{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":580568431,"defaultBranch":"main","name":"Randomizer-Web-Generator","ownerLogin":"zsrtp","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2022-12-20T22:06:19.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/52335441?v=4","public":true,"private":false,"isOrgOwned":true},"refInfo":{"name":"","listCacheKey":"v0:1723432723.0","currentOid":""},"activityList":{"items":[{"before":"6bcdd9690a0f99e8b3d69ca50ca15ef821e0bc8f","after":"61e9d5b265ba2cbcde0da95508e2b0d5f6a7eda4","ref":"refs/heads/development","pushedAt":"2024-09-07T07:59:02.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Merging current 1.3 changes since I'm at a good pause point at the moment. (#65)\n\n* re-structure seed header for 1.3 changes\r\n\r\n* update version drop downs\r\n\r\n* update flag bit endianness\r\n\r\n* fix bitfield bit generation order and endianess\r\n\r\n* Update dev links and fix plumm highest score\r\n\r\n* Modify patchsettings setup to include flagbitfields\r\n\r\n* fix an oops\r\n\r\n* Fix dungeon reward plando and remove un-needed info on seed page\r\n\r\n* Update getseed.html\r\n\r\n* implement gci patching with seed. can add other region gci's later.\r\n\r\n* Update sound structure to use EntryInfo and added support for MS blade color\r\n\r\n* Update check data structs to reflect randomizer side changes\r\n\r\n* update rando file\r\n\r\n* Update rando gci\r\n\r\n* Add .bin file generation to seed download\r\n\r\n* Made the code cleaner so only one .bin file is generated, regardless of region\r\n\r\n* Removed padding and started merging glitched logic into world folder\r\n\r\n* Migrate Forest Temple Glitched logic into World folder\r\n\r\n* Merge Goron Mines Glitched logic checks into world\r\n\r\n* Minor logic updates and merged HC glitched into World\r\n\r\n* migrated LBT glitched logic to world\r\n\r\n* migrate PoT glitched to world\r\n\r\n* migrate SPR glitched to world\r\n\r\n* migrate ToT glitched to world\r\n\r\n* Add msg PR code and migrate eldin glitched logic to world\r\n\r\n* Cache logic parse results\r\n\r\n* remove old logic parser code\r\n\r\n* parser doc comments, clean up debug prints\r\n\r\n* check for extraneous close parens at end of logic expression\r\n\r\n* Fix extra parenthesis and migrate Faron glitched to world\r\n\r\n* add patch generation\r\n\r\n* migrate desert glitched checks to world\r\n\r\n* fix dolphin deployment\r\n\r\n* Fix hot spring water function\r\n\r\nWhen I deleted something in my branch, it automatically closed the initial PR, so I just re-PR'ed it.\r\n\r\n* migrate lanayru glitched checks to world\r\n\r\n* migrated ordon glitched checks to world\r\n\r\n* migrate snowpeak glitched checks to world\r\n\r\n* Migrated Arbiters room glitched to world\r\n\r\n* migrate cits glitched rooms to world\r\n\r\n* migrated ft glitched rooms to world\r\n\r\n* migrate gm room glitched to world\r\n\r\n* Update seed data to use Time.Now and migrated HC glitched room to world\r\n\r\n* migrated lbt glitched room to world\r\n\r\n* migrate pot glitched room to world\r\n\r\n* migrate spr glitched room to world\r\n\r\n* moved tot glitched room to world\r\n\r\n* Migrate DM room glitched to world\r\n\r\n* migrate hv glitched room to world\r\n\r\n* migrated eldin field room glitched to world\r\n\r\n* migrate kak glitched room to world\r\n\r\n* migrate fw gltiched room to world\r\n\r\n* migrate faron field glitched room to world\r\n\r\n* migrate sg glitched room to world\r\n\r\n* migrate desert glitched rooms to world\r\n\r\n* migrate ct glitched room to world\r\n\r\n* migrate lanayru field glitched room to world\r\n\r\n* migrate lake hylia glitched room to world\r\n\r\n* migrate zd glitched room to world\r\n\r\n* Migrate ordon glitched room to world\r\n\r\n* migrate spr glitched room to world. glitched-world done.\r\n\r\n* misc cleanup so generator supports new logic framework\r\n\r\n---------\r\n\r\nCo-authored-by: Morgan Wolfe \r\nCo-authored-by: kipcode66 \r\nCo-authored-by: RealLarsP <103422633+RealLarsP@users.noreply.github.com>","shortMessageHtmlLink":"Merging current 1.3 changes since I'm at a good pause point at the mo…"}},{"before":"6bcdd9690a0f99e8b3d69ca50ca15ef821e0bc8f","after":"d909fdac3357df21fabc621c6645e773a968f07e","ref":"refs/heads/main","pushedAt":"2024-08-26T23:47:42.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Use no endColors on link house sign so text fits (#63)","shortMessageHtmlLink":"Use no endColors on link house sign so text fits (#63)"}},{"before":null,"after":"6bcdd9690a0f99e8b3d69ca50ca15ef821e0bc8f","ref":"refs/heads/development","pushedAt":"2024-08-12T03:18:43.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Fix plando poe issue and update de GM text (#61)\n\n* Update poe item counts to account for plandoed poes (#59)\r\n\r\n* Update poe item counts to account for plando\r\n\r\n* change switch to if/else\r\n\r\n* Fix de GM name (#60)\r\n\r\n* Update Mist traversal to account for map glitch (#62)\r\n\r\n---------\r\n\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>","shortMessageHtmlLink":"Fix plando poe issue and update de GM text (#61)"}},{"before":"e73c480549a8ef7c128646674cb1c41762f2c77b","after":null,"ref":"refs/heads/development","pushedAt":"2024-08-12T03:18:33.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"}},{"before":"9a5f38e972669209f3d21596b0a9744f1319412f","after":"6bcdd9690a0f99e8b3d69ca50ca15ef821e0bc8f","ref":"refs/heads/main","pushedAt":"2024-08-12T03:18:11.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Fix plando poe issue and update de GM text (#61)\n\n* Update poe item counts to account for plandoed poes (#59)\r\n\r\n* Update poe item counts to account for plando\r\n\r\n* change switch to if/else\r\n\r\n* Fix de GM name (#60)\r\n\r\n* Update Mist traversal to account for map glitch (#62)\r\n\r\n---------\r\n\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>","shortMessageHtmlLink":"Fix plando poe issue and update de GM text (#61)"}},{"before":"c57a7a3858f0bbc63b54625ee56126d197227bab","after":"e73c480549a8ef7c128646674cb1c41762f2c77b","ref":"refs/heads/development","pushedAt":"2024-08-11T21:28:04.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Update Mist traversal to account for map glitch (#62)","shortMessageHtmlLink":"Update Mist traversal to account for map glitch (#62)"}},{"before":"ac5a96a4765dc6976805fd17220233ab184faa32","after":"c57a7a3858f0bbc63b54625ee56126d197227bab","ref":"refs/heads/development","pushedAt":"2024-08-11T21:12:13.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Fix de GM name (#60)","shortMessageHtmlLink":"Fix de GM name (#60)"}},{"before":"9a5f38e972669209f3d21596b0a9744f1319412f","after":"ac5a96a4765dc6976805fd17220233ab184faa32","ref":"refs/heads/development","pushedAt":"2024-08-11T21:11:27.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Update poe item counts to account for plandoed poes (#59)\n\n* Update poe item counts to account for plando\r\n\r\n* change switch to if/else","shortMessageHtmlLink":"Update poe item counts to account for plandoed poes (#59)"}},{"before":null,"after":"9a5f38e972669209f3d21596b0a9744f1319412f","ref":"refs/heads/development","pushedAt":"2024-08-11T05:00:04.