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Update README.md
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Andrei Moraru committed Jun 12, 2023
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![game](https://github.com/AndreiMoraru123/NeedForScenes/assets/81184255/a20df907-f54c-448d-b955-c4319bab677c)

## The Ego Car
## Ego Car
The green player-controlled car's motion model is designed using a 2D kinematic model accelerated with four states:
- x-position, y-position, velocity, and steering angle.

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- Magenta Arrow:
- The magenta arrow illustrates the radar measurement from the ego car to the adversary car.

## Parking Spots:
## Parking Spots
- Parking spots are designated areas that are static, meaning they do not move or change position throughout the game.
- They are strategically placed in the 3D environment and serve as the ultimate objective for the player.
- The main goal of the player is to safely and efficiently maneuver the ego car into these parking spots.

## Obstacles:
## Obstacles
- Obstacles are also static elements in the game that are randomly positioned in the 3D environment.
- Their main function is to add complexity to the navigation task.
- The player must skillfully maneuver the ego car around these obstacles to prevent collisions, which can impede the car's progress or result in game failure.

## Fictional Parking Spots and Obstacles:
## Fictional Parking Spots and Obstacles
- These objects are unique elements that visually resemble real parking spots and obstacles but have no gameplay implications.
- They do not interact with or affect the movement of the ego car.
- Instead, their primary role is to enhance the visual complexity of the scene, adding another level of depth to the game's 3D environment.
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