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Releases: BEEmod/BEE2-items

Pre - Release 27 (Packages)

10 Oct 09:24
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New features:

  • Add Lautaro's Working Coop Grates.
  • Add Lautaro's Unexploitable Single-Player Grates.
  • Add Lautaro's Standing Fizzler.
  • Add Lautaro's Reclined Fizzler.
  • Add Lautaro's Left-Middle-Right Pedestal Buttons (#1758).
  • Add Portal Pro Music
  • Add Overgrowth music track
  • Reimplement fizzlers from scratch:
    • Thin edge now has a custom texture to be easily visible.
    • Scanlines don't appear on inappropriate fizzlers
    • Fix visible seams between fizzler field brushes
    • The Barrier Type property does nothing instead of causing errors.
    • Add several missing styles, and remake CSFi.
  • Reimplement Cubes in the compiler:
    • Cubes can now be styled seperately from their dropper
    • Allows custom cube types which can be spawned from normal droppers. Place the cube underneath a dropper to override the type of the dropper.
  • Add Old Aperture security cameras
  • Add Overgrown HEP launchers and catchers
  • New Clean Coop Exit Corridor 4
  • Signage can now be placed like Light Strips (#1586)
  • New model for Old Aperture Paint Fizzlers
  • Add Tuleby's items:
    • Portalgun ON/OFF Buttons
    • Absolute Fizzler
    • Bomb Cube
  • Add BumbleBalls
  • Add new Retro Light Bridge model.
  • #2167: Use Portal:Still Alive textures in Portal 1 Laserfields
  • Add Textual and European symbol styles to HMW's Logic Gates (in addition to current German style).
  • #1435: Add P1 Player Dropper
  • Optionally Laserfields may be set to be more 'forgiving', where the player is knocked back if they walk into them (similar to Thermal Discouragement Beams). If they force themselves through, they will still be killed.
  • Optionally, add a purely visual laser to held Reflection Cubes, to help with aiming.
  • Allow Cubes to fizzle pellets on contact, in addition to/instead of fizzling the Cube.

Bugfixes

  • Add BTS Pedestal / Protruding Buttons Editor Models.
  • Add Portal 1 Fizzler / Laserfield Editor Models.
  • New screenshots for music by @Byzarru
  • Change the interior glow of Funnels to Orange while reversed (allowing you to tell what polarity off funnels are).
  • Make Sendificators correctly handle Colourised Cubes, and fix indicator lights not packing (#2095).
  • New static 50s stairs model
  • Colourised Cube Droppers in Clean now have a tinted component on the dropper.
  • Fix #2125: Cubes able to be Sendificated into Old Aperture Laser Emitters
  • Fix #1496: Announcer "Jazz" line not functioning "correctly".
  • Fix #1976: Portals placable underneath Sendificator platform
  • Fix #1942: Disallow portaling on Neurotoxin Vents
  • Fix #1814: Overgrown "Box Pain" signage not packing
  • Fix #1756 and #1773: 70s and 80s Sphere catwalks not placed correctly
  • Fix #2107: Clean Coop Exit Corridors have no cutouts for fizzlers.
  • Fix #2163: Missing Coop Checkpoint editor model
  • Fix #2141: Extra large Retro Futbol Spawner clips
  • Fix Retro Neurotoxin Timer not killing you
  • Fix #1075: Misaligned Overgrown SP Entry 2 worldportals
  • Fix #2070: Duplicate heads on Positron Energy Orbs
  • Fix ATLAS not spawning in P1 Style
  • Fix #2220: Incorrect centre of gravity for P1 Radio.
  • Fix #1771: Wrong colour on Matter Inquisition Field editor model
  • Fix #1162: Continue particles through worldportal in Overgrown Flooded Entry.
  • Fix #1870: Rebuild BTS Exit Door logic.
  • Fix incorrect Turret Redemption Line music.

You will also need to download the application version 27 (here).

