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Made language file keys more consistent
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Cruor committed Mar 21, 2021
1 parent 53fe25d commit 268167d
Showing 1 changed file with 72 additions and 72 deletions.
144 changes: 72 additions & 72 deletions src/lang/en_gb.lang
Original file line number Diff line number Diff line change
Expand Up @@ -7,33 +7,33 @@ scenes.loading.loading=Loading


# -- Layers --
# layers.layerName.name
# layers.layerName.description
layers.tilesFg.name=Foreground Tiles
layers.tilesBg.name=Background Tiles
layers.decalsFg.name=Foreground Decals
layers.decalsBg.name=Background Decals
layers.entities.name=Entities
layers.triggers.name=Triggers
# layers.name.layerName
# layers.description.layerName
layers.name.tilesFg=Foreground Tiles
layers.name.tilesBg=Background Tiles
layers.name.decalsFg=Foreground Decals
layers.name.decalsBg=Background Decals
layers.name.entities=Entities
layers.name.triggers=Triggers


# -- Tools --
# tools.toolName.name
# tools.toolName.description
# tools.toolName.mode.modeName.name
# tools.toolName.mode.modeName.description
tools.brush.name=Brush
# tools.name.toolName
# tools.description.toolName
# tools.toolName.mode.name.modeName
# tools.toolName.mode.description.modeName
tools.name.brush=Brush

tools.rectangle.name=Rectangle
tools.name.rectangle=Rectangle

tools.rectangle.modes.fill.name=Fill
tools.rectangle.modes.fill.description=Fills the whole selected area.
tools.rectangle.modes.line.name=Line
tools.rectangle.modes.line.description=Fills only the border of the selected area.
tools.rectangle.modes.name.fill=Fill
tools.rectangle.modes.description.fill=Fills the whole selected area.
tools.rectangle.modes.name.line=Line
tools.rectangle.modes.description.line=Fills only the border of the selected area.

tools.selection.name=Selection
tools.name.selection=Selection

tools.placement.name=Placement
tools.name.placement=Placement


# -- Decals --
Expand Down Expand Up @@ -317,55 +317,55 @@ mods.everest.name=Everest


# -- Room --
# room.Attribute.name=Tooltip
# room.Attribute.description=Tooltip

room.name.name=Room Name
room.musicProgress.name=Music Progress
room.ambienceProgress.name=Ambience Progress
room.x.name=X
room.y.name=Y
room.width.name=Width
room.height.name=Height
room.underwater.name=Underwater
room.space.name=Space
room.disableDownTransition.name=Disable Down Transition
room.checkpoint.name=Checkpoint
room.dark.name=Dark
room.whisper.name=Whisper
room.musicLayer1.name=Music Layer 1
room.musicLayer2.name=Music Layer 2
room.musicLayer3.name=Music Layer 3
room.musicLayer4.name=Music Layer 4
room.delayAltMusicFade.name=Delay Alternative Music Fade
room.music.name=Music
room.altMusic.name=Alternative Music
room.windPattern.name=Wind Pattern
room.color.name=Colour
room.cameraOffsetX.name=Camera Offset X
room.cameraOffsetY.name=Camera Offset Y

room.name.description=The name of the room.
room.musicProgress.description=The progress of the current song.
room.ambienceProgress.description=The progress of the current ambience track.
room.x.description=The x coordinate of the room.
room.y.description=The y coordinate of the room.
room.width.description=The width of the room.
room.height.description=The height of the room.
room.underwater.description=Whether the room is submerged in water.
room.space.description=Whether the room is in space (end of Core).
room.disableDownTransition.description=Whether the player is allowed to transition downwards or not.
room.checkpoint.description=Whether the room has a checkpoint.
room.dark.description=Whether the room is dark.
room.whisper.description=Whether the room has the whisper layer enabled.
room.musicLayer1.description=Whether the room has the first music layer enabled.
room.musicLayer2.description=Whether the room has the second music layer enabled.
room.musicLayer3.description=Whether the room has the third music layer enabled.
room.musicLayer4.description=Whether the room has the fourth music layer enabled.
room.delayAltMusicFade.description=Delay the alternative music fade.
room.music.description=What song should be playing in the room, uses previous if left empty.
room.altMusic.description=What alternative song should be playing. It is unsure what this means, as it seems to not be hooked up in the game anymore.
room.windPattern.description=The type of wind in the room.
room.color.description=The colour of the room in the debug map viewer.
room.cameraOffsetX.description=Global horizontal offset of camera in room.
room.cameraOffsetY.description=Global vertical offset of camera in room.
# room.attribute.Attribute=Attribute Display Name
# room.description.Attribute=Tooltip

room.attribute.name=Room Name
room.attribute.musicProgress=Music Progress
room.attribute.ambienceProgress=Ambience Progress
room.attribute.x=X
room.attribute.y=Y
room.attribute.width=Width
room.attribute.height=Height
room.attribute.underwater=Underwater
room.attribute.space=Space
room.attribute.disableDownTransition=Disable Down Transition
room.attribute.checkpoint=Checkpoint
room.attribute.dark=Dark
room.attribute.whisper=Whisper
room.attribute.musicLayer1=Music Layer 1
room.attribute.musicLayer2=Music Layer 2
room.attribute.musicLayer3=Music Layer 3
room.attribute.musicLayer4=Music Layer 4
room.attribute.delayAltMusicFade=Delay Alternative Music Fade
room.attribute.music=Music
room.attribute.altMusic=Alternative Music
room.attribute.windPattern=Wind Pattern
room.attribute.color=Colour
room.attribute.cameraOffsetX=Camera Offset X
room.attribute.cameraOffsetY=Camera Offset Y

room.description.name=The name of the room.
room.description.musicProgress=The progress of the current song.
room.description.ambienceProgress=The progress of the current ambience track.
room.description.x=The x coordinate of the room.
room.description.y=The y coordinate of the room.
room.description.width=The width of the room.
room.description.height=The height of the room.
room.description.underwater=Whether the room is submerged in water.
room.description.space=Whether the room is in space (end of Core).
room.description.disableDownTransition=Whether the player is allowed to transition downwards or not.
room.description.checkpoint=Whether the room has a checkpoint.
room.description.dark=Whether the room is dark.
room.description.whisper=Whether the room has the whisper layer enabled.
room.description.musicLayer1=Whether the room has the first music layer enabled.
room.description.musicLayer2=Whether the room has the second music layer enabled.
room.description.musicLayer3=Whether the room has the third music layer enabled.
room.description.musicLayer4=Whether the room has the fourth music layer enabled.
room.description.delayAltMusicFade=Delay the alternative music fade.
room.description.music=What song should be playing in the room, uses previous if left empty.
room.description.altMusic=What alternative song should be playing. It is unsure what this means, as it seems to not be hooked up in the game anymore.
room.description.windPattern=The type of wind in the room.
room.description.color=The colour of the room in the debug map viewer.
room.description.cameraOffsetX=Global horizontal offset of camera in room.
room.description.cameraOffsetY=Global vertical offset of camera in room.

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