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UI tweaks #1

Merged
merged 1 commit into from
Apr 1, 2023
Merged

UI tweaks #1

merged 1 commit into from
Apr 1, 2023

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JMS55
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@JMS55 JMS55 commented Apr 1, 2023

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@Elabajaba
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RCAS is weird, since the sharpening strength is inverted compared to what you'd expect with 0.0 being strongest, and it gets weaker the more you increase it ($2^{-sharpening\_strength}$), which is why I separated Increase and Decrease strength.

@JMS55
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JMS55 commented Apr 1, 2023

I think my UI tweaks are a bit cleaner even then. But I also commented on your PR that I feel like we should invert it on our end, so that 1.0 is stronger and 0.0 is weaker. It feels really weird otherwise.

@Elabajaba Elabajaba merged commit ef72d11 into Elabajaba:cas Apr 1, 2023
Elabajaba pushed a commit that referenced this pull request Jun 6, 2023
Elabajaba pushed a commit that referenced this pull request Jul 9, 2024
…3905)

# Objective

- first part of bevyengine#13900 

## Solution

- split `check_light_mesh_visibility `into
`check_dir_light_mesh_visibility `and
`check_point_light_mesh_visibility` for better review
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2 participants