Circles are troops
Down Triangles are boats
Squares are bases/ports
Octagon is home base
Rectangles are transporters
Stars are traps
Up Triangles are planes
Trapezia are tanks
Down Trapezia are carriers
Diamonds are artillery
Hexagons are advanced bases
Bases can make troops and boats, depending on where they are
You can create a base in any area you have troops in (land) by turning the troop into a base
(only action on a turn)
If you make a base in an enemy area, you claim a 3x3 square around the base which goes if the base is captured
You claim a zone to start in and an area to start in inside the zone
Your troops will be the same colour as the zone you are in (4 troops round home base)
You win against another colour by capturing their home base
You get all their troops, boats, cars, traps and remaining bases, too.
You have 5 base action points per turn, plus 1 for every base you have and 2 for every advanced base you have
Moving X group of troops - X points (1, 2 or 3)
Moving 1 boat 2 spaces (carries 1 or 2 troops) - 1 point
Moving 1 car 3 spaces (carries 1 or 2 troops) - 1 point
Making a base out of 3 troops - All your action points (can only be used first)
Produce 1 troop/boat - 2 points
Produce 1 car - 3 points
Turn base into advanced base - 10 points
Making an artillery unit - 10 points - turns base into artillery unit
Trap - 3 points
Make a troop into a painted square of your colour - 1 troop (only on border edge, no diagonals)
Move Home Base - 10 points
Produce 1 plane - 5 points
Produce 1 tank - 5 points
Produce 1 carrier - 7 points
Move 1 plane up to 5 spaces - 1 point
Move 1 tank 1 space - 2 points
Shoot 1 tank shot - 1 point (can’t destroy boats or planes, can destroy troops and cars)
Move 1 carrier 1 space - 1 point
Rotate a carrier 90º - 1 point
Shoot 1 artillery shot - 3 points
Bomb 1 troops under a plane - 1 troop
Moves can be to any of the surrounding 8 squares.
Risk style with dice (up to 3 per side)
Troops count as 1 die
Boats count as 1 die
Tanks can fire at troops in a 1 range block, destroying 1 troop.
Artillery has a 4 block range - destroys 1 troop, no diagonal movement for shots
Bases can be captured when 4 enemy troops are around the base (troops or boats)
Troops can move from ship to ship
Players cannot move diagonally over coastlines or through traps, troops, cars, bases
Troops fight each other in a 1x1 square and the losing troops are destroyed
You can capture enemy troops, ships, traps and bases by forming a 4x4 ring around them (adjacent squares only)
Traps cannot be placed on water that is not next to your territory
Artillery have a range of 4 squares, horizontal/vertical. They eliminate one troop from a square.
Tanks and cars cannot be used to capture.
Artillery units are stationary and cannot be moved