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"SPM text fix (#58)\n\n* Snowpeak => Snowpeak Mountain; fix fr LLC res (#55)\r\n\r\n* Fix fr LLC res\r\n\r\n* Rename Snowpeak to Snowpeak Mountain\r\n\r\n* Adjust ap for SPM (#57)\r\n\r\n---------\r\n\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>","shortMessageHtmlLink":"SPM text fix (#58)"}},{"before":"17685fe93f40e7c3cd8cfad29ef59e3276f1bc4b","after":null,"ref":"refs/heads/development","pushedAt":"2024-08-11T04:59:55.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"}},{"before":"64642f8bacc75ad1a1f65fb0994dc04a60d270b6","after":"9a5f38e972669209f3d21596b0a9744f1319412f","ref":"refs/heads/main","pushedAt":"2024-08-06T15:44:13.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"SPM text fix (#58)\n\n* Snowpeak => Snowpeak Mountain; fix fr LLC res (#55)\r\n\r\n* Fix fr LLC res\r\n\r\n* Rename Snowpeak to Snowpeak Mountain\r\n\r\n* Adjust ap for SPM (#57)\r\n\r\n---------\r\n\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>","shortMessageHtmlLink":"SPM text fix (#58)"}},{"before":"f7f021fd8fe55ecbb16d71ea009af01dacbbe142","after":"17685fe93f40e7c3cd8cfad29ef59e3276f1bc4b","ref":"refs/heads/development","pushedAt":"2024-08-06T15:41:07.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Merge branch 'main' into development","shortMessageHtmlLink":"Merge branch 'main' into development"}},{"before":"a0e32a166c45d391f8ba401df0beb8ff747ef6dd","after":"f7f021fd8fe55ecbb16d71ea009af01dacbbe142","ref":"refs/heads/development","pushedAt":"2024-08-06T15:39:44.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Adjust ap for SPM (#57)","shortMessageHtmlLink":"Adjust ap for SPM (#57)"}},{"before":"6de9628d6151b79f32705e9478a46ffd32cc7d7c","after":"64642f8bacc75ad1a1f65fb0994dc04a60d270b6","ref":"refs/heads/main","pushedAt":"2024-08-06T03:19:45.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Snowpeak => Snowpeak Mountain; fix fr LLC res (#55) (#56)\n\n* Fix fr LLC res\r\n\r\n* Rename Snowpeak to Snowpeak Mountain\r\n\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>","shortMessageHtmlLink":"Snowpeak => Snowpeak Mountain; fix fr LLC res (#55) (#56)"}},{"before":"6de9628d6151b79f32705e9478a46ffd32cc7d7c","after":"a0e32a166c45d391f8ba401df0beb8ff747ef6dd","ref":"refs/heads/development","pushedAt":"2024-08-06T03:19:21.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Snowpeak => Snowpeak Mountain; fix fr LLC res (#55)\n\n* Fix fr LLC res\r\n\r\n* Rename Snowpeak to Snowpeak Mountain","shortMessageHtmlLink":"Snowpeak => Snowpeak Mountain; fix fr LLC res (#55)"}},{"before":null,"after":"6de9628d6151b79f32705e9478a46ffd32cc7d7c","ref":"refs/heads/development","pushedAt":"2024-08-05T17:35:07.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Merge 1.2 dev changes to zsrtp dev (#52) (#53)\n\n* Update Magic Armor bought text\r\n\r\n* Work on shop text, especially Kakariko Malo Mart\r\n\r\n* Work on shop confirmation msg; make IB lowercase\r\n\r\n* Work on Kak Malo Mart text\r\n\r\n* More Kak Malo Mart text work\r\n\r\n* Handle sera shop text\r\n\r\n* Kak Malo Mart fr text should be good now\r\n\r\n* Shop slot refactoring\r\n\r\n* Refactor cantAfford msg\r\n\r\n* Refactor confirmation msg code; handle 2nd hylian shield soldOut msgId\r\n\r\n* Fix Kak malo mart red potion showing up after buy on reenter; code from Lunar\r\n\r\n* Move some sera shop text to static section\r\n\r\n* Handle chudley shop slot; shops should be good now\r\n\r\n* Update bombs_5 to use packs in fr res\r\n\r\n* Work on fishing bottle self-hinter\r\n\r\n* Work on fishing hole self-hinter; handle bombs_5 text and shorter text wrapping\r\n\r\n* Add fishing-bottle res for other pack items for fr res\r\n\r\n* Show correct item in fishingBottle self-hinter\r\n\r\n* Adjust Barnes cant-afford text statically\r\n\r\n* Work on hints; mainly Agitha\r\n\r\n* Use def articles with Agitha hint; fix outOfSpace text issue\r\n\r\n* Update Charlo text; encode useDefArticle for self-hinters\r\n\r\n* Handle disabled Charlo selfHinter\r\n\r\n* Handle barnes bomb bag hint\r\n\r\n* Remove comments\r\n\r\n* Handle beyondPoint hint\r\n\r\n* Add JovaniRewardsHint hint type\r\n\r\n* Show Jovani hint text on sign\r\n\r\n* Refactor hint and hintCreator types; remove null type for each\r\n\r\n* Add comment about customMsgData version encoding\r\n\r\n* Update comment\r\n\r\n* Add todo\r\n\r\n* Initial get no-logic working\r\n\r\n* Add comment\r\n\r\n* Remove DungeonReward from Stallord HC for glitched-world\r\n\r\n* Remove newline\r\n\r\n* Fix validating and failing for no-logic; caused reqDungeons to always be 0\r\n\r\n* Update preventBarrenItem and allowBarrenChecks calculations\r\n\r\n* Adjust Always hints to always hint Required or Good instead of just Required\r\n\r\n* Start hints in spoilerLog work\r\n\r\n* Fix unicode in spoilerLog printing; handle Agitha in hints in spoiler log\r\n\r\n* Remove test code\r\n\r\n* Reenable Location hint spoiler log printing\r\n\r\n* Work on more hint types for spoilerLog\r\n\r\n* Handle path hint for spoiler\r\n\r\n* Handle spoilerLog for more hint types\r\n\r\n* Format hints spoiler json on csharp side\r\n\r\n* Fix ItemToItemPath hint could overlap with Always hint - alreadyCheckContentsHinted not factored in correctly\r\n\r\n* Fix pathHintCreator bug where we could pick any check for primary path hints regardless of hinted\r\n\r\n* Use rawSpoilerData from csharp when manually downloading spoilerLog client-side\r\n\r\n* Add vague option to Item hint. Fix darkGreen to green in TradeGroup hint\r\n\r\n* Allow passing checkStatusDisplay to LocationHintCreator; adjust blossom dist boss HC hint\r\n\r\n* Fix numItemInArea hint text; adjust blossom dist slightly\r\n\r\n* Remove split province and its zones; make numItemInArea list checks in spoiler log\r\n\r\n* Work on always and sometimes config in distribution file\r\n\r\n* Clean up blossom.jsonc comments; add to valid items for the req Item hint\r\n\r\n* Add bugs alias for Item hints\r\n\r\n* Work on english translations\r\n\r\n* Finish initial english items res\r\n\r\n* Fix missing ac from en res\r\n\r\n* Work on en res areas\r\n\r\n* More en res work\r\n\r\n* More en res work\r\n\r\n* Refactor\r\n\r\n* Work on en res\r\n\r\n* More en res hintCategory work\r\n\r\n* Finish en res hint category work\r\n\r\n* Handle trade-chain hint\r\n\r\n* Fix hintCategory Underwater for en res\r\n\r\n* Add shellblade to default sometimes hints\r\n\r\n* Work on en shop res\r\n\r\n* Work on shop en res; ct and sera\r\n\r\n* Finish en res kak malo mart\r\n\r\n* Handle en res barnes\r\n\r\n* Handle en res Charlo\r\n\r\n* Handle fishing hole bottle en res\r\n\r\n* Handle link's house sign for french\r\n\r\n* Fix fr res for No dungeons required\r\n\r\n* Correct some tooltip positions\r\n\r\n* Handle shuffleDungeonRewards; handle dynamic bigKeyStart for path hints;\r\nensure order of secondaryList for path hints\r\n\r\n* Pass hintDistribution from UI and add to sSettings\r\n\r\n* Move blossom.jsonc file and add to Dockerfile\r\n\r\n* Remove Midna_Talk_To SpotId\r\n\r\n* Get Weak hint distribution working\r\n\r\n* TradeGroupHintCreator uses smart hinting; add hintDist json resolving