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Docking: Fix so that an appearing window making a dock node reappear …
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…won't have a zero-size on its first frame (because dock node ->Size was 0.0 unlike ->SizeRef) (ocornut#2109)

Docking: Added ImGuiDockNode to .natvis file.
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ocornut committed Jul 16, 2019
1 parent 8bc6d97 commit 718e15c
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Showing 3 changed files with 39 additions and 4 deletions.
38 changes: 34 additions & 4 deletions imgui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11373,7 +11373,7 @@ namespace ImGui
// ImGuiDockNode tree manipulations
static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node);
static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size);
static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes = false);
static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node);
static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos);
static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node);
Expand Down Expand Up @@ -11953,6 +11953,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
IsVisible = true;
IsFocused = HasCloseButton = HasWindowMenuButton = EnableCloseButton = false;
WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false;
MarkedForPosSizeWrite = false;
}

ImGuiDockNode::~ImGuiDockNode()
Expand Down Expand Up @@ -12286,6 +12287,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
ImGuiContext& g = *GImGui;
IM_ASSERT(node->LastFrameActive != g.FrameCount);
node->LastFrameAlive = g.FrameCount;
node->MarkedForPosSizeWrite = false;

node->CentralNode = node->OnlyNodeWithWindows = NULL;
if (node->IsRootNode())
Expand Down Expand Up @@ -12533,6 +12535,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
node->LastFrameActive = g.FrameCount;

// Recurse into children
// FIXME-DOCK FIXME-OPT: Should not need to recurse into children
if (host_window)
{
if (node->ChildNodes[0])
Expand Down Expand Up @@ -13265,10 +13268,17 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
}

// Update Pos/Size for a node hierarchy (don't affect child Windows yet)
void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size)
void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes)
{
node->Pos = pos;
node->Size = size;
// During the regular dock node update we write to all nodes.
// 'only_write_to_marked_nodes' is only set when turning a node visible mid-frame and we need its size right-away.
const bool write_to_node = (only_write_to_marked_nodes == false) || (node->MarkedForPosSizeWrite);
if (write_to_node)
{
node->Pos = pos;
node->Size = size;
}

if (node->IsLeafNode())
return;

Expand Down Expand Up @@ -14082,6 +14092,25 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
node->LastFrameAlive = g.FrameCount;
}

// If the node just turned visible, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet,
// so we're forcing a Pos/Size update from the first ancestor that is already visible (often it will be the root node).
// If we don't do this, the window will be assigned a zero-size on its first frame, which won't ideally warm up the layout.
// This is a little wonky because we don't normally update the Pos/Size of visible node mid-frame.
if (!node->IsVisible)
{
ImGuiDockNode* ancestor_node = node;
while (!ancestor_node->IsVisible)
{
ancestor_node->IsVisible = true;
ancestor_node->MarkedForPosSizeWrite = true;
if (ancestor_node->ParentNode)
ancestor_node = ancestor_node->ParentNode;
}
IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f);
DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, true);
}

// Add window to node
DockNodeAddWindow(node, window, true);
IM_ASSERT(node == window->DockNode);
}
Expand Down Expand Up @@ -14128,6 +14157,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
}
IM_ASSERT(node->HostWindow);
IM_ASSERT(node->IsLeafNode());
IM_ASSERT(node->Size.x > 0.0f && node->Size.y > 0.0f);

// Position window
SetNextWindowPos(node->Pos);
Expand Down
1 change: 1 addition & 0 deletions imgui_internal.h
Original file line number Diff line number Diff line change
Expand Up @@ -956,6 +956,7 @@ struct ImGuiDockNode
bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window
bool WantHiddenTabBarUpdate :1;
bool WantHiddenTabBarToggle :1;
bool MarkedForPosSizeWrite :1; // Update by DockNodeTreeUpdatePosSize() write-filtering

ImGuiDockNode(ImGuiID id);
~ImGuiDockNode();
Expand Down
4 changes: 4 additions & 0 deletions misc/natvis/imgui.natvis
Original file line number Diff line number Diff line change
Expand Up @@ -35,5 +35,9 @@
<Type Name="ImGuiWindow">
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags &amp; 0x01000000)?1:0,d} Popup {(Flags &amp; 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
</Type>

<Type Name="ImGuiDockNode">
<DisplayString>{{ID {ID,x} Pos=({Pos.x,g} {Pos.y,g}) Size=({Size.x,g} {Size.y,g}) Parent {(ParentNode==0)?0:ParentNode->ID,x} Childs {(ChildNodes[0] != 0)+(ChildNodes[1] != 0)} Windows {Windows.Size} }</DisplayString>
</Type>

</AutoVisualizer>

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