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mobs get tp when they hit for 0 #6240
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EDIT: MY interpretation of stoneskin's functionality is wrong. per https://ffxiclopedia.fandom.com/wiki/Tactical_Points section Exceptions, hits against stoneskin prevent TP gain no matter what as long as the target doesn't lose HP. If I get stoneskin (don't want to edit it into my character as I'm currently trying to play without adminning anything) soon, I will test this and see what happens. |
ok not bugged then? |
I have noticed it both happening and not happening with multiple mobs, the easiest way to test is when crabs use the tp skill that gives them a small version of Stoneskin. Sometimes, I hit them for 0 and gain no TP, sometimes I hit them for 0 and gain TP (I have made sure to note that I am not getting hit by anything when this happens). I am making an educated guess that this is occurring similarly for mobs as well, as I have yet to acquire Stoneskin, especially considering at least 2 other issues mention similar things (WS getting returned tp when hitting for 0 - this hasn't happened for me yet and I've gotten RDM to 38, WHM to 35, WAR to 25, and BLM to 23; and Mobs gaining TP when hitting for 0). When I manage to get Stoneskin, I will dia a mob and just let it hit me for a while to see if it ever uses a TP skill, but this might take a while as the python AH scrubber set the Stoneskin price to around 450k and I've not gotten around to changing this because I'm trying not to edit more than I have tweaked to make my server more Solo friendly since I'm the only one playing on it (pretty much just doubled all player stats). |
This hasn't been happening any more, and I've not changed anything on my end, so it may have been resolved already (my server was 8 days old, I did a new pull yesterday (19Jan2020)). |
I have:
Client Version (type
/ver
in game) : 30190904_3Source Branch (master/stable) : stable
Additional Information (Steps to reproduce/Expected behavior) :
-mobs get tp when they hit for 0 they shall not just like players
-cast stoneskin on blm see mob get TP
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