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somecomputerguy edited this page Oct 27, 2011 · 4 revisions

Tasks

Recently complete:

  • Performance
    • Frustum culling
    • Display lists
  • Lighting - normal calculation and 1 single 'overhead' light
  • True helper threads - take tasks off of work queue
    1. Cache weights for voxel rendering
    2. Render voxels to polygons
    3. calculate normals for shading
  • Near-real-time chunk modifications

Current tasks:

  • Coherence over networking
  • Native physics
  • Ambient occlusion shading
  • Shadows
    • Bake into polygons somehow? Does this prevent other light sources?
  • Multi-dimensional texturing
  • Scalability
    • caching and discarding
  • Code cleanup/refactoring
  • Configuration system

Future tasks:

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