Pre - Release 25 (Packages)

06 May 23:17
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  • Add Rexaura Radiative Flux Rectangle / Flux Field.
  • Add Physics Shield / Physics Replusion Field / Physler.
  • Add Closed Solid Field.
  • Add Half Glass Door item.
  • Add Turret Dropper.
  • Add Half Grate.
  • Add Neurotoxin Timer and Vent.

  • Fix Glass/Grating item getting surface sounds mixed up. (#430)
  • Fix Cold Light Strip not blocking portals (#1474)
  • Fix missing env_cubemaps in 70´s and P1 CO-OP Styles (#284).
  • Placement Helper now supports the Handling 8 Positions feature.
  • Add BTS Protruding Buttons.
  • Add Old Aperture Editor Models for Protruding Buttons.
  • Update lots of icons.
  • New styled editor sprites and connection hearts by @HugoBDesigner.
  • New design for P1 Pellet Catcher.
  • Add Overgrown Drawbridge and Angled Panel.
  • New Item Config - pellets passing through gratings.
  • New Item Config - block players from nudging gel bombs.
  • Add blue/orange border to distinguish repeated shape signage, if used.
  • Fix players getting stuck in Player Droppers (#1439).
  • Fix Infinite HEP Launchers launching multiple if inputs are rapidly triggered.
  • Add 'ball' icon to Portal 1 Ball Button.
  • Add ability to put 1/4 wall in center positions.

Pre - Release 24 (Packages)

21 Jan 06:47
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This version is out of date, download the latest version here.

  • New Items:
    • Cube coloriser, for marking cubes to allow distinguishing between them.
    • Static Half Panels
    • Cold Light Strips
    • Protruding Pedestal Button
    • Connection Signage item variant
    • Cube Cleaners
    • Angled Block Corners
    • Coop Player Droppers
    • Gridded Wall
  • Larger icons for music and elevator videos
  • Fully support Coop in Aperture Tag in all Styles.
  • In Coop, BEE triggers can be set to only activate when both players are inside.
  • Add additional mode to Tag fizzlers which turns off one colour.
  • Improved appearance of P1 cube and weighted buttons (fixing several bugs).
  • Reduce size of P1 cubes to match P2 cubes.
  • Add new editor models for Old Aperture fizzlers (based on August's TAG fizzler models).
  • Improve design of BTS buttons.
  • Fix some bugs with BEE Pellet emitter and catcher editor models.
  • Increase number of holes in Clean Cutout Tiles.
  • Add 50s style shape signage (this removes the random markings used).
  • Random missing tiles for Overgrown buttons.
  • Add glow to Excursion Funnels.
  • Make Rexaura Cube Deflectors handle not having the 'Pellets Fizzle Cubes' stylevar enabled.

Pre - Release 23 (Packages)

23 Nov 06:29
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Pre - Release 22 (Packages)

10 Sep 03:40
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  • New Item: Monitor and Camera (P1, Clean, Overgrown)
    • These allow showing another part of the test chamber on screens, or show GLaDOS/Wheatley.
  • New Item: Conveyor
  • Add P1 Angled Panels.
  • Add Overgrown Fizzler, Pedestal Button variants.
  • Add StyleVar to make exit corridors not restart the map
  • Fix Original Clean ceiling (#600).
  • Add 'Start Reversed' to partial blocks (inverts the colour).
  • Fix respawning Futbols (#603)
  • Add beams to horizontal P1 glass.
  • Fix P1 door lights.
  • Removed Herobrine

Pre - Release 21 (Packages)

24 Jun 01:21
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  • Add Futbols.
  • Add Rexaura cube/pellet fizzling behaviour.
  • Add Rexaura Cube Deflector.
  • Add Rexaura Positronic Energy Orbs.
  • Add Apocalypse GLaDOS voice lines.
  • Add Old Aperture and P1 BEE door variants.