func\r\n\r\n* Handle None hint distribution\r\n\r\n* Add support for localization when using Docker\r\n\r\n* Add hintDistribution to spoiler\r\n\r\n* Adjust blossom dist to be less strong when itemToItemHint not possible\r\n\r\n* Add \"the\" in front of LLC lantern chests en res\r\n\r\n* Pass up eur lang from UI\r\n\r\n* Handle count calc for de and it\r\n\r\n* Basic support for en hints in jp\r\n\r\n* Add missing en res for jovani hint; fix text box issues for JP other than Charlo\r\n\r\n* Move hints up from bottom of spoilerLog\r\n\r\n* Handle Link's house sign text for German, Spanish, and Italian\r\n\r\n* Handle ja requiredDungeons and shift-jis encoding\r\n\r\n* Handle optional context for fallback languages; refactor\r\n\r\n* Add comment\r\n\r\n* Move old junk file\r\n\r\n* Handle path goals based on settings when shuffling dungeon rewards\r\n\r\n* Basic setup for creating actual junk hint text\r\n\r\n* Junk hints working\r\n\r\n* Update Jovani to no longer require MDH and increase mirror shard count to 4\r\n\r\n* Add lots of Junk hint res\r\n\r\n* Run yarn sort\r\n\r\n* Fix escSeq in junk hint res\r\n\r\n* Fix junk hint numbering and add temp test code\r\n\r\n* Junk hint adjustments\r\n\r\n* Get horse-name escSequence working\r\n\r\n* Handle B-btn in junk hint\r\n\r\n* Handle heart in junk hint\r\n\r\n* Remove junk hint\r\n\r\n* Add warning about translations in UI\r\n\r\n* Add initial balanced distribution; improve Always hints grouping and spot calc\r\n\r\n* Update mirror shards to be 4 considered good in hint code\r\n\r\n* Adjust data for cpp\r\n\r\n* Add more hint distributions\r\n\r\n* Adjust balanced dist\r\n\r\n* Remove oldJunk dir with old hint files\r\n\r\n* Rephrase junk hint\r\n\r\n* Rename file\r\n\r\n* Clean\r\n\r\n* Remove comments\r\n\r\n* Allow Always-hinted checks to preventBarren\r\n\r\n* Include skipSprEntrance into SP beyondPoint calc\r\n\r\n* Update filler hints implementation\r\n\r\n* Add filler hints to empty custom signs\r\n\r\n* Improve selfHinters for trap items; fix wallet preventBarren issues\r\n\r\n* Remove test code\r\n\r\n* Add missing s to AG res\r\n\r\n* Make beyondPoint hints respect same rules as Barren regarding itemAllowsBarrenForArea\r\n\r\n* Clean\r\n\r\n* Remove extra space\r\n\r\n* Attempt to fix yarn version issues for Dockerfile\r\n\r\n* Fix generating region All broken\r\n\r\n* Adjust Glitched logic files for dungeons\r\n\r\n* Add lja in ice block room\r\n\r\n* Adjust wooden shield shop item flag\r\n\r\n* update version and links\r\n\r\n* Clean up CoO logic because it gave me a headache and stopped trying to re-invent the wheel for ER\r\n\r\n* Remove 5 heart pieces for every heart container in the item pool if HCs are plandoed\r\n\r\n* Adding Zora Armor to the Graveyard -> Lake Hylia exit\r\n\r\n* Update logic for eldin field -> castle town\r\n\r\n* Remove space from male mantis en res\r\n\r\n* Fix PoT graph layout and add more logic for HC glitched\r\n\r\n* Update palace flag and logic\r\n\r\n* Adjust blossom distribution\r\n\r\n* Handle big keys on BeyondPoint hint for OwnDungeon big keys\r\n\r\n* Work on blossom hint changes\r\n\r\n* Work on special hints for FT, SPR, and ToT\r\n\r\n* Fix deadNodeId issue with specialHintDefs\r\n\r\n* Adjust blossom hint distribution\r\n\r\n* Update LLC lantern chests en res\r\n\r\n* Update en res for Agitha hint\r\n\r\n* Indicate on Jovani sign if reward is unhinted\r\n\r\n* Update mirror shard text from 3 to 4\r\n\r\n* Add code to successfully validate world if no logic is enabled.\r\n\r\n* Add res for Red_Potion_Shop\r\n\r\n* Update ordon logic\r\n\r\n* Add blossom-experimental dist\r\n\r\n* Update getting-started.md\r\n\r\n* Experimental blossom dist updates\r\n\r\n* New trick for City. Yay\r\n\r\n* Adjust blossom exp dist\r\n\r\n* Fix poe soul item not spawning\r\n\r\n* Save dist changes progress\r\n\r\n* Update hint dist SPR hint\r\n\r\n* Update blossom dist\r\n\r\n* Remove blossom experimental dist\r\n\r\n* Fix ToT beyondPoint checks\r\n\r\n* Adjust blossom dist\r\n\r\n* Update blossom dist and tradeChainHintCreator\r\n\r\n* Update some LBT logic for glitched\r\n\r\n* Add varHintCreator and update blossom dist\r\n\r\n* Adjust weights; add purple mist back\r\n\r\n* Work on required text\r\n\r\n* Update en res\r\n\r\n* Work on logicalItems for hint text\r\n\r\n* Store isLogicalItem in ItemHint\r\n\r\n* Use isLogicalItem in JovaniRewardsHint\r\n\r\n* Add isLogicalItem to TradeChainHint\r\n\r\n* Rename required_or_not to required_info\r\n\r\n* Adjust misc hint\r\n\r\n* Update goat herding since it doesn't require Bo\r\n\r\n* Update LogicFunctions.cs\r\n\r\n* Update Hyrule Field - Faron.jsonc\r\n\r\n* Update Hyrule Field - Lanayru.jsonc\r\n\r\n* Remove deku toad from sometimes poolgs\r\n\r\n* Adjust junk hints\r\n\r\n* Fix logic to previous until ER\r\n\r\n* add explanation\r\n\r\n* Adjust filler hint placement\r\n\r\n* Update Goron Springwater Rush.jsonc\r\n\r\n* Improve allowBarrenChecks calc for singleLogicalCopy multiple copy item\r\n\r\n* Fixing Ordon Spring gate logic\r\n\r\nAdded access to Outside Links House for seeds with prologue enabled.\r\n\r\n* Store checks in beyondPoint hint\r\n\r\n* Remove beyondPointType enum\r\n\r\n* Handle res for beyondPoint hint\r\n\r\n* Remove comments\r\n\r\n* Add unhinted res for fr\r\n\r\n* Add none fallback text for fr\r\n\r\n* remove unneeded comment\r\n\r\n* Prevent dungeon barrenHint if postDungeon not dead\r\n\r\n* Use short names for dungeon items for Agitha hint in en\r\n\r\n* Rename blossom dist to season1\r\n\r\n* Adjust agithaHint text for fr\r\n\r\n* Simplify SPR hint\r\n\r\n* Update Before Deku Toad Alcove Chest logic\r\n\r\n* Adjust barren hint weight for very-strong\r\n\r\n* fix typo\r\n\r\n* Update the hot spring water function\r\n\r\nWhen I just looked at the logic again, I realized that the springwater rush part is redundant. For the rush, you need access to \"Lower Kakariko Village\". But if you have access to that room and got a bottle, which you need anyways, the Elde Inn water becomes logically reachable automatically.\r\n\r\n* add twilights for logic poes\r\n\r\n* Add bonk logic check for bugs.\r\n\r\n* Rename upper and lower desert to southern and northern\r\n\r\n* Add missing AG heart container to 2nd half\r\n\r\n* Add dungeon reward as well\r\n\r\n* Disable broken sword code for minimal scarcity and required PoT\r\n\r\n* Adjust wallets to be updated during plando\r\n\r\n---------\r\n\r\nCo-authored-by: Isaac\r\nCo-authored-by: RealLarsP","shortMessageHtmlLink":"Merge 1.2 dev changes to zsrtp dev (#52) (#53)"}},{"before":"2192f889212f20d16a0614a9c45a16ebba400ff8","after":null,"ref":"refs/heads/development","pushedAt":"2024-08-05T17:34:56.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"}},{"before":"6d1ad8e0fee394d9186ab760f9b5eb55da7e2e52","after":"2192f889212f20d16a0614a9c45a16ebba400ff8","ref":"refs/heads/development","pushedAt":"2024-08-05T17:33:56.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Merge 1.2 dev changes to zsrtp dev (#52) (#53) (#54)","shortMessageHtmlLink":"Merge 1.2 dev changes to zsrtp dev (#52) (#53) (#54)"}},{"before":"b5ad864ba738a7daa3ccfe8f3076d2a906d6474d","after":"6de9628d6151b79f32705e9478a46ffd32cc7d7c","ref":"refs/heads/main","pushedAt":"2024-08-02T01:16:14.