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You need to use NativeGallery.GetImageFromGallery and let the user pick the image from Gallery. Though be aware that user is free to pick any other photo from Gallery. If you wish, you can keep a separate copy of the image in persistentDataPath, as well. Then you can read it back from there. |
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I took screenshots on Android with Unity, saved them in Gallery, but I don't know how to load them from Gallery.
I worked on using the Native Gallery plug-in to save it in the Gallery
I'd like to ask if you can help me by looking at the script
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