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Added tooltips for room ambience
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Adjusted some of the music related room tooltips
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Cruor committed Jan 9, 2023
1 parent bd620e6 commit 15c5032
Showing 1 changed file with 16 additions and 3 deletions.
19 changes: 16 additions & 3 deletions src/lang/en_gb.lang
Original file line number Diff line number Diff line change
Expand Up @@ -948,6 +948,17 @@ triggers.ambienceParamTrigger.attributes.description.from=Determines the volume
triggers.ambienceParamTrigger.attributes.description.parameter=Uses the ambience properties if left blank, otherwise uses FMOD's escape property.
triggers.ambienceParamTrigger.attributes.description.direction=Determines which direction the ambience comes from.

# Ambience
triggers.everest/ambienceTrigger.placements.name.ambience=Ambience
triggers.everest/ambienceTrigger.attributes.description.resetOnLeave=Resets the ambience when the player leaves the current zone after entering the trigger zone.
triggers.everest/ambienceTrigger.attributes.description.track=Changes the ambience track that plays when the player enters the trigger zone.

# Ambience Volume
triggers.everest/ambienceVolumeTrigger.placements.name.ambience_volume=Ambience Volume
triggers.everest/ambienceVolumeTrigger.attributes.description.to=Determines the volume of the ambience at farther distances.
triggers.everest/ambienceVolumeTrigger.attributes.description.from=Determines the volume of the ambience at closer distances.
triggers.everest/ambienceVolumeTrigger.attributes.description.direction=Determines which direction the ambience comes from.

# Bird Path
triggers.birdPathTrigger.placements.name.bird_path=Bird Path

Expand Down Expand Up @@ -1175,7 +1186,8 @@ room.attribute.musicLayer3=Music Layer 3
room.attribute.musicLayer4=Music Layer 4
room.attribute.delayAltMusicFade=Delay Alternative Music Fade
room.attribute.music=Music
room.attribute.altMusic=Alternative Music
room.attribute.musicAlternative=Alternative Music
room.attribute.ambience=Ambience
room.attribute.windPattern=Wind Pattern
room.attribute.color=Colour
room.attribute.cameraOffsetX=Camera Offset X
Expand All @@ -1199,8 +1211,9 @@ room.description.musicLayer2=Whether the room has the second music layer enabled
room.description.musicLayer3=Whether the room has the third music layer enabled.
room.description.musicLayer4=Whether the room has the fourth music layer enabled.
room.description.delayAltMusicFade=Delay the alternative music fade.
room.description.music=What song should be playing in the room, uses previous if left empty.
room.description.altMusic=What alternative song should be playing. It is unsure what this means, as it seems to not be hooked up in the game anymore.
room.description.music=Which song should be playing in the room. Uses previous if left empty.
room.description.musicAlternative=Which alternative song should be playing. It is unsure what this means, as it seems to not be hooked up in the game anymore.
room.description.ambience=Which ambience should be playing in the room. Uses previous if left empty.
room.description.windPattern=The type of wind in the room.
room.description.color=The colour of the room border. Can also be seen in the game's debug map viewer.\n0 - White\n1 - Red\n2 - Green\n3 - Light Blue\n4 - Dark Blue\n5 - Purple\n6 - Pink
room.description.cameraOffsetX=Global horizontal offset of camera in room.
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