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"Zephiles","name":null,"path":"/Zephiles","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/24236945?s=80&v=4"},"commit":{"message":"Merge 1.2 dev changes to zsrtp dev (#52) (#53)\n\n* Update Magic Armor bought text\r\n\r\n* Work on shop text, especially Kakariko Malo Mart\r\n\r\n* Work on shop confirmation msg; make IB lowercase\r\n\r\n* Work on Kak Malo Mart text\r\n\r\n* More Kak Malo Mart text work\r\n\r\n* Handle sera shop text\r\n\r\n* Kak Malo Mart fr text should be good now\r\n\r\n* Shop slot refactoring\r\n\r\n* Refactor cantAfford msg\r\n\r\n* Refactor confirmation msg code; handle 2nd hylian shield soldOut msgId\r\n\r\n* Fix Kak malo mart red potion showing up after buy on reenter; code from Lunar\r\n\r\n* Move some sera shop text to static section\r\n\r\n* Handle chudley shop slot; shops should be good now\r\n\r\n* Update bombs_5 to use packs in fr res\r\n\r\n* Work on fishing bottle self-hinter\r\n\r\n* Work on fishing hole self-hinter; handle bombs_5 text and shorter text wrapping\r\n\r\n* Add fishing-bottle res for other pack items for fr res\r\n\r\n* Show correct item in fishingBottle self-hinter\r\n\r\n* Adjust Barnes cant-afford text statically\r\n\r\n* Work on hints; mainly Agitha\r\n\r\n* Use def articles with Agitha hint; fix outOfSpace text issue\r\n\r\n* Update Charlo text; encode useDefArticle for self-hinters\r\n\r\n* Handle disabled Charlo selfHinter\r\n\r\n* Handle barnes bomb bag hint\r\n\r\n* Remove comments\r\n\r\n* Handle beyondPoint hint\r\n\r\n* Add JovaniRewardsHint hint type\r\n\r\n* Show Jovani hint text on sign\r\n\r\n* Refactor hint and hintCreator types; remove null type for each\r\n\r\n* Add comment about customMsgData version encoding\r\n\r\n* Update comment\r\n\r\n* Add todo\r\n\r\n* Initial get no-logic working\r\n\r\n* Add comment\r\n\r\n* Remove DungeonReward from Stallord HC for glitched-world\r\n\r\n* Remove newline\r\n\r\n* Fix validating and failing for no-logic; caused reqDungeons to always be 0\r\n\r\n* Update preventBarrenItem and allowBarrenChecks calculations\r\n\r\n* Adjust Always hints to always hint Required or Good instead of just Required\r\n\r\n* Start hints in spoilerLog work\r\n\r\n* Fix unicode in spoilerLog printing; handle Agitha in hints in spoiler log\r\n\r\n* Remove test code\r\n\r\n* Reenable Location hint spoiler log printing\r\n\r\n* Work on more hint types for spoilerLog\r\n\r\n* Handle path hint for spoiler\r\n\r\n* Handle spoilerLog for more hint types\r\n\r\n* Format hints spoiler json on csharp side\r\n\r\n* Fix ItemToItemPath hint could overlap with Always hint - alreadyCheckContentsHinted not factored in correctly\r\n\r\n* Fix pathHintCreator bug where we could pick any check for primary path hints regardless of hinted\r\n\r\n* Use rawSpoilerData from csharp when manually downloading spoilerLog client-side\r\n\r\n* Add vague option to Item hint. Fix darkGreen to green in TradeGroup hint\r\n\r\n* Allow passing checkStatusDisplay to LocationHintCreator; adjust blossom dist boss HC hint\r\n\r\n* Fix numItemInArea hint text; adjust blossom dist slightly\r\n\r\n* Remove split province and its zones; make numItemInArea list checks in spoiler log\r\n\r\n* Work on always and sometimes config in distribution file\r\n\r\n* Clean up blossom.jsonc comments; add to valid items for the req Item hint\r\n\r\n* Add bugs alias for Item hints\r\n\r\n* Work on english translations\r\n\r\n* Finish initial english items res\r\n\r\n* Fix missing ac from en res\r\n\r\n* Work on en res areas\r\n\r\n* More en res work\r\n\r\n* More en res work\r\n\r\n* Refactor\r\n\r\n* Work on en res\r\n\r\n* More en res hintCategory work\r\n\r\n* Finish en res hint category work\r\n\r\n* Handle trade-chain hint\r\n\r\n* Fix hintCategory Underwater for en res\r\n\r\n* Add shellblade to default sometimes hints\r\n\r\n* Work on en shop res\r\n\r\n* Work on shop en res; ct and sera\r\n\r\n* Finish en res kak malo mart\r\n\r\n* Handle en res barnes\r\n\r\n* Handle en res Charlo\r\n\r\n* Handle fishing hole bottle en res\r\n\r\n* Handle link's house sign for french\r\n\r\n* Fix fr res for No dungeons required\r\n\r\n* Correct some tooltip positions\r\n\r\n* Handle shuffleDungeonRewards; handle dynamic bigKeyStart for path hints;\r\nensure order of secondaryList for path hints\r\n\r\n* Pass hintDistribution from UI and add to sSettings\r\n\r\n* Move blossom.jsonc file and add to Dockerfile\r\n\r\n* Remove Midna_Talk_To SpotId\r\n\r\n* Get Weak hint distribution working\r\n\r\n* TradeGroupHintCreator uses smart hinting; add hintDist json resolving func\r\n\r\n* Handle None hint distribution\r\n\r\n* Add support for localization when using Docker\r\n\r\n* Add hintDistribution to spoiler\r\n\r\n* Adjust blossom dist to be less strong when itemToItemHint not possible\r\n\r\n* Add \"the\" in front of LLC lantern chests en res\r\n\r\n* Pass up eur lang from UI\r\n\r\n* Handle count calc for de and it\r\n\r\n* Basic support for en hints in jp\r\n\r\n* Add missing en res for jovani hint; fix text box issues for JP other than Charlo\r\n\r\n* Move hints up from bottom of spoilerLog\r\n\r\n* Handle Link's house sign text for German, Spanish, and Italian\r\n\r\n* Handle ja requiredDungeons and shift-jis encoding\r\n\r\n* Handle optional context for fallback languages; refactor\r\n\r\n* Add comment\r\n\r\n* Move old junk file\r\n\r\n* Handle path goals based on settings when shuffling dungeon rewards\r\n\r\n* Basic setup for creating actual junk hint text\r\n\r\n* Junk hints working\r\n\r\n* Update Jovani to no longer require MDH and increase mirror shard count to 4\r\n\r\n* Add lots of Junk hint res\r\n\r\n* Run yarn sort\r\n\r\n* Fix escSeq in junk hint res\r\n\r\n* Fix junk hint numbering and add temp test code\r\n\r\n* Junk hint adjustments\r\n\r\n* Get horse-name escSequence working\r\n\r\n* Handle B-btn in junk hint\r\n\r\n* Handle heart in junk hint\r\n\r\n* Remove junk hint\r\n\r\n* Add warning about translations in UI\r\n\r\n* Add initial balanced distribution; improve Always hints grouping and spot calc\r\n\r\n* Update mirror shards to be 4 considered good in hint code\r\n\r\n* Adjust data for cpp\r\n\r\n* Add more hint distributions\r\n\r\n* Adjust balanced dist\r\n\r\n* Remove oldJunk dir with old hint files\r\n\r\n* Rephrase junk hint\r\n\r\n* Rename file\r\n\r\n* Clean\r\n\r\n* Remove comments\r\n\r\n* Allow Always-hinted checks to preventBarren\r\n\r\n* Include skipSprEntrance into SP beyondPoint calc\r\n\r\n* Update filler hints implementation\r\n\r\n* Add filler hints to empty custom signs\r\n\r\n* Improve selfHinters for trap items; fix wallet preventBarren issues\r\n\r\n* Remove test code\r\n\r\n* Add missing s to AG res\r\n\r\n* Make beyondPoint hints respect same rules as Barren regarding itemAllowsBarrenForArea\r\n\r\n* Clean\r\n\r\n* Remove extra space\r\n\r\n* Attempt to fix yarn version issues for Dockerfile\r\n\r\n* Fix generating region All broken\r\n\r\n* Adjust Glitched logic files for dungeons\r\n\r\n* Add lja in ice block room\r\n\r\n* Adjust wooden shield shop item flag\r\n\r\n* update version and links\r\n\r\n* Clean up CoO logic because it gave me a headache and stopped trying to re-invent the wheel for ER\r\n\r\n* Remove 5 heart pieces for every heart container in the item pool if HCs are plandoed\r\n\r\n* Adding Zora Armor to the Graveyard -> Lake Hylia exit\r\n\r\n* Update logic for eldin field -> castle town\r\n\r\n* Remove space from male mantis en res\r\n\r\n* Fix PoT graph layout and add more logic for HC glitched\r\n\r\n* Update palace flag and logic\r\n\r\n* Adjust blossom distribution\r\n\r\n* Handle big keys on BeyondPoint hint for OwnDungeon big keys\r\n\r\n* Work on blossom hint changes\r\n\r\n* Work on special hints for FT, SPR, and ToT\r\n\r\n* Fix deadNodeId issue with specialHintDefs\r\n\r\n* Adjust blossom hint distribution\r\n\r\n* Update LLC lantern chests en res\r\n\r\n* Update en res for Agitha hint\r\n\r\n* Indicate on Jovani sign if reward is unhinted\r\n\r\n* Update mirror shard text from 3 to 4\r\n\r\n* Add code to successfully validate world if no logic is enabled.