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Monsters gain TP if they hit you for 0. #1517

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dazusu opened this issue Jun 4, 2015 · 11 comments
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Monsters gain TP if they hit you for 0. #1517

dazusu opened this issue Jun 4, 2015 · 11 comments

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@dazusu
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dazusu commented Jun 4, 2015

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@bendangelo
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Looking at the logic, I think the affects players and pets as well. The player shouldn't gain tp if they get hit for zero as well right?

@bendangelo
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Opps missed a condition, I don't think this is a bug. Will need someone to confirm.

@dazusu
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dazusu commented Jun 5, 2015

Players should not gain TP if they are hit for 0.

On 05/06/2015 00:10, bendangelo wrote:

Opps missed a condition, I don't think this is a bug. Will need
someone to confirm.


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#1517 (comment).

@bendangelo
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This needs to be confirmed.

@ghost
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ghost commented Jun 8, 2015

As far as I remember when I left the game in ToAU when you or a monster hit
for 0 dmg, TP didn't increase.
El 7/6/2015 22:37, "bendangelo" notifications@github.com escribió:

This needs to be confirmed.


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#1517 (comment)
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@ghost
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ghost commented Jun 8, 2015

https://www.bg-wiki.com/bg/Tactical_Points
I found this and it says exactly that.
El 8/6/2015 7:34, "Gonzalo Morán" ashdam@gmail.com escribió:

As far as I remember when I left the game in ToAU when you or a monster
hit for 0 dmg, TP didn't increase.
El 7/6/2015 22:37, "bendangelo" notifications@github.com escribió:

This needs to be confirmed.


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#1517 (comment)
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@maxtherabbit
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I don't think this is a bug, going to close unless someone confirms it

@dazusu
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dazusu commented Jun 26, 2015

Stand in Ronfaure and let a rabbit hit you for 5 minutes with stoneskin
up. I guarantee it won't use a TP move.

If I must, I'll login and log it.

On 25/06/2015 23:09, maxtherabbit wrote:

I don't think this is a bug, going to close unless someone confirms it


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#1517 (comment).

@dazusu
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dazusu commented Jun 26, 2015

In addition, taken from BG wiki (applies to players only in this statement):

A player can accumulate TP in the following two basic ways:

Hitting the mob for more than 0 damage

More @ https://www.bg-wiki.com/bg/Tactical_Points

@bendangelo
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I believe this is expected behaviour but this has to be confirmed as a bug in darkstar. I looked at the code and it seems to be correct.

@bendangelo
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Just confirmed, doesn't happen.

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