  • Fix Clean Rocket Turret.
  • Add Overgrown laser variants.
  • Improvements to P1 goo.
  • Don't use side particles on P1 one-wide fizzlers.
  • Add 2nd BTS Entry Corridor.
  • Add several P1 sounds (collisions and footsteps).
  • Add stylevar to prevent Herobrine spawns.
  • Removed stylevar to prevent Herobrine spawns.
  • Removed Herobrine.

  • Fix issues with cube droppers.
  • Fix duplicate Robot Room (BEEmod/BEE2.4#307).
  • Fix 1960s style description typo (BEEmod/BEE2.4#312).
  • Fix incorrect 'Original Clean' roof (#512).
  • Remove phantom sounds for Diversity Vents in editor.

Pre - Release 20 (Packages)

02 May 06:36
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  • Add Large Faith Plate items.
  • Add Rexaura Music.
  • Add Retractable Pedestal Button.
  • Add customisable Vactubes (working similar to catwalks and scaffolds. Each piece is a straight tube segment, connect in the direction of travel.)
  • Add in 70s and 80s Cave voicelines, as well as fix issues with mid-chamber dialogue.

  • Fix description for Robot Waiting Room track (BEEmod/BEE2.4#237).
  • Add BTS light strip models (#391).
  • Add original P1 button top (#416).
  • Add stylevar to turn off goo debris (BEEmod/BEE2.4#265).
  • Fix laser item name typos (BEEmod/BEE2.4#278).
  • Improve 60s Lobby entrance (#419).
  • Add Cutout Tile palette icons (BEEmod/BEE2.4#236).
  • Use P1-era fizzler emitters for custom fizzlers (#388).
  • Fix compile error with Clean Coop Checkpoints (#339).
  • Add editor model for doorless P1 exit corridors.
  • Fix playing original BEE1 Pellet maps not working.
  • Add Blue/Orange arrows in Old Aperture Coop exits.
  • Minor improvements to Overgrown Coop corridors.

Pre-Release 19 (Packages)

12 Mar 07:24
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  • New item: Signage
    • This allows placing arrows with icons (cube dropper, gel, lasers, funnel polarity, etc).

  • Add Portal 1 music tracks
  • Fix P1 warm light strip appearance. (#277)
  • Fix Old Aperture fizzler bounds textures (#276)
  • Fix P1 Entry door nodraw (BEEmod/BEE2.4#186)
  • Add 50s Light Bridge and Excursion Funnel editor models
  • Fix P1 Weighted Button (BEEmod/BEE2.4#187)
  • Add Overgrown and P1 Crushers.
  • Add BTS editor textures
  • Add Old Aperture, BTS checkpoints
  • Fix FR fizzler palette icons (#322)
  • Use clean P1 radio model
  • Portal Gun Pedestals now output when picked up (#293)
  • Portal 1 and 70s exit corridors will now only have a door when outputs are connected.

Pre-Release 18

09 Feb 01:56
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Pre-Release 18 Pre-release
Pre-release
  • Add Old Aperture, P1 style and Overgrown editor retextures.
  • Add Old Aperture glass panels, laser relays and drawbridges.
  • Add P1 style drawbridges.
  • Add 70s and 80s pedestal button variants.
  • Use soundscripts for P1 sounds.
  • Fix bottom of P1 style sphere button.
  • Add light-strip version of Antline Router.

Pre-Release 17

31 Jan 06:33
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Pre-Release 17 Pre-release
Pre-release
  • Allow window items to use gratings.
  • Add 70s Funnel variant.
  • Add Nigel (from Aperture Tag)'s voicelines.
  • Make BEEMOD triggers resizeable (connect two triggers of the same type to each other).
  • Add Old Aperture mechanical Faith Plate variants (#191).
  • Add P1 HEP catchers and emitters.
  • Add some additional decorations to P1 observation rooms (keyboards, mice, computers, shelves).
  • Use custom models for P1 doors (fixing their movement).
  • Make P1 security cameras move and follow the player.
  • Fix issues with Old Aperture Observation Grates (BEEmod/BEE2.4#173).