\r\n\r\n* Add res for Red_Potion_Shop\r\n\r\n* Update ordon logic\r\n\r\n* Add blossom-experimental dist\r\n\r\n* Update getting-started.md\r\n\r\n* Experimental blossom dist updates\r\n\r\n* New trick for City. Yay\r\n\r\n* Adjust blossom exp dist\r\n\r\n* Fix poe soul item not spawning\r\n\r\n* Save dist changes progress\r\n\r\n* Update hint dist SPR hint\r\n\r\n* Update blossom dist\r\n\r\n* Remove blossom experimental dist\r\n\r\n* Fix ToT beyondPoint checks\r\n\r\n* Adjust blossom dist\r\n\r\n* Update blossom dist and tradeChainHintCreator\r\n\r\n* Update some LBT logic for glitched\r\n\r\n* Add varHintCreator and update blossom dist\r\n\r\n* Adjust weights; add purple mist back\r\n\r\n* Work on required text\r\n\r\n* Update en res\r\n\r\n* Work on logicalItems for hint text\r\n\r\n* Store isLogicalItem in ItemHint\r\n\r\n* Use isLogicalItem in JovaniRewardsHint\r\n\r\n* Add isLogicalItem to TradeChainHint\r\n\r\n* Rename required_or_not to required_info\r\n\r\n* Adjust misc hint\r\n\r\n* Update goat herding since it doesn't require Bo\r\n\r\n* Update LogicFunctions.cs\r\n\r\n* Update Hyrule Field - Faron.jsonc\r\n\r\n* Update Hyrule Field - Lanayru.jsonc\r\n\r\n* Remove deku toad from sometimes poolgs\r\n\r\n* Adjust junk hints\r\n\r\n* Fix logic to previous until ER\r\n\r\n* add explanation\r\n\r\n* Adjust filler hint placement\r\n\r\n* Update Goron Springwater Rush.jsonc\r\n\r\n* Improve allowBarrenChecks calc for singleLogicalCopy multiple copy item\r\n\r\n* Fixing Ordon Spring gate logic\r\n\r\nAdded access to Outside Links House for seeds with prologue enabled.\r\n\r\n* Store checks in beyondPoint hint\r\n\r\n* Remove beyondPointType enum\r\n\r\n* Handle res for beyondPoint hint\r\n\r\n* Remove comments\r\n\r\n* Add unhinted res for fr\r\n\r\n* Add none fallback text for fr\r\n\r\n* remove unneeded comment\r\n\r\n* Prevent dungeon barrenHint if postDungeon not dead\r\n\r\n* Use short names for dungeon items for Agitha hint in en\r\n\r\n* Rename blossom dist to season1\r\n\r\n* Adjust agithaHint text for fr\r\n\r\n* Simplify SPR hint\r\n\r\n* Update Before Deku Toad Alcove Chest logic\r\n\r\n* Adjust barren hint weight for very-strong\r\n\r\n* fix typo\r\n\r\n* Update the hot spring water function\r\n\r\nWhen I just looked at the logic again, I realized that the springwater rush part is redundant. For the rush, you need access to \"Lower Kakariko Village\". But if you have access to that room and got a bottle, which you need anyways, the Elde Inn water becomes logically reachable automatically.\r\n\r\n* add twilights for logic poes\r\n\r\n* Add bonk logic check for bugs.\r\n\r\n* Rename upper and lower desert to southern and northern\r\n\r\n* Add missing AG heart container to 2nd half\r\n\r\n* Add dungeon reward as well\r\n\r\n* Disable broken sword code for minimal scarcity and required PoT\r\n\r\n* Adjust wallets to be updated during plando\r\n\r\n---------\r\n\r\nCo-authored-by: Isaac\r\nCo-authored-by: RealLarsP","shortMessageHtmlLink":"Merge 1.2 dev changes to zsrtp dev (#52) (#53)"}},{"before":"b5ad864ba738a7daa3ccfe8f3076d2a906d6474d","after":"6d1ad8e0fee394d9186ab760f9b5eb55da7e2e52","ref":"refs/heads/development","pushedAt":"2024-08-01T18:46:39.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Merge 1.2 dev changes to zsrtp dev (#52)\n\n* Update Magic Armor bought text\r\n\r\n* Work on shop text, especially Kakariko Malo Mart\r\n\r\n* Work on shop confirmation msg; make IB lowercase\r\n\r\n* Work on Kak Malo Mart text\r\n\r\n* More Kak Malo Mart text work\r\n\r\n* Handle sera shop text\r\n\r\n* Kak Malo Mart fr text should be good now\r\n\r\n* Shop slot refactoring\r\n\r\n* Refactor cantAfford msg\r\n\r\n* Refactor confirmation msg code; handle 2nd hylian shield soldOut msgId\r\n\r\n* Fix Kak malo mart red potion showing up after buy on reenter; code from Lunar\r\n\r\n* Move some sera shop text to static section\r\n\r\n* Handle chudley shop slot; shops should be good now\r\n\r\n* Update bombs_5 to use packs in fr res\r\n\r\n* Work on fishing bottle self-hinter\r\n\r\n* Work on fishing hole self-hinter; handle bombs_5 text and shorter text wrapping\r\n\r\n* Add fishing-bottle res for other pack items for fr res\r\n\r\n* Show correct item in fishingBottle self-hinter\r\n\r\n* Adjust Barnes cant-afford text statically\r\n\r\n* Work on hints; mainly Agitha\r\n\r\n* Use def articles with Agitha hint; fix outOfSpace text issue\r\n\r\n* Update Charlo text; encode useDefArticle for self-hinters\r\n\r\n* Handle disabled Charlo selfHinter\r\n\r\n* Handle barnes bomb bag hint\r\n\r\n* Remove comments\r\n\r\n* Handle beyondPoint hint\r\n\r\n* Add JovaniRewardsHint hint type\r\n\r\n* Show Jovani hint text on sign\r\n\r\n* Refactor hint and hintCreator types; remove null type for each\r\n\r\n* Add comment about customMsgData version encoding\r\n\r\n* Update comment\r\n\r\n* Add todo\r\n\r\n* Initial get no-logic working\r\n\r\n* Add comment\r\n\r\n* Remove DungeonReward from Stallord HC for glitched-world\r\n\r\n* Remove newline\r\n\r\n* Fix validating and failing for no-logic; caused reqDungeons to always be 0\r\n\r\n* Update preventBarrenItem and allowBarrenChecks calculations\r\n\r\n* Adjust Always hints to always hint Required or Good instead of just Required\r\n\r\n* Start hints in spoilerLog work\r\n\r\n* Fix unicode in spoilerLog printing; handle Agitha in hints in spoiler log\r\n\r\n* Remove test code\r\n\r\n* Reenable Location hint spoiler log printing\r\n\r\n* Work on more hint types for spoilerLog\r\n\r\n* Handle path hint for spoiler\r\n\r\n* Handle spoilerLog for more hint types\r\n\r\n* Format hints spoiler json on csharp side\r\n\r\n* Fix ItemToItemPath hint could overlap with Always hint - alreadyCheckContentsHinted not factored in correctly\r\n\r\n* Fix pathHintCreator bug where we could pick any check for primary path hints regardless of hinted\r\n\r\n* Use rawSpoilerData from csharp when manually downloading spoilerLog client-side\r\n\r\n* Add vague option to Item hint. Fix darkGreen to green in TradeGroup hint\r\n\r\n* Allow passing checkStatusDisplay to LocationHintCreator; adjust blossom dist boss HC hint\r\n\r\n* Fix