification settings - Fork 0
/
Snake.java
168 lines (149 loc) · 3.88 KB
/
Snake.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
package org.snake.model;
import java.util.LinkedList;
import java.util.List;
/**
* Represents a snake in the game.
*/
public class Snake {
private List<Element> snake;
private int directionX;
private int directionY;
private int lenght;
/**
* Initializes a new snake.
*/
public Snake() {
snake = new LinkedList<>();
initSnake();
}
/**
* Returns the length of the snake.
*
* @return the length of the snake
*/
public int getLength() {
return lenght;
}
/**
* Returns the head element of the snake.
*
* @return snake's head element
*/
public Element getHead() {
return snake.getFirst();
}
/**
* Returns the last element of the snake's body.
*
* @return snake's last element
*/
public Element getLastElement() {
return snake.getLast();
}
/**
* Returns the list of elements that make up the snake's body.
*
* @return the list of elements that make up the snake's body
*/
public List<Element> getElements() {
return snake;
}
/**
* Adds a new element to the snake's body.
*
* @param element the new element to add
*/
private void addElement(Element element) {
snake.addLast(element);
}
/**
* Grows the snake by adding a new element to its body.
*/
public void growUp() {
Element newPart = new Element(getLastElement().getX(), getLastElement().getY());
addElement(newPart);
lenght++;
System.out.println("Snake grown up. Length: " + lenght);
}
/**
* Initializes the snake with a default direction and length.
*/
private void initSnake() {
directionX = 1;
directionY = 0;
addElement(new Element(0, 0));
lenght = 1;
}
/**
* Moves the snake in its current direction.
*/
protected void move() {
double newX = (getHead().getX() + directionX + SnakeGame.WIDTH) % SnakeGame.WIDTH;
double newY = (getHead().getY() + directionY + SnakeGame.HEIGHT) % SnakeGame.HEIGHT;
Element newHead = new Element(newX, newY);
snake.addFirst(newHead);
snake.removeLast();
}
/**
* Turns the snake to the right.
*/
public void turnRight() {
if (directionX == 0) {
directionX = 1;
directionY = 0;
}
}
/**
* Turns the snake to the left.
*/
public void turnLeft() {
if (directionX == 0) {
directionX = -1;
directionY = 0;
}
}
/**
* Turns the snake up.
*/
public void turnUp() {
if (directionY == 0) {
directionX = 0;
directionY = -1;
}
}
/**
* Turns the snake down.
*/
public void turnDown() {
if (directionY == 0) {
directionX = 0;
directionY = 1;
}
}
/**
* Checks if some element has collided with snake's body.
*
* @param collider the element to check for collision
* @return true if the element has collided with snake's body, false otherwise
*/
protected boolean checkCollisionWithBody(Element collider) {
for (int i = 1; i < snake.size(); i++) {
if (collider.getX() == snake.get(i).getX() && collider.getY() == snake.get(i).getY()) {
return true;
}
}
return false;
}
/**
* Checks if some element has collided with snake's head.
*
* @param collider the element to check for collision
* @return true if the snake's head has collided with an element, false otherwise
*/
protected boolean checkCollisionWithHead(Element collider) {
if (collider.getX() == getHead().getX() && collider.getY() == getHead().getY()) {
return true;
}
return false;
}
}