numItemInArea hint text; adjust blossom dist slightly\r\n\r\n* Remove split province and its zones; make numItemInArea list checks in spoiler log\r\n\r\n* Work on always and sometimes config in distribution file\r\n\r\n* Clean up blossom.jsonc comments; add to valid items for the req Item hint\r\n\r\n* Add bugs alias for Item hints\r\n\r\n* Work on english translations\r\n\r\n* Finish initial english items res\r\n\r\n* Fix missing ac from en res\r\n\r\n* Work on en res areas\r\n\r\n* More en res work\r\n\r\n* More en res work\r\n\r\n* Refactor\r\n\r\n* Work on en res\r\n\r\n* More en res hintCategory work\r\n\r\n* Finish en res hint category work\r\n\r\n* Handle trade-chain hint\r\n\r\n* Fix hintCategory Underwater for en res\r\n\r\n* Add shellblade to default sometimes hints\r\n\r\n* Work on en shop res\r\n\r\n* Work on shop en res; ct and sera\r\n\r\n* Finish en res kak malo mart\r\n\r\n* Handle en res barnes\r\n\r\n* Handle en res Charlo\r\n\r\n* Handle fishing hole bottle en res\r\n\r\n* Handle link's house sign for french\r\n\r\n* Fix fr res for No dungeons required\r\n\r\n* Correct some tooltip positions\r\n\r\n* Handle shuffleDungeonRewards; handle dynamic bigKeyStart for path hints;\r\nensure order of secondaryList for path hints\r\n\r\n* Pass hintDistribution from UI and add to sSettings\r\n\r\n* Move blossom.jsonc file and add to Dockerfile\r\n\r\n* Remove Midna_Talk_To SpotId\r\n\r\n* Get Weak hint distribution working\r\n\r\n* TradeGroupHintCreator uses smart hinting; add hintDist json resolving func\r\n\r\n* Handle None hint distribution\r\n\r\n* Add support for localization when using Docker\r\n\r\n* Add hintDistribution to spoiler\r\n\r\n* Adjust blossom dist to be less strong when itemToItemHint not possible\r\n\r\n* Add \"the\" in front of LLC lantern chests en res\r\n\r\n* Pass up eur lang from UI\r\n\r\n* Handle count calc for de and it\r\n\r\n* Basic support for en hints in jp\r\n\r\n* Add missing en res for jovani hint; fix text box issues for JP other than Charlo\r\n\r\n* Move hints up from bottom of spoilerLog\r\n\r\n* Handle Link's house sign text for German, Spanish, and Italian\r\n\r\n* Handle ja requiredDungeons and shift-jis encoding\r\n\r\n* Handle optional context for fallback languages; refactor\r\n\r\n* Add comment\r\n\r\n* Move old junk file\r\n\r\n* Handle path goals based on settings when shuffling dungeon rewards\r\n\r\n* Basic setup for creating actual junk hint text\r\n\r\n* Junk hints working\r\n\r\n* Update Jovani to no longer require MDH and increase mirror shard count to 4\r\n\r\n* Add lots of Junk hint res\r\n\r\n* Run yarn sort\r\n\r\n* Fix escSeq in junk hint res\r\n\r\n* Fix junk hint numbering and add temp test code\r\n\r\n* Junk hint adjustments\r\n\r\n* Get horse-name escSequence working\r\n\r\n* Handle B-btn in junk hint\r\n\r\n* Handle heart in junk hint\r\n\r\n* Remove junk hint\r\n\r\n* Add warning about translations in UI\r\n\r\n* Add initial balanced distribution; improve Always hints grouping and spot calc\r\n\r\n* Update mirror shards to be 4 considered good in hint code\r\n\r\n* Adjust data for cpp\r\n\r\n* Add more hint distributions\r\n\r\n* Adjust balanced dist\r\n\r\n* Remove oldJunk dir with old hint files\r\n\r\n* Rephrase junk hint\r\n\r\n* Rename file\r\n\r\n* Clean\r\n\r\n* Remove comments\r\n\r\n* Allow Always-hinted checks to preventBarren\r\n\r\n* Include skipSprEntrance into SP beyondPoint calc\r\n\r\n* Update filler hints implementation\r\n\r\n* Add filler hints to empty custom signs\r\n\r\n* Improve selfHinters for trap items; fix wallet preventBarren issues\r\n\r\n* Remove test code\r\n\r\n* Add missing s to AG res\r\n\r\n* Make beyondPoint hints respect same rules as Barren regarding itemAllowsBarrenForArea\r\n\r\n* Clean\r\n\r\n* Remove extra space\r\n\r\n* Attempt to fix yarn version issues for Dockerfile\r\n\r\n* Fix generating region All broken\r\n\r\n* Adjust Glitched logic files for dungeons\r\n\r\n* Add lja in ice block room\r\n\r\n* Adjust wooden shield shop item flag\r\n\r\n* update version and links\r\n\r\n* Clean up CoO logic because it gave me a headache and stopped trying to re-invent the wheel for ER\r\n\r\n* Remove 5 heart pieces for every heart container in the item pool if HCs are plandoed\r\n\r\n* Adding Zora Armor to the Graveyard -> Lake Hylia exit\r\n\r\n* Update logic for eldin field -> castle town\r\n\r\n* Remove space from male mantis en res\r\n\r\n* Fix PoT graph layout and add more logic for HC glitched\r\n\r\n* Update palace flag and logic\r\n\r\n* Adjust blossom distribution\r\n\r\n* Handle big keys on BeyondPoint hint for OwnDungeon big keys\r\n\r\n* Work on blossom hint changes\r\n\r\n* Work on special hints for FT, SPR, and ToT\r\n\r\n* Fix deadNodeId issue with specialHintDefs\r\n\r\n* Adjust blossom hint distribution\r\n\r\n* Update LLC lantern chests en res\r\n\r\n* Update en res for Agitha hint\r\n\r\n* Indicate on Jovani sign if reward is unhinted\r\n\r\n* Update mirror shard text from 3 to 4\r\n\r\n* Add code to successfully validate world if no logic is enabled.\r\n\r\n* Add res for Red_Potion_Shop\r\n\r\n* Update ordon logic\r\n\r\n* Add blossom-experimental dist\r\n\r\n* Update getting-started.md\r\n\r\n* Experimental blossom dist updates\r\n\r\n* New trick for City. Yay\r\n\r\n* Adjust blossom exp dist\r\n\r\n* Fix poe soul item not spawning\r\n\r\n* Save dist changes progress\r\n\r\n* Update hint dist SPR hint\r\n\r\n* Update blossom dist\r\n\r\n* Remove blossom experimental dist\r\n\r\n* Fix ToT beyondPoint checks\r\n\r\n* Adjust blossom dist\r\n\r\n* Update blossom dist and tradeChainHintCreator\r\n\r\n* Update some LBT logic for glitched\r\n\r\n* Add varHintCreator and update blossom dist\r\n\r\n* Adjust weights; add purple mist back\r\n\r\n* Work on required text\r\n\r\n* Update en res\r\n\r\n* Work on logicalItems for hint text\r\n\r\n* Store isLogicalItem in ItemHint\r\n\r\n* Use isLogicalItem in JovaniRewardsHint\r\n\r\n* Add isLogicalItem to TradeChainHint\r\n\r\n* Rename required_or_not to required_info\r\n\r\n* Adjust misc hint\r\n\r\n* Update goat herding since it doesn't require Bo\r\n\r\n* Update LogicFunctions.cs\r\n\r\n* Update Hyrule Field - Faron.jsonc\r\n\r\n* Update Hyrule Field - Lanayru.jsonc\r\n\r\n* Remove deku toad from sometimes poolgs\r\n\r\n* Adjust junk hints\r\n\r\n* Fix logic to previous until ER\r\n\r\n* add explanation\r\n\r\n* Adjust filler hint placement\r\n\r\n* Update Goron Springwater Rush.jsonc\r\n\r\n* Improve allowBarrenChecks calc for singleLogicalCopy multiple copy item\r\n\r\n* Fixing Ordon Spring gate logic\r\n\r\nAdded access to Outside Links House for seeds with prologue enabled.\r\n\r\n* Store checks in beyondPoint hint\r\n\r\n* Remove beyondPointType enum\r\n\r\n* Handle res for beyondPoint hint\r\n\r\n* Remove comments\r\n\r\n* Add unhinted res for fr\r\n\r\n* Add none fallback text for fr\r\n\r\n* remove unneeded comment\r\n\r\n* Prevent dungeon barrenHint if postDungeon not dead\r\n\r\n* Use short names for dungeon items for Agitha hint in en\r\n\r\n* Rename blossom dist to season1\r\n\r\n* Adjust agithaHint text for fr\r\n\r\n* Simplify SPR hint\r\n\r\n* Update Before Deku Toad Alcove Chest logic\r\n\r\n* Adjust barren hint weight for very-strong\r\n\r\n* fix typo\r\n\r\n* Update the hot spring water function\r\n\r\nWhen I just looked at the logic again, I realized that the springwater rush part is redundant. For the rush, you need access to \"Lower Kakariko Village\". But if you have access to that room and got a bottle, which you need anyways, the Elde Inn water becomes logically reachable automatically.\r\n\r\n* add twilights for logic poes\r\n\r\n* Add bonk logic check for bugs.\r\n\r\n* Rename upper and lower desert to southern and northern\r\n\r\n* Add missing AG heart container to 2nd half\r\n\r\n* Add dungeon reward as well\r\n\r\n* Disable broken sword code for minimal scarcity and required PoT\r\n\r\n* Adjust wallets to be updated during plando\r\n\r\n---------\r\n\r\nCo-authored-by: Isaac \r\nCo-authored-by: RealLarsP <103422633+RealLarsP@users.noreply.github.com>","shortMessageHtmlLink":"Merge 1.2 dev changes to zsrtp dev (#52)"}},{"before":null,"after":"b5ad864ba738a7daa3ccfe8f3076d2a906d6474d","ref":"refs/heads/development","pushedAt":"2024-01-06T19:50:49.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"1.1 (#49)\n\n* Add item pool options and more starting items (#36)\r\n\r\n\r\n\r\n* Adding more starting items\r\n\r\n* Fix statings items name\r\n\r\n* Starting adding ItemPool Options\r\n\r\n* Change item pool options to itemScarcity and add backward compatiblity\r\n\r\n* Add commentary + fix\r\n\r\n* Add Setting Description\r\n\r\n* Format files\r\n\r\n* Update minimal code\r\n\r\n* Update Scarce\r\n\r\n* Update Plentiful\r\n\r\n* Remove Scarce; remove GiantBombBag from Minimal\r\n\r\n* Comments\r\n\r\n* Update itemScarcity enum and tooltip\r\n\r\n* Fix encode/decode issues\r\n\r\n* Order spoiler to match UI\r\n\r\n* Fix old array bounds bug\r\n\r\n* Remove pointless or unused legacy code in script.js\r\n\r\n* Move giantBombBag and Hawkeye back to other list\r\n\r\n* Heart Containers to 17; add extra gate keys; fixes\r\n\r\n* Remove extra Sketch from Plentiful\r\n\r\n* Re add Asheis_Sketch\r\n\r\n* Fix msg to say 17 heart containers\r\n\r\n* fix fusion\r\n\r\n---------\r\n\r\nCo-authored-by: lunarsoap5 <40438826+lunarsoap5@users.noreply.github.com>\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>\r\nCo-authored-by: Isaac \r\n\r\n* Add code that was removed in PR#36 to properly display and handle settings strings (#44)\r\n\r\n* Add code that was removed in previous PR to get the generator back to a functional state.\r\n\r\n* Remove duplicate code\r\n\r\n* Add more options for shuffling Poes (#45)\r\n\r\nChanges the shuffle poes checkbox to be a drop down with multiple options for more variety.\r\n\r\n* Add option for damage multiplier (#46)\r\n\r\nAdds support for a new dropdown option on the generator to multiply the damage that link takes.\r\n\r\n* add hidden skills to be remove only in glitchless logic (#47)\r\n\r\n* Multiple 1.1 fixes/additions (#48)\r\n\r\n* Update versioning and syntax to support patch version\r\n\r\nUpdated gci links\r\n\r\n* Added an option for Bonks to do damage.\r\n\r\n* Multiple Changes\r\n\r\n- Added setting for dungeon rewards to be anywhere.\r\n- Changed how the sign outside link's house works so that it checks for both the entering and completion of a dungeon to consider it as a \"required\" dungeon.\r\n- Modified glitche\r\n- Improved the tokenizer to properly allow for a negation token (similar to !=) by using \"not_equal\" when writing logic.\r\n\r\n* Add condition to ensure that check is ready for placement before placing a dungeon reward in it.\r\n\r\n* Add shards and shadows to important items\r\n\r\n* multiple changes\r\n\r\n- Updated Dungeon Rewards to place with proper logic so they are not locked behind themselves.\r\n- Updated Snowpeak Logic so that a bottled fairy is required if OHKO and Bonks do damage are enabled\r\n\r\n* Multiple fixes\r\n\r\n- Update the Outside South Castle Chasm chest to check for a fairy if using sword and playing with more than double damage.\r\n- Update Ordon Shield check to ensure that the player can have two fairies before allowing the check to be in logic if Bonks do damage and OHKO is enabled.\r\n- Fixed an issue where plentiful/scarce items would not be placed properly if the seed failed to generate more than once.\r\n\r\n* Add function to check player health in logic\r\n\r\n* Fix support for legacy settings to use the correct poe setting.\r\n\r\n* update poe logic for bonks (#50)\r\n\r\n---------\r\n\r\nCo-authored-by: Luzagar <40547781+Luzagar@users.noreply.github.com>\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>\r\nCo-authored-by: Isaac ","shortMessageHtmlLink":"1.1 (#49)"}},{"before":"0073852d39cd7074bb6e524c01b7fe4278144d1f","after":null,"ref":"refs/heads/development","pushedAt":"2024-01-06T19:50:39.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"}},{"before":"9ebd26f03d2ccf02918d7a041cd60b99b1fdfd05","after":"b5ad864ba738a7daa3ccfe8f3076d2a906d6474d","ref":"refs/heads/main","pushedAt":"2024-01-06T19:32:53.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"1.1 (#49)\n\n* Add item pool options and more starting items (#36)\r\n\r\n\r\n\r\n* Adding more starting items\r\n\r\n* Fix statings items name\r\n\r\n* Starting adding ItemPool Options\r\n\r\n* Change item pool options to itemScarcity and add backward compatiblity\r\n\r\n* Add commentary + fix\r\n\r\n* Add Setting Description\r\n\r\n* Format files\r\n\r\n* Update minimal code\r\n\r\n* Update Scarce\r\n\r\n* Update Plentiful\r\n\r\n* Remove Scarce; remove GiantBombBag from Minimal\r\n\r\n* Comments\r\n\r\n* Update itemScarcity enum and tooltip\r\n\r\n* Fix encode/decode issues\r\n\r\n* Order spoiler to match UI\r\n\r\n* Fix old array bounds bug\r\n\r\n* Remove pointless or unused legacy code in script.js\r\n\r\n* Move giantBombBag and Hawkeye back to other list\r\n\r\n* Heart Containers to 17; add extra gate keys; fixes\r\n\r\n* Remove extra Sketch from Plentiful\r\n\r\n* Re add Asheis_Sketch\r\n\r\n* Fix msg to say 17 heart containers\r\n\r\n* fix fusion\r\n\r\n---------\r\n\r\nCo-authored-by: lunarsoap5 <40438826+lunarsoap5@users.noreply.github.com>\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>\r\nCo-authored-by: Isaac \r\n\r\n* Add code that was removed in PR#36 to properly display and handle settings strings (#44)\r\n\r\n* Add code that was removed in previous PR to get the generator back to a functional state.\r\n\r\n* Remove duplicate code\r\n\r\n* Add more options for shuffling Poes (#45)\r\n\r\nChanges the shuffle poes checkbox to be a drop down with multiple options for more variety.\r\n\r\n* Add option for damage multiplier (#46)\r\n\r\nAdds support for a new dropdown option on the generator to multiply the damage that link takes.\r\n\r\n* add hidden skills to be remove only in glitchless logic (#47)\r\n\r\n* Multiple 1.1 fixes/additions (#48)\r\n\r\n* Update versioning and syntax to support patch version\r\n\r\nUpdated gci links\r\n\r\n* Added an option for Bonks to do damage.\r\n\r\n* Multiple Changes\r\n\r\n- Added setting for dungeon rewards to be anywhere.\r\n- Changed how the sign outside link's house works so that it checks for both the entering and completion of a dungeon to consider it as a \"required\" dungeon.\r\n- Modified glitche\r\n- Improved the tokenizer to properly allow for a negation token (similar to !=) by using \"not_equal\" when writing logic.\r\n\r\n* Add condition to ensure that check is ready for placement before placing a dungeon reward in it.\r\n\r\n* Add shards and shadows to important items\r\n\r\n* multiple changes\r\n\r\n- Updated Dungeon Rewards to place with proper logic so they are not locked behind themselves.\r\n- Updated Snowpeak Logic so that a bottled fairy is required if OHKO and Bonks do damage are enabled\r\n\r\n* Multiple fixes\r\n\r\n- Update the Outside South Castle Chasm chest to check for a fairy if using sword and playing with more than double damage.\r\n- Update Ordon Shield check to ensure that the player can have two fairies before allowing the check to be in logic if Bonks do damage and OHKO is enabled.\r\n- Fixed an issue where plentiful/scarce items would not be placed properly if the seed failed to generate more than once.\r\n\r\n* Add function to check player health in logic\r\n\r\n* Fix support for legacy settings to use the correct poe setting.\r\n\r\n* update poe logic for bonks (#50)\r\n\r\n---------\r\n\r\nCo-authored-by: Luzagar <40547781+Luzagar@users.noreply.github.com>\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>\r\nCo-authored-by: Isaac ","shortMessageHtmlLink":"1.1 (#49)"}},{"before":"333ac137363dc436ebe1ca9333f2377ad5bd6e05","after":"0073852d39cd7074bb6e524c01b7fe4278144d1f","ref":"refs/heads/development","pushedAt":"2024-01-03T19:48:31.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"update poe logic for bonks (#50)","shortMessageHtmlLink":"update poe logic for bonks (#50)"}},{"before":"eb72bd16efa69e46df4589101f88f21f2e9feb75","after":"333ac137363dc436ebe1ca9333f2377ad5bd6e05","ref":"refs/heads/development","pushedAt":"2024-01-03T19:05:55.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Multiple 1.1 fixes/additions (#48)\n\n* Update versioning and syntax to support patch version\r\n\r\nUpdated gci links\r\n\r\n* Added an option for Bonks to do damage.\r\n\r\n* Multiple Changes\r\n\r\n- Added setting for dungeon rewards to be anywhere.\r\n- Changed how the sign outside link's house works so that it checks for both the entering and completion of a dungeon to consider it as a \"required\" dungeon.\r\n- Modified glitche\r\n- Improved the tokenizer to properly allow for a negation token (similar to !=) by using \"not_equal\" when writing logic.\r\n\r\n* Add condition to ensure that check is ready for placement before placing a dungeon reward in it.\r\n\r\n* Add shards and shadows to important items\r\n\r\n* multiple changes\r\n\r\n- Updated Dungeon Rewards to place with proper logic so they are not locked behind themselves.\r\n- Updated Snowpeak Logic so that a bottled fairy is required if OHKO and Bonks do damage are enabled\r\n\r\n* Multiple fixes\r\n\r\n- Update the Outside South Castle Chasm chest to check for a fairy if using sword and playing with more than double damage.\r\n- Update Ordon Shield check to ensure that the player can have two fairies before allowing the check to be in logic if Bonks do damage and OHKO is enabled.\r\n- Fixed an issue where plentiful/scarce items would not be placed properly if the seed failed to generate more than once.\r\n\r\n* Add function to check player health in logic\r\n\r\n* Fix support for legacy settings to use the correct poe setting.","shortMessageHtmlLink":"Multiple 1.1 fixes/additions (#48)"}},{"before":"c56dfe49d074afa5995b68b8d754ef9c3ce36417","after":"eb72bd16efa69e46df4589101f88f21f2e9feb75","ref":"refs/heads/development","pushedAt":"2023-09-17T11:54:45.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"add hidden skills to be remove only in glitchless logic (#47)","shortMessageHtmlLink":"add hidden skills to be remove only in glitchless logic (#47)"}},{"before":"0b6294354717459ba34f4a544d96dc0ccefa4894","after":"c56dfe49d074afa5995b68b8d754ef9c3ce36417","ref":"refs/heads/development","pushedAt":"2023-09-16T21:22:48.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Add option for damage multiplier (#46)\n\nAdds support for a new dropdown option on the generator to multiply the damage that link takes.","shortMessageHtmlLink":"Add option for damage multiplier (#46)"}},{"before":"b33d68589c97fdd9898debb91172042dcd2b07eb","after":"0b6294354717459ba34f4a544d96dc0ccefa4894","ref":"refs/heads/development","pushedAt":"2023-09-16T20:11:44.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Add more options for shuffling Poes (#45)\n\nChanges the shuffle poes checkbox to be a drop down with multiple options for more variety.","shortMessageHtmlLink":"Add more options for shuffling Poes (#45)"}},{"before":"683b01cdf537675ff73e9bad6fef88312762ad37","after":"b33d68589c97fdd9898debb91172042dcd2b07eb","ref":"refs/heads/development","pushedAt":"2023-09-16T01:00:23.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Add code that was removed in PR#36 to properly display and handle settings strings (#44)\n\n* Add code that was removed in previous PR to get the generator back to a functional state.\r\n\r\n* Remove duplicate code","shortMessageHtmlLink":"Add code that was removed in PR#36 to properly display and handle set…"}},{"before":"9ebd26f03d2ccf02918d7a041cd60b99b1fdfd05","after":"683b01cdf537675ff73e9bad6fef88312762ad37","ref":"refs/heads/development","pushedAt":"2023-09-15T15:50:52.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"lunarsoap5","name":null,"path":"/lunarsoap5","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/40438826?s=80&v=4"},"commit":{"message":"Add item pool options and more starting items (#36)\n\n\r\n\r\n* Adding more starting items\r\n\r\n* Fix statings items name\r\n\r\n* Starting adding ItemPool Options\r\n\r\n* Change item pool options to itemScarcity and add backward compatiblity\r\n\r\n* Add commentary + fix\r\n\r\n* Add Setting Description\r\n\r\n* Format files\r\n\r\n* Update minimal code\r\n\r\n* Update Scarce\r\n\r\n* Update Plentiful\r\n\r\n* Remove Scarce; remove GiantBombBag from Minimal\r\n\r\n* Comments\r\n\r\n* Update itemScarcity enum and tooltip\r\n\r\n* Fix encode/decode issues\r\n\r\n* Order spoiler to match UI\r\n\r\n* Fix old array bounds bug\r\n\r\n* Remove pointless or unused legacy code in script.js\r\n\r\n* Move giantBombBag and Hawkeye back to other list\r\n\r\n* Heart Containers to 17; add extra gate keys; fixes\r\n\r\n* Remove extra Sketch from Plentiful\r\n\r\n* Re add Asheis_Sketch\r\n\r\n* Fix msg to say 17 heart containers\r\n\r\n* fix fusion\r\n\r\n---------\r\n\r\nCo-authored-by: lunarsoap5 <40438826+lunarsoap5@users.noreply.github.com>\r\nCo-authored-by: icogn <21243684+icogn@users.noreply.github.com>\r\nCo-authored-by: Isaac ","shortMessageHtmlLink":"Add item pool options and more starting items (#36)"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"Y3Vyc29yOnYyOpK7MjAyNC0wOS0wN1QwNzo1OTowMi4wMDAwMDBazwAAAASvitaw","startCursor":"Y3Vyc29yOnYyOpK7MjAyNC0wOS0wN1QwNzo1OTowMi4wMDAwMDBazwAAAASvitaw","endCursor":"Y3Vyc29yOnYyOpK7MjAyMy0wOS0xNVQxNTo1MDo1Mi4wMDAwMDBazwAAAAOBltdu"}},"title":"Activity · zsrtp/Randomizer-Web